Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 22 matches
- Sun Feb 07, 2010 3:00 pm
- Forum: Compressed files and methods
- Topic: Assassin's Creed 2 (compressed blocks & QuickBMS query)
- Replies: 7
- Views: 4054
Re: Assassin's Creed 2 (compressed blocks & QuickBMS query)
you are way too smart luigi :D Indeed. Thanks for the script aluigi, it works great (it's also a good example of how to combine chunks). :) I made an incorrect assumption about the 4 byte zero padding at the start of the header. It's an int32 counter for some 8 byte data that follows the counter. I...
- Sun Feb 07, 2010 4:23 am
- Forum: Compressed files and methods
- Topic: Assassin's Creed 2 (compressed blocks & QuickBMS query)
- Replies: 7
- Views: 4054
Assassin's Creed 2 (compressed blocks & QuickBMS query)
The contents of this post was deleted because of possible forum rules violation.
- Sun Jan 31, 2010 3:44 pm
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 144943
Re: Soul Calibur 4
I'm just guessing... but maybe the problem is with regional settings for the decimal separator. Does your OS region use "," or "."? If it uses the comma, then you probably need to change it for the extractor to work.
- Sat Oct 31, 2009 2:55 am
- Forum: Game Archive
- Topic: Brutal Legend .~h and .~p files format ( Xbox360 )
- Replies: 25
- Views: 10057
Re: Brutal Legend .~h and .~p files format ( Xbox360 )
Yea, the smaller container files are crashing (for example, the one posted in the first post). 
- Fri Oct 30, 2009 10:49 pm
- Forum: Game Archive
- Topic: Brutal Legend .~h and .~p files format ( Xbox360 )
- Replies: 25
- Views: 10057
Re: Brutal Legend .~h and .~p files format ( Xbox360 )
The contents of this post was deleted because of possible forum rules violation.
- Fri Oct 30, 2009 9:10 pm
- Forum: Game Archive
- Topic: Brutal Legend .~h and .~p files format ( Xbox360 )
- Replies: 25
- Views: 10057
Re: Brutal Legend .~h and .~p files format ( Xbox360 )
have you saved the file correctly? This was my problem... for some reason the text file I pasted the script in was causing the problem. Now, the QuickBMS script works perfectly for most of the files... but I get the same crash as Hevon for a couple of the larger files (240+ mb and 400+ mb). http://...
- Fri Oct 30, 2009 6:45 pm
- Forum: Game Archive
- Topic: Brutal Legend .~h and .~p files format ( Xbox360 )
- Replies: 25
- Views: 10057
Re: Brutal Legend .~h and .~p files format ( Xbox360 )
I seem to be getting the following error with the script:
Code: Select all
- start the scanning of the input folder: bl
- open input file RgB_Faction.~h
- open script BL.bms
Error: invalid endian value big\par
Error: invalid datatype long\par at line 10
