that's what i thought but i get an error saying the main obb cannot be extracted as an archive :/ so i'm guessing they must have done something to it, possibly.
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Search found 4 matches
- Fri Mar 13, 2020 6:50 pm
- Forum: 3D/2D models
- Topic: Dragon Raja Mesh Importor & Texture Convertor
- Replies: 100
- Views: 37449
- Sat Mar 07, 2020 9:01 pm
- Forum: 3D/2D models
- Topic: Dragon Raja Mesh Importor & Texture Convertor
- Replies: 100
- Views: 37449
Re: Dragon Raja Mesh Importor & Texture Convertor
heya! i feel as though i am missing a crucial step and i'm hoping someone can tell me what i missed? the storing system for this game gives me cancer some files are in the .obb others are in the ".png" and finally there are some in the iguf files you need to extract and merge all of them ...
- Tue Mar 03, 2020 10:21 pm
- Forum: 3D/2D models
- Topic: Dragon Raja Mesh Importor & Texture Convertor
- Replies: 100
- Views: 37449
Re: Dragon Raja Mesh Importor & Texture Convertor
heya! i feel as though i am missing a crucial step and i'm hoping someone can tell me what i missed? the storing system for this game gives me cancer some files are in the .obb others are in the ".png" and finally there are some in the iguf files you need to extract and merge all of them ...
- Tue Mar 03, 2020 4:39 am
- Forum: 3D/2D models
- Topic: Dragon Raja Mesh Importor & Texture Convertor
- Replies: 100
- Views: 37449
Re: Dragon Raja Mesh Importor & Texture Convertor
heya! i feel as though i am missing a crucial step and i'm hoping someone can tell me what i missed? managed to get the bms script running and files have been extracted but i'm getting .uexp files under the models and no .uasset. what exactly do i do with the .uexp files in order to view the model?
