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Search found 308 matches

by Henchman800
Thu Mar 05, 2020 1:31 am
Forum: 3D/2D models
Topic: Very common directx .X-file (Silent Hill Arcade)
Replies: 21
Views: 5191

Very common directx .X-file (Silent Hill Arcade)

Since the game just ran on a windows computer, the files are very easy accesable. The model format is .X and can be converted with this online converter: https://www.meshconvert.com/de.html However this is quiet a nasty process and the website only allows files up to 18mb. So I wanted to know if you...
by Henchman800
Wed Mar 04, 2020 2:25 pm
Forum: Game Archive
Topic: Def Jam Fight FOr New York .big
Replies: 14
Views: 4867

Re: Def Jam Fight FOr New York .big

I was only able to grab the Load0.ssh from the movies folder so far:
DefJam_SSH.zip
I got a small .bitmap and a 0kb .colours file that i cant seem to open. I couldnt even get stuff with texture finder...
...im after def jams color-palettes.
Any of you guys had success so far?
by Henchman800
Tue Mar 03, 2020 10:41 pm
Forum: Game Archive
Topic: Def Jam Fight FOr New York .big
Replies: 14
Views: 4867

Re: Def Jam Fight FOr New York .big

IDString 0 "SHPS"; Get AS Long 0 ; Get FN Long 0 ; GetDString FNP 4 0 ; Set EXT1 String ".bitmap" ; Set EXT2 String ".colours" ; For T = 1 To FN ; GetDString LNP 4 0 ; Get OFF Long 0 ; SavePos N 0 ; GoTo OFF 0 ; Get ID Byte 0 ; Get BMS Byte 0 ; Get B Byte 0 ; Math B *=...
by Henchman800
Sun Mar 01, 2020 11:56 am
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 160
Views: 30026

Re: ...is this the uncrackable one?? (.za and .za2)

05SpeedMaster wrote: Mon Feb 10, 2020 10:12 pm The Gr2 format was supposed to be uncrackable.
That didn't work out so well.
So is there tools available other than the granny-viewer ripping method?
viewtopic.php?f=16&t=21279
by Henchman800
Mon Feb 24, 2020 6:39 pm
Forum: 3D/2D models
Topic: SPLATTERHOUSE (2010) - Level Ripping
Replies: 3
Views: 902

Re: SPLATTERHOUSE (2010) - Level Ripping

...i Think i helped myself....
I Found this:
https://www.vg-resource.com/thread-19706.html
Image
Imma check it out tonight :read:
by Henchman800
Fri Feb 21, 2020 5:36 pm
Forum: 3D/2D models
Topic: Backyard Wrestling - Level Ripping
Replies: 21
Views: 3721

Re: Backyard Wrestling - Level Ripping

Why do you think so? Since there is two categories of objects: -static meshes like the house or the trees -moveable objects like weapons and damaged versions To be honest...i dunno... well, to be honest, this one was a two hours job plus a hard week of research for REO in summer 2018 :D . Danke dir...
by Henchman800
Fri Feb 21, 2020 3:18 am
Forum: 3D/2D models
Topic: BeamNG Maps
Replies: 2
Views: 1153

Re: BeamNG Maps

Quick google:
https://documentation.beamng.com/conten ... block.html
This may help to understand more about the .ter file.
by Henchman800
Fri Feb 21, 2020 3:09 am
Forum: 3D/2D models
Topic: Backyard Wrestling - Level Ripping
Replies: 21
Views: 3721

Re: Backyard Wrestling - Level Ripping

yeah, I had a bug where about 25 objects didn't "follow the rules" which spoiled the whole thing - fixed and set them to absolute position 0.0 0.0 0.0 (+ rel pos) all. So is there two ways of storing coordinates and Rotation data for objects in the level files? EDIT: some of the objects s...
by Henchman800
Thu Feb 20, 2020 9:51 pm
Forum: 3D/2D models
Topic: SPLATTERHOUSE (2010) - Level Ripping
Replies: 3
Views: 902

Re: SPLATTERHOUSE (2010) - Level Ripping

Is there really no way to export models with assigned textures in noesis?
Any help.....helps me <3
by Henchman800
Thu Feb 20, 2020 1:22 am
Forum: Game Archive
Topic: Motorstorm Pacific Rift .rpk files
Replies: 22
Views: 5708

Re: Motorstorm Pacific Rift .rpk files

Is this some known structure (from track_garage.rpk ) or is it just random points? (With auto generated face indices it looks too regular to be random, doesn't it?) . track_garage-rpk.png It is the Garage from the vehicle select screen :up: https://i.ytimg.com/vi/u9o5mmnE7XQ/maxresdefault.jpg https...
by Henchman800
Tue Feb 18, 2020 11:48 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 160
Views: 30026

Re: ...is this the uncrackable one?? (.za and .za2)

Thx!
Imma check it out as soon as i can!
by Henchman800
Mon Feb 17, 2020 1:36 am
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 160
Views: 30026

Re: ...is this the uncrackable one?? (.za and .za2)

daemon1 wrote: Sun Feb 16, 2020 7:07 pm But if you still think you want it, i can explain details.
I'm Down! :wink:
by Henchman800
Sun Feb 16, 2020 3:05 am
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 160
Views: 30026

Re: ...is this the uncrackable one?? (.za and .za2)

Holy Sh*t!!! Wow! I never thought I would see Hambone extracted! Congrats on this archievement and thank you for the work you put into this :-) for me, its easier to get all files from the file than trying to mount the image, i dont see any reason to convert them ... and this is my attempt to combin...
by Henchman800
Fri Feb 14, 2020 7:55 pm
Forum: Audio file formats
Topic: Def Jam: Fight for NY Audio Ripping
Replies: 14
Views: 5053

Re: Def Jam: Fight for NY Audio Ripping

Maybe its time to open a new topic in 2d/3d models....we strained far from audio now.
by Henchman800
Fri Feb 14, 2020 7:52 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 160
Views: 30026

Re: ...is this the uncrackable one?? (.za and .za2)

05SpeedMaster wrote: Fri Feb 14, 2020 6:56 pm Parts of the extracted file are still compressed.
So after that the file should be "fully readable"?
The only thing i ever Found with a hexeditor was a few character names. I thought this would be like start or Offset to their files.