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Search found 45 matches

by GHFear
Fri Mar 15, 2019 12:57 pm
Forum: Graphic file formats
Topic: tony hawks project 8 a8r8g8b8 not opening correctly with NOESIS.
Replies: 7
Views: 315

Re: tony hawks project 8 a8r8g8b8 not opening correctly with NOESIS.

Did it work for you? yes or i wouldn't have posted. (: yeah I changed it all to read UInt and UByte and even changed the imgFMT to read as a UInt, but it just gives me the same error. Send me the script you have working and Ill see if it works on my end. If it doesn't, somethings up with my noesis.
by GHFear
Fri Mar 15, 2019 2:08 am
Forum: Graphic file formats
Topic: tony hawks project 8 a8r8g8b8 not opening correctly with NOESIS.
Replies: 7
Views: 315

Re: tony hawks project 8 a8r8g8b8 not opening correctly with NOESIS.

make sure you read integers etc as unsigned if you sure they are meant to be positive. imgFmt = bs.readByte() should be imgFmt = bs.readUByte() the image is too small with no proper name to know if the result is correct though. :] there is also a typo on line 45 data = rapi.imageUntile360DXT(rapi.s...
by GHFear
Thu Mar 14, 2019 11:57 pm
Forum: Graphic file formats
Topic: tony hawks project 8 a8r8g8b8 not opening correctly with NOESIS.
Replies: 7
Views: 315

tony hawks project 8 a8r8g8b8 not opening correctly with NOESIS.

Hello. So I have this texture here with the format a8r8g8b8 and it is the same format as some other textures I CAN open on Skate 3 and NHL, but it will not open for some reason. I am reading the correct format, width and height and everything seems to be fine, but it still won't open. Would really a...
by GHFear
Sat Feb 09, 2019 8:26 pm
Forum: Graphic file formats
Topic: RX2 Texture Unpacker/Repacker Tool (v0.0.2.2)
Replies: 4
Views: 529

Re: RX2 Texture Unpacker/Repacker Tool (v0.0.2.1)

So I am making an RX2 [RW4xb2] file exporter with easy access to information about the files for modding and it supports 100% of Skate 2 and 3 Textures at the moment. Thought it'd share it here for those that might need it for easier modding without having to check all the info in the Hex Editor. I...
by GHFear
Wed Feb 06, 2019 4:53 am
Forum: Graphic file formats
Topic: Resident Evil 4 .FNT File !
Replies: 1
Views: 209

Re: Resident Evil 4 .FNT File !

Scofield wrote:I need your help to convert and reimport this common_p.fnt to a image file for edit and reimport for back to the game.

File: https://www105.zippyshare.com/v/65r9r454uul/file.html

Thank you.
File does not exist on the server. :P New link?
by GHFear
Thu Jan 31, 2019 7:47 pm
Forum: Graphic file formats
Topic: Opening resS Files
Replies: 3
Views: 649

Re: Opening resS Files

offering7866 wrote:Is there a way to extract the contents of a resS file? Please respond as soon as possible.
If it's a Unity games, then use UABE / Unity Asset Bundle Extractor.
by GHFear
Thu Jan 31, 2019 1:10 pm
Forum: Graphic file formats
Topic: Def Jam Bitmap and .colours files
Replies: 61
Views: 13119

Re: Def Jam Bitmap and .colours files

Big4 Script: - signature of 3 bytes at offset 0x0000000000000000 doesn't match the one expected by the script: this one: "'" c0 fb 27 ..' expected: "BIG" 42 49 47 BIG - 0 files found in 0 seconds coverage file 0 0% 3 5247378 . offset 0000000000000003 EB Script: Error: the uncompressed data (-1) is ...
by GHFear
Thu Jan 31, 2019 9:09 am
Forum: Graphic file formats
Topic: Def Jam Bitmap and .colours files
Replies: 61
Views: 13119

