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- Thu Jun 11, 2020 7:39 pm
- Forum: Retro games
- Topic: Nomad (GameTek / Papyrus / Intense!, 1993)
- Replies: 1
- Views: 3919
Nomad (GameTek / Papyrus / Intense!, 1993)
I've reverse engineered the majority of the data files in the space adventure / exploration game Nomad , published in 1993/1994 by GameTek. It's all published here: https://colinbourassa.github.io/media/nomad/ There's also a link to the GitHub repo for a utility that I wrote to browse the graphics a...
- Sat Mar 02, 2019 9:05 pm
- Forum: Graphic file formats
- Topic: Quarantine 1 + 2 .SPR
- Replies: 2
- Views: 2547
Re: Quarantine 1 + 2 .SPR
Here's the source to an .SPR decoder:
https://github.com/colinbourassa/imagexcel-decode
It covers only the sprite/palette formats described in this thread. I've tested it with JWALL*.SPR, KWALL*.SPR, PWALL*.SPR, SWALL*.SPR, and WWALL*.SPR, and it seemed to work fine.
--Colin
https://github.com/colinbourassa/imagexcel-decode
It covers only the sprite/palette formats described in this thread. I've tested it with JWALL*.SPR, KWALL*.SPR, PWALL*.SPR, SWALL*.SPR, and WWALL*.SPR, and it seemed to work fine.
--Colin
