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by TehDave
Fri Jul 26, 2013 9:49 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 114010

Re: Dark Souls FLV file

nyxo wrote:The skeletons, skeletal animations, and collision data are all stored in standard havok format (.HKX). The Havok Physics & Animation SDK is free to use, so technically all of this is already exported in a public format.
I meant getting the actual meshes with weights, uvs, and all that.
by TehDave
Thu Jul 25, 2013 9:34 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 114010

Re: Dark Souls FLV file

With all the format documentation from this though it'd be pretty easy to write a script for Noesis to do all of that.
by TehDave
Wed Jul 24, 2013 11:04 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 114010

Re: Dark Souls FLV file

That's actually really cool. Doesn't seem to load the water meshes though.
by TehDave
Mon Jul 22, 2013 8:44 am
Forum: General game tools
Topic: Xbox 360 Yukes Games 3DS Max Model Importer Plugin
Replies: 21
Views: 11921

Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin

If you need the Max 2012 SDK to compile a 2012 version I can send it to you if you still need it. I use 2012 exclusively so I'm unable to use the script as it is currently.
by TehDave
Fri Jul 05, 2013 10:25 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 114010

Re: Dark Souls FLV file

won't ever happen, mainly because Demon's Souls executable is compiled for the PS3's cell architecture, so it wouldn't run on an x86 system. Best you can hope for is added support for the file version Demon's Souls uses so you can view and export the files just like Dark Souls files. Although if he ...
by TehDave
Tue Jun 25, 2013 1:34 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 114010

Re: Dark Souls FLV file

Oh holy shit, my hype meter just exploded.
by TehDave
Wed Jun 19, 2013 1:28 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 114010

Re: Dark Souls FLV file

Amazing work, nyxo.

You should take a look at Demon's Souls after you finish with Dark Souls' file formats, the formats for Demon's Souls are pretty much identical to Dark Souls.
by TehDave
Fri Jun 07, 2013 7:16 am
Forum: 3D/2D models
Topic: [Request] Virtual On PC version .bin and .img format
Replies: 0
Views: 586

[Request] Virtual On PC version .bin and .img format

Dug up my old copy of Virtual On's PC port and thought at least one person on the forums other than myself would get a kick out of having Virtual On models. A Google search turned up nothing in regards to tools or even anything relevant to the subject, so I figured I would ask here. I've narrowed do...
by TehDave
Fri May 17, 2013 3:36 am
Forum: 3D/2D models
Topic: Model extraction from PCSX2 emulator
Replies: 3
Views: 1692

Re: Model extraction from PCSX2 emulator

Didn't a recent update add a screen dumping function? I seem to recall some of my friends were excited about something like that but I don't know how well it works or anything.
by TehDave
Fri May 17, 2013 3:35 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 114010

Re: Dark Souls FLV file

The newest (edited) version of the script does, still no rigging though and some models crash Noesis now (Seath being one of them)

You can find that here: http://www.mediafire.com/view/?zielsq0268il1yu
by TehDave
Tue Dec 04, 2012 8:28 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 114010

Re: Dark Souls FLV file

The error happens when I tried to run the program, which probably has something to do me fucking up compiling it since I've never used visual studio before.

Hopefully someone uses the work you did to make some sort of importer or something.
by TehDave
Tue Dec 04, 2012 8:26 am
Forum: 3D/2D models
Topic: Resident Evil: Outbreak room meshes (.nbd)
Replies: 10
Views: 5371

Re: Resident Evil: Outbreak room meshes (.nbd)

Who did then?

And why would you do something like that?
by TehDave
Mon Dec 03, 2012 8:46 am
Forum: 3D/2D models
Topic: Resident Evil: Outbreak room meshes (.nbd)
Replies: 10
Views: 5371

Re: Resident Evil: Outbreak room meshes (.nbd)

I lack the expertise to reverse engineer the format, much less code a program to import it, which is why I'm posting here. I think I pm'd you about the script you wrote for getting .amo into Noesis, did you get it? nbdx imports the room nbd's into obj, but messes it up in the process by smashing eve...
by TehDave
Sun Dec 02, 2012 10:42 am
Forum: 3D/2D models
Topic: Resident Evil: Outbreak room meshes (.nbd)
Replies: 10
Views: 5371

Re: Resident Evil: Outbreak room meshes (.nbd)

A tool called sld_unpack that came with nbdx-win. It dumps .tm2 textures, but the colors are messed up (maybe because the room textures differ from char textures somehow) nbdx already converts the amo it unpacks from the nbd into obj, it seems to not know some file types though, it says 'unrecognize...
by TehDave
Fri Nov 30, 2012 9:12 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 114010

Re: Dark Souls FLV file

So, has there been any progress on anyone's tools? Or is this thread just dead?