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Search found 22 matches

by Insomniac
Sun Feb 07, 2010 3:00 pm
Forum: Compressed files and methods
Topic: Assassin's Creed 2 (compressed blocks & QuickBMS query)
Replies: 7
Views: 4054

Re: Assassin's Creed 2 (compressed blocks & QuickBMS query)

you are way too smart luigi :D Indeed. Thanks for the script aluigi, it works great (it's also a good example of how to combine chunks). :) I made an incorrect assumption about the 4 byte zero padding at the start of the header. It's an int32 counter for some 8 byte data that follows the counter. I...
by Insomniac
Sun Feb 07, 2010 4:23 am
Forum: Compressed files and methods
Topic: Assassin's Creed 2 (compressed blocks & QuickBMS query)
Replies: 7
Views: 4054

Assassin's Creed 2 (compressed blocks & QuickBMS query)

The contents of this post was deleted because of possible forum rules violation.
by Insomniac
Sun Jan 31, 2010 3:44 pm
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 144943

Re: Soul Calibur 4

I'm just guessing... but maybe the problem is with regional settings for the decimal separator. Does your OS region use "," or "."? If it uses the comma, then you probably need to change it for the extractor to work.
by Insomniac
Sat Oct 31, 2009 2:55 am
Forum: Game Archive
Topic: Brutal Legend .~h and .~p files format ( Xbox360 )
Replies: 25
Views: 10057

Re: Brutal Legend .~h and .~p files format ( Xbox360 )

Yea, the smaller container files are crashing (for example, the one posted in the first post). :|
by Insomniac
Fri Oct 30, 2009 10:49 pm
Forum: Game Archive
Topic: Brutal Legend .~h and .~p files format ( Xbox360 )
Replies: 25
Views: 10057

Re: Brutal Legend .~h and .~p files format ( Xbox360 )

The contents of this post was deleted because of possible forum rules violation.
by Insomniac
Fri Oct 30, 2009 9:10 pm
Forum: Game Archive
Topic: Brutal Legend .~h and .~p files format ( Xbox360 )
Replies: 25
Views: 10057

Re: Brutal Legend .~h and .~p files format ( Xbox360 )

have you saved the file correctly? This was my problem... for some reason the text file I pasted the script in was causing the problem. Now, the QuickBMS script works perfectly for most of the files... but I get the same crash as Hevon for a couple of the larger files (240+ mb and 400+ mb). http://...
by Insomniac
Fri Oct 30, 2009 6:45 pm
Forum: Game Archive
Topic: Brutal Legend .~h and .~p files format ( Xbox360 )
Replies: 25
Views: 10057

Re: Brutal Legend .~h and .~p files format ( Xbox360 )

I seem to be getting the following error with the script:

Code: Select all

- start the scanning of the input folder: bl
- open input file RgB_Faction.~h
- open script BL.bms

Error: invalid endian value big\par

Error: invalid datatype long\par at line 10