Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 428 matches

by Durik256
Thu Jul 28, 2022 3:16 am
Forum: 3D/2D models
Topic: Railway Empires Train Engine models
Replies: 10
Views: 2300

Re: Railway Empires Train Engine models

Plokman wrote: Mon May 02, 2022 3:39 am Oh my I do hope this moves along to include a setup for Blender
it's train time :lol:
[*.model, *.ibuf, *.vbuf]
Image
by Durik256
Mon Jul 25, 2022 10:23 pm
Forum: 3D/2D models
Topic: The Punisher (2005) 3D models and animations
Replies: 12
Views: 2237

Re: The Punisher (2005) 3D models and animations

mrmaller1905 wrote: Sat Jul 23, 2022 9:54 pm So, can you share the Noesis plugin for .rxm and .rxc files?
today i made a plugin for *.rxm :ninja:
fmt_rxm.py
Image
by Durik256
Mon Jul 25, 2022 1:51 pm
Forum: 3D/2D models
Topic: The Punisher (2005) 3D models and animations
Replies: 12
Views: 2237

Re: The Punisher (2005) 3D models and animations

I tried the tristrip with hex2obj, but the faces are still broken So, can you share the Noesis plugin for .rxm and .rxc files? *(who said that I made a plugin?) you even entered the wrong values... (offset and num) I wrote everything. not all indexes at once: face Strip num: [4, 4, 5, 10, 10, 4, 3,...
by Durik256
Tue Jul 19, 2022 4:23 pm
Forum: 3D/2D models
Topic: GUILTY GEAR 2 OVERTURE Model Help (.pkm)
Replies: 19
Views: 2130

Re: GUILTY GEAR 2 OVERTURE Model Help (.pkm)

ultixma wrote: Sun Jul 17, 2022 4:08 am no rigs or UVs.
CIM.AFB.png
by Durik256
Tue Jul 19, 2022 3:06 pm
Forum: 3D/2D models
Topic: The Hobbit 000, DFS file format to OBJ
Replies: 10
Views: 940

Re: The Hobbit 000, DFS file format to OBJ

captaintoasty wrote: Mon Jul 18, 2022 7:28 pm Hi Durik! I uploaded 5 of each rgeom and npcgeom.
most likely not properly unpacked
by Durik256
Mon Jul 18, 2022 3:45 pm
Forum: 3D/2D models
Topic: The Punisher (2005) 3D models and animations
Replies: 12
Views: 2237

Re: The Punisher (2005) 3D models and animations

Face #1 has 2 repeating indices (3,3) use Triangle Strip. bottle.rxm indices offset: 640 indices num: 130 face Strip num: [4, 4, 5, 10, 10, 4, 3, 10, 8, 8, 8, 4, 4, 4, 4, 4, 4, 4, 4, 5, 4, 4, 4, 3, 4] (at the end of the file) vert offset: 5464 vert num: 84 vert stride: 32 *(all value decimal) bottl...
by Durik256
Sun Jul 17, 2022 3:29 pm
Forum: 3D/2D models
Topic: How to extract the Turning Red Mei panda model from Google's Mobile AR?
Replies: 3
Views: 412

Re: How to extract the Turning Red Mei panda model from Google's Mobile AR?

AviCG wrote: Sun Jul 17, 2022 6:56 am Turning Red
using BlueStacks and ninja ripper (don't have bones)
panda.png
panda.fbx
(you need to find a way to intercept the original file)
by Durik256
Sun Jul 17, 2022 12:07 am
Forum: 3D/2D models
Topic: GUILTY GEAR 2 OVERTURE Model Help (.pkm)
Replies: 19
Views: 2130

Re: GUILTY GEAR 2 OVERTURE Model Help (.pkm)

Any news on the PKMs? you say that you will study. I thought you would do it yourself. :lol: models are in files whose names start with AF**.PKM, textures in files whose names start with TD**.PKM i update unpacker.(click on arrow) will unpack .abf files fmt_pkm.py https://s8.gifyu.com/images/bandic...
by Durik256
Fri Jul 15, 2022 8:36 pm
Forum: 3D/2D models
Topic: The Hobbit 000, DFS file format to OBJ
Replies: 10
Views: 940

Re: The Hobbit 000, DFS file format to OBJ

captaintoasty wrote: Fri Jul 15, 2022 7:45 pm UVs
i update plugin npcgeom, plugin rgeom its ok.
uvs.png
by Durik256
Fri Jul 15, 2022 4:25 pm
Forum: 3D/2D models
Topic: Ah My Goddess (PS2)
Replies: 24
Views: 1642

Re: Ah My Goddess (PS2)

Natsuki Okusawa wrote: Fri Jul 15, 2022 1:30 pm GRP.bin
i made unpacker 'GRP.BIN'
(I'll look at the unpacked files later)
by Durik256
Fri Jul 15, 2022 3:46 am
Forum: 3D/2D models
Topic: GUILTY GEAR 2 OVERTURE Model Help (.pkm)
Replies: 19
Views: 2130

Re: GUILTY GEAR 2 OVERTURE Model Help (.pkm)

ultixma wrote: Fri Jul 15, 2022 2:17 am Will post updates (once I teach myself about hexadecimal) if I manage to get the models working.
studying is good :wink:
Image
(i will take a look at pkm later)
by Durik256
Fri Jul 15, 2022 2:57 am
Forum: 3D/2D models
Topic: The Hobbit 000, DFS file format to OBJ
Replies: 10
Views: 940

Re: The Hobbit 000, DFS file format to OBJ

captaintoasty wrote: Fri Jul 15, 2022 12:30 am .npcgeom
[*npcgeom] has several models (lods)
to switch between models press the button:
Image
to export the current model: File>Export from Prewiew
Image
by Durik256
Fri Jul 15, 2022 1:32 am
Forum: 3D/2D models
Topic: The Hobbit 000, DFS file format to OBJ
Replies: 10
Views: 940

Re: The Hobbit 000, DFS file format to OBJ

captaintoasty wrote: Fri Jul 15, 2022 12:30 am .rgeom
two files are not enough. (not the fact that it will work with everyone)
Image
by Durik256
Fri Jul 15, 2022 1:22 am
Forum: 3D/2D models
Topic: GUILTY GEAR 2 OVERTURE Model Help (.pkm)
Replies: 19
Views: 2130

Re: GUILTY GEAR 2 OVERTURE Model Help (.pkm)

ultixma wrote: Fri Jul 15, 2022 1:11 am what program are you using to view the .AFB there?
Durik256 wrote: Thu Jul 14, 2022 11:53 pm for PC (Advanced Mesh Reaper, ModelResearcher, Hex2Obj) or Mesh Finder (Android) + HexEditor (HxD)
by Durik256
Fri Jul 15, 2022 12:58 am
Forum: 3D/2D models
Topic: GUILTY GEAR 2 OVERTURE Model Help (.pkm)
Replies: 19
Views: 2130

Re: GUILTY GEAR 2 OVERTURE Model Help (.pkm)

ultixma wrote: Sun Jul 10, 2022 3:12 am models
so 3d model inside [*.PKM] its [*.AFB] (simple format) :wink: