Most of sound data can't be converted to ogg.
When I extract AC Origins package 'sounddata/PC/sound_eng.pck', I select all of etries of this pck, then push the button 'Extract Selected'.
Blacksmith will crash, and it extract .wem files, but I don't get any .ogg file.
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Search found 8 matches
- Thu May 16, 2019 4:06 am
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 93669
- Mon Mar 11, 2019 7:52 am
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 93669
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Can you support view and export textures named "*_TopMip_0", I think these are mipmaps of texture.
And I find most of GFX textures only have MIPMAP(don't have TEXTUREMAP)
And I find most of GFX textures only have MIPMAP(don't have TEXTUREMAP)
- Mon Mar 11, 2019 6:00 am
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 93669
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
I think DAE is greater than OBJ, because obj can't support multi-UV and other vertex property.
As I know, Human skin mesh(Face, Body) contain 2 uv coordinates.
As I know, Human skin mesh(Face, Body) contain 2 uv coordinates.
- Sat Mar 09, 2019 10:03 am
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 93669
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
There is a bug on exporting model as obj format. When I use 3ds max to import exported obj file, some obj can't be imported. 3Ds max will pop up a error dialog: "Invalid vertex index". You can check this bug with this asset: DATAPC_ACE_Egypt.forge >> BIO_VEG_DatePalm_Tall_01A_LOD0 >> MESH ...
- Wed Feb 27, 2019 4:28 am
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 93669
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Environment Mesh(such as Olive Tree) seems can't be extracted correctly. I used the maxscript in page 1, It works well on Character model, but when I import environment mesh in 3ds max, it just show me disorderly triangles. You can try this mesh of AC: Origins: DataPC_ACE_Egypt.forge >>>> BIO_VEG_Ol...
- Tue Feb 26, 2019 2:25 pm
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 93669
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Many DiffuseMap can't display correctly, when I click it, it will pop a dialog: "Texture failed to convert to PNG. Alternatively, you can right-click the TEXture_MAP node, select "Texture > Save as DDS '' When I Save it as dds, there are many noise point in it. You can try "DataPC_ACE...
- Mon Feb 25, 2019 6:25 pm
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 93669
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Can you show me the fregment shader of your model? You can check vertex color and normal vector first. I think you can use simplest shader to just display diffuse and normal map, because AC's shading is very complex(it is a PBR material, skin or hair shading is more complex). You need more time to r...
- Tue Feb 19, 2019 4:02 am
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 93669
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Will Version 1.3 be released at this week? ![hero [bruce]](./images/smilies/bruceleeanim.gif)
