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- Sun Apr 24, 2022 9:42 pm
- Forum: 3D/2D models
- Topic: How to Extract Models from Open Season Video Game
- Replies: 40
- Views: 3321
- Sun Apr 24, 2022 9:34 pm
- Forum: 3D/2D models
- Topic: How to Extract Models from Open Season Video Game
- Replies: 40
- Views: 3321
Re: How to Extract Models from Open Season Video Game
Replace 1398326 with 1448230
- Sun Apr 24, 2022 9:16 pm
- Forum: 3D/2D models
- Topic: How to Extract Models from Open Season Video Game
- Replies: 40
- Views: 3321
Re: How to Extract Models from Open Season Video Game
send the file also some .lin and .liv pairs
- Sun Apr 24, 2022 8:45 pm
- Forum: 3D/2D models
- Topic: How to Extract Models from Open Season Video Game
- Replies: 40
- Views: 3321
Re: How to Extract Models from Open Season Video Game
I know Unreal Engine ... let's say 'it pays my bills', also did some disassembling - anyway, I'm here to learn this 'exotic' scripting language quickbms is using ... don't care about this particular game.
- Sun Apr 24, 2022 7:53 pm
- Forum: 3D/2D models
- Topic: How to Extract Models from Open Season Video Game
- Replies: 40
- Views: 3321
Re: How to Extract Models from Open Season Video Game
I hate console ports ... crapy textures, small maps etc. Apparently, 'Size = 0' means existing file and 'Size = 1398326' is in different package (.lin maybe). Open_Season_umd.bms script is updated for PC verison. Peeps: use PC version - no point of writing different scripts for the same game just be...
- Sun Apr 24, 2022 7:02 pm
- Forum: 3D/2D models
- Topic: How to Extract Models from Open Season Video Game
- Replies: 40
- Views: 3321
Re: How to Extract Models from Open Season Video Game
update me in the Future if there's More that are better. Cause the UMD and LIN Decompiler was different. Dunno what you talkng about ... Can you give support for the Xbox 360 files? That'd be great. Dunno what is the layout (where the files are) ... send some .lin and .liv pairs added the .umd file...
- Sun Apr 24, 2022 6:41 pm
- Forum: 3D/2D models
- Topic: How to Extract Models from Open Season Video Game
- Replies: 40
- Views: 3321
Re: How to Extract Models from Open Season Video Game
Script for unpackng pcgame.umd # Open_Season_umd.bms # Game: Open Season # Unreal Engine 2 v927 pcgame.umd file # script for QuickBMS http://quickbms.aluigi.org goto -20 get Tag long get InfoOffset long get INFO_LIMIT long get Version long get CRC long goto InfoOffset get EntryCount VARIABLE2 for i ...
- Sun Apr 24, 2022 5:41 pm
- Forum: 3D/2D models
- Topic: How to Extract Models from Open Season Video Game
- Replies: 40
- Views: 3321
Re: How to Extract Models from Open Season Video Game
Script for *.lin decompresson: # Open_Season_lin.bms # Game: Open Season # Engine: Unreal Engine 2 v927 *.lin files # script for QuickBMS http://quickbms.aluigi.org set CurOffset long 0 get FileSize asize get FileName basename string FileName + ".dec" do goto CurOffset get DSize long get C...
- Sat Apr 23, 2022 10:59 pm
- Forum: 3D/2D models
- Topic: How to Extract Models from Open Season Video Game
- Replies: 40
- Views: 3321
- Sun Apr 17, 2022 8:28 am
- Forum: Game Archive
- Topic: Tom Clancy’s The Division 2 - SDFDATA / SDFTOC archive
- Replies: 18
- Views: 12448
Re: The Division 2
I see, you know what to do so ...
Tip: exe is also encrypted - dump it from the memory. If you are lucky, unencrypted sdftoc will be there also.
- Fri Apr 15, 2022 3:33 pm
- Forum: Game Archive
- Topic: Tom Clancy’s The Division 2 - SDFDATA / SDFTOC archive
- Replies: 18
- Views: 12448
Re: The Division 2
Q: Just an idea but did you checked all platforms (consoles and PC)? Very often they are diffrent - sometimes not encrypted or vce versa. Update: I've checked your file (40,217,037 bytes) against PC demo version (56,710,938 byte) and the 1st four bytes are the same - so the encrypton key is static a...
- Wed Apr 13, 2022 6:19 am
- Forum: Game Archive
- Topic: Call of Duty Modern warfare remastered (2019) FastFile *.ff
- Replies: 8
- Views: 5004
Re: Call of Duty Modern warfare remastered (2019) FastFile *.ff
Source code of this app is publicly available on Github - adapt it.
- Sat Apr 09, 2022 7:40 am
- Forum: Game Archive
- Topic: (PSP) Fate/tiger colosseum UPPER BUILDED.BND archive
- Replies: 3
- Views: 492
Re: (PSP) Fate/tiger colosseum UPPER BUILDED.BND archive
... ask Devs.
- Fri Apr 08, 2022 10:17 pm
- Forum: Game Archive
- Topic: (PSP) Fate/tiger colosseum UPPER BUILDED.BND archive
- Replies: 3
- Views: 492
Re: (PSP) Fate/tiger colosseum UPPER BUILDED.BND archive
# script for QuickBMS http://quickbms.aluigi.org getdstring Magic 4 get VER long get DUMMY long get DUMMY long get DUMMY long get FILES_OFF long get DUMMY long get DUMMY long get FILES long get ENTRIES long if VER == 0 for i = 0 < ENTRIES get NAME_CRC long get ZERO long get OFFSET long get SIZE lon...
- Fri Apr 08, 2022 7:08 pm
- Forum: Game Archive
- Topic: Kuon .BND within .BND help with opening
- Replies: 12
- Views: 973
Re: Kuon .BND within .BND help with opening
Don't give up so easily, it's an old game, check the net for files extensions maye someone already wrote some tools or published its structure. Besides, I'm not sure, but on this you can find tutorials how to RE models/textures/archives. It's a good way to learn something. Check: - Open MMD/PMX/VMD ...