Re: Def Jam Bitmap and .colours files

I'd love to provide the files, however for some reason when I try to rip the .ssh texture files using the program "finalbig", They end up being around 500MB to 1Gb. In total around 60Gb. Now that can't be real. (If it is, tell me where I would upload 60gigs...) Also, when I try to open these huge ....
by GHFear
Wed Jan 30, 2019 4:53 am
Forum: Graphic file formats
Topic: RX2 Texture Unpacker/Repacker Tool (v0.0.2.2)
Replies: 4
Views: 529

RX2 Texture Unpacker/Repacker Tool (v0.0.2.2)

So I am making an RX2 [RW4xb2] file exporter with easy access to information about the files for modding and it supports 100% of Skate 2 and 3 Textures at the moment. Thought it'd share it here for those that might need it for easier modding without having to check all the info in the Hex Editor. I ...
by GHFear
Mon Jan 28, 2019 1:17 pm
Forum: Graphic file formats
Topic: EA Games RX2 EXPORT Script [EA Skate 1,2,3 / Def Jam / NHL]
Replies: 12
Views: 793

Re: EA Games RX2 EXPORT Script [EA Skate 1,2,3 / Def Jam / N

Thanks! I’d like to know if it’s possible and then I may upgrade my console to rgh-modded instead of xkey which allows only modded Iso-files. Iso modifications works 99% perfect but I want to add a few extra textures in game. That isn’t possible because there is unknown Hash or CRC for names in the...
by GHFear
Mon Jan 28, 2019 9:34 am
Forum: Graphic file formats
Topic: EA Games RX2 EXPORT Script [EA Skate 1,2,3 / Def Jam / NHL]
Replies: 12
Views: 793

Re: EA Games RX2 EXPORT Script [EA Skate 1,2,3 / Def Jam / N

I started learnig two years ago without any experiment of programming and thats why my script looks weird :) but it’s not straightforward header. We have different scripts which works perfectly with different games so it isn’t necessary to bring it together but I will take a look. It takes time but...
by GHFear
Mon Jan 28, 2019 9:15 am
Forum: Graphic file formats
Topic: Def Jam Bitmap and .colours files
Replies: 61
Views: 13119

Re: Def Jam Bitmap and .colours files

NightHawkFur wrote:bump
You should probably make a topic about it instead and provide both the files you want modified and the tools are using so people can troubleshoot.
If nobody can get the tools to work, then I bet there is people who know how to do it manually.
:)
/GHFear
by GHFear
Sat Jan 26, 2019 10:18 pm
Forum: Graphic file formats
Topic: Help needed with Xbox 360 texture format.
Replies: 8
Views: 368

Re: Help needed with Xbox 360 texture format.

okay i can get that same image as your unbundler with this: :D elif imgFmt == 0x44: data = rapi.imageUntile360Raw(rapi.swapEndianArray(data, 2), imgWidth, imgHeight, 2) data = rapi.imageDecodeRaw(data, imgWidth, imgHeight, "b5g6r5") texFmt = noesis.NOESISTEX_RGBA32 not sure why i didn't try swappin...
by GHFear
Sat Jan 26, 2019 10:11 pm
Forum: Graphic file formats
Topic: Help needed with Xbox 360 texture format.
Replies: 8
Views: 368

Re: Help needed with Xbox 360 texture format.

okay i can get that same image as your unbundler with this: :D elif imgFmt == 0x44: data = rapi.imageUntile360Raw(rapi.swapEndianArray(data, 2), imgWidth, imgHeight, 2) data = rapi.imageDecodeRaw(data, imgWidth, imgHeight, "b5g6r5") texFmt = noesis.NOESISTEX_RGBA32 not sure why i didn't try swappin...
by GHFear
Sat Jan 26, 2019 8:03 pm
Forum: Graphic file formats
Topic: Help needed with Xbox 360 texture format.
Replies: 8
Views: 368

Re: Help needed with Xbox 360 texture format.

okay i can get that same image as your unbundler with this: :D elif imgFmt == 0x44: data = rapi.imageUntile360Raw(rapi.swapEndianArray(data, 2), imgWidth, imgHeight, 2) data = rapi.imageDecodeRaw(data, imgWidth, imgHeight, "b5g6r5") texFmt = noesis.NOESISTEX_RGBA32 not sure why i didn't try swappin...