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- Mon Jan 10, 2022 4:43 pm
- Forum: 3D/2D models
- Topic: [XBOX] Crimson Sea XKMD
- Replies: 26
- Views: 3983
Re: [XBOX] Crimson Sea XKMD
I have not seen the post from Bigchillghost 8D Thank you, Durik256! update 0x7C int submesh1 count_triangles: 2489 0x80 int submesh1 triangles_offset: 7904 0xB0 int submesh2 count_triangles: 1739 0xB4 int submesh2 triangles_offset: 12884 0xE4 int submesh2 count_triangles: 164 0xE8 int submesh3 trian...
- Mon Jan 10, 2022 5:11 am
- Forum: 3D/2D models
- Topic: [XBOX] Crimson Sea XKMD
- Replies: 26
- Views: 3983
Re: [XBOX] Crimson Sea XKMD
I have to go to bed, I'll take another look later
- Mon Jan 10, 2022 4:28 am
- Forum: 3D/2D models
- Topic: [XBOX] Crimson Sea XKMD
- Replies: 26
- Views: 3983
Re: [XBOX] Crimson Sea XKMD
biggest submesh, bad polygons :? 0x50 int submesh count 3 0x60 seek int submesh1 sizeblock 36 int submesh1 count 1418 int submesh1 offset 16692 0x94 seek int submesh2 sizeblock 40 int submesh2 count 1027 int submesh2 offset 67740 0xC8 seek int submesh3 sizeblock 48 int submesh3 count 118 int submesh...
- Sun Jan 09, 2022 6:09 pm
- Forum: 3D/2D models
- Topic: Noesis Plugin MascotCapsule (MBAC)?
- Replies: 7
- Views: 1881
Re: Noesis Plugin MascotCapsule (MBAC)?
new plugin without "mascotcapsule .py"
(meshes, normals, uvs ,bones)
'uv need manual sczle in 3d editor'
(meshes, normals, uvs ,bones)
'uv need manual sczle in 3d editor'
- Thu Jan 06, 2022 11:01 am
- Forum: Audio file formats
- Topic: beach buggy racing 2 audio and music
- Replies: 2
- Views: 2900
Re: beach buggy racing 2 audio and music
use the searchfajNYgosciu1234 wrote: ↑Thu Dec 30, 2021 9:21 pm nearly all of the files are in .dat, viewing it is .fev and has a riff header
beach_rock_remix.wav
fsb_aud_extr:spider91 wrote: ↑Thu Mar 03, 2016 12:06 pm Use fsb5 dumper to get valid fsb file and then fsb_aud_extr to get playable .wav's.
exe here
dll here
- Wed Jan 05, 2022 7:08 pm
- Forum: 3D/2D models
- Topic: Driver San Francisco PC ???
- Replies: 24
- Views: 5002
Re: Driver San Francisco PC ???
new .sp file extractor 
- Wed Jan 05, 2022 4:38 am
- Forum: 3D/2D models
- Topic: Port Royale 3 .mesh files
- Replies: 8
- Views: 2333
- Wed Jan 05, 2022 3:15 am
- Forum: 3D/2D models
- Topic: Driver San Francisco PC ???
- Replies: 24
- Views: 5002
Re: Driver San Francisco PC ???
This is totally strange, I logged vertices and face indices into a file when using "Load selected" and this is the result (why the heck doesn't noesis display the model then? :? ) it loads the models only once the first time the method is called "noesis.setHandlerLoadModel(handle, no...
- Wed Jan 05, 2022 2:32 am
- Forum: 3D/2D models
- Topic: Euro Truck Simulator .pmg
- Replies: 3
- Views: 1287
- Tue Jan 04, 2022 7:01 pm
- Forum: 3D/2D models
- Topic: Driver San Francisco PC ???
- Replies: 24
- Views: 5002
Re: Driver San Francisco PC ???
thank
I solved the "load Selected" issue. saving to a temporary file and opening it.
Code: Select all
exportVEHC(listIndex)
noesis.openAndRemoveTempFile(tempPath)- Tue Jan 04, 2022 6:30 pm
- Forum: 3D/2D models
- Topic: Driver San Francisco PC ???
- Replies: 24
- Views: 5002
Re: Driver San Francisco PC ???
the data is corrupted: maybe the data is corrupted but i can't load empty model (NoeModel()) from button click. def ButtonClick(noeWnd, controlId, wParam, lParam, mdlList): mdlList.append(NoeModel())#dont work return True I tried through rapi.toolLoadGData(mList) mList = [NoeModel(),NoeModel(),NoeM...
- Tue Jan 04, 2022 4:31 pm
- Forum: 3D/2D models
- Topic: Port Royale 3 .mesh files
- Replies: 8
- Views: 2333
- Tue Jan 04, 2022 3:27 am
- Forum: 3D/2D models
- Topic: Driver San Francisco PC ???
- Replies: 24
- Views: 5002
- Mon Jan 03, 2022 6:13 pm
- Forum: 3D/2D models
- Topic: Driver San Francisco PC ???
- Replies: 24
- Views: 5002
- Mon Jan 03, 2022 5:00 pm
- Forum: 3D/2D models
- Topic: Driver San Francisco PC ???
- Replies: 24
- Views: 5002



