Search found 241 matches

by Henchman800
Sat Jan 09, 2021 9:15 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 122
Views: 11574

Re: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade

daemon1 wrote:
Sun Jan 03, 2021 8:24 am
yes
only animations is what makes these bones move
this is how games were done around 2000
Crazy...so the bones actually moved and were just treated like empties/Dummies that connect submeshes?
by Henchman800
Thu Jan 07, 2021 2:58 am
Forum: Graphic file formats
Topic: Backyard Wrestling - Don't Try This At Home Textures (HELP!)
Replies: 11
Views: 2175

Re: Backyard Wrestling - Don't Try This At Home Textures (HELP!)

...so i kinda got help by a friend https://cdn.discordapp.com/attachments/550649773363822672/796467566771437578/test.png char header[40]; struct{ char header[84]; int width; int height; int bbp; char header2[100 - 4 - 32]; struct{ int header[5]; int16 zero; int16 type; //0 => dxt5 or 64 => swizzle p...
by Henchman800
Sun Jan 03, 2021 1:13 am
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 122
Views: 11574

Re: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade

Thanks for the tip with source tools, this is great! I've been using your new extractor, buit it seems like it created super tiny bones for hambone that are all in the same location....is that intended? https://cdn.discordapp.com/attachments/458738316393840652/795081856486735882/Unbenannt.png EDIT: ...
by Henchman800
Sun Jan 03, 2021 12:42 am
Forum: Graphic file formats
Topic: Backyard Wrestling - Don't Try This At Home Textures (HELP!)
Replies: 11
Views: 2175

Re: Backyard Wrestling - Don't Try This At Home Textures (HELP!)

...this PS2 stuff has always been weird to me. :] I hope you have some more energy for another round of backyard wrestling :-P Backyard Wrestling 2 - There goes the Neighborhood seems to use the same engine/setup/structure with minor tweaks to it.......thats my rookie view on it. In the first insta...
by Henchman800
Sat Jan 02, 2021 7:05 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 122
Views: 11574

Re: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade

Awesome!!! I will look into it after work, thanks :-)
by Henchman800
Sat Jan 02, 2021 6:38 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 122
Views: 11574

Re: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade

Alright man cool! Thanks :)

Edit:
Do you also Happen to have a decent .smd-importer for blender?
by Henchman800
Sat Jan 02, 2021 6:16 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 122
Views: 11574

Re: ...is this the uncrackable one?? (.za and .za2)

You dont have to correct UV map for Acid Bottle, its already correct as original. Are you sure?...you never really get to See the acid bath Container from the side ingame: https://greelyvalley.weebly.com/uploads/6/1/6/8/61681185/acidplace1.png When i straight import the converted .smd the arrow-poi...
by Henchman800
Sat Jan 02, 2021 2:06 am
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 122
Views: 11574

Re: ...is this the uncrackable one?? (.za and .za2)

https://cdn.discordapp.com/attachments/550716715642781697/794725175362715698/AcidBathCarnevil360.gif (Acid Bottle with corrected uv-map) This is the uvmap for acid bath as of the extracted .smd file: https://cdn.discordapp.com/attachments/550716715642781697/794725159051067462/AB_UV_Ori.png After co...
by Henchman800
Fri Jan 01, 2021 8:24 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 122
Views: 11574

Re: ...is this the uncrackable one?? (.za and .za2)

daemon1 wrote:
Fri Jan 01, 2021 7:59 pm
As i said before, submesh tables were in game.exe
So i made a little neural network to find and cut them from there, these files are included.
So impressive! Thank you Very much again :-)
Pretty busy with Jobs at the Moment, but i might be able to check it out tonight
by Henchman800
Fri Jan 01, 2021 7:40 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 122
Views: 11574

Re: ...is this the uncrackable one?? (.za and .za2)

God damn daemon wow!!!
A great way to start 2021!
Happy new year and thank you Very much :-)
by Henchman800
Thu Dec 31, 2020 1:03 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 122
Views: 11574

Re: ...is this the uncrackable one?? (.za and .za2)

Follow These 99 Post haha.
No seriously man, its not that hard especially with the carnevil models.
I Think vertex adresses start right of at the beginning!...and of course trial and error^^
by Henchman800
Wed Dec 30, 2020 3:29 pm
Forum: 3D/2D models
Topic: Burnout series models
Replies: 38
Views: 6286

Re: Burnout series models

Ness wrote:
Mon Dec 07, 2020 9:47 pm
Thanks! quite been busy with other projects in hand doe but at least i can guarantee that i will get this exported!
Do you have another Screenshot of your progress? Im really curious :-)
by Henchman800
Wed Dec 30, 2020 3:23 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 122
Views: 11574

Re: ...is this the uncrackable one?? (.za and .za2)

are you the one that submitted Maries Axe to models resource? Because the Axe does not come with the original uvmap. Its a projection solution i came up with. Check the GIF i made: https://cdn.discordapp.com/attachments/550716715642781697/750333904518381608/Evil_Maries_Axe_CARNEVIL.gif (The back of ...
by Henchman800
Mon Dec 07, 2020 7:06 pm
Forum: 3D/2D models
Topic: Burnout series models
Replies: 38
Views: 6286

Re: Burnout series models

Ness wrote:
Thu Dec 03, 2020 7:39 pm
Also this too but Wip
Cant wait!!!
Nice man!