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by TehDave
Wed Feb 25, 2015 3:11 am
Forum: Game Archive
Topic: Monster Hunter Online (*.PAK)
Replies: 20
Views: 5917

Re: Monster Hunter Online (*.PAK)

So the CBT still used pak? Can the tool unpack them? If so I wouldn't mind taking a peek at some of the models and textures, since from what I saw a lot of it is second gen stuff.
by TehDave
Sun Feb 22, 2015 11:19 am
Forum: Game Archive
Topic: Monster Hunter Online (*.PAK)
Replies: 20
Views: 5917

Re: Monster Hunter Online (*.PAK)

Suppose it would be good for anyone interested in poking at the files, although all that's really needed for someone to write a new unpacker is a single archive file. On the other hand since it's a F2P title the client will easily be downloadable once the final game releases.
by TehDave
Thu Feb 19, 2015 11:12 pm
Forum: 3D/2D models
Topic: [Wii U] Monster Hunter 3 Ultimate maxscript
Replies: 21
Views: 12490

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Seems there might be some incorrect alpha on some textures, and many textures, like both deviljho's diffuse and one of brachydios, don't load. Normal maps for some large monsters also seem to be broken somehow, like they're the wrong size. As for the model script, some models dont import correctly, ...
by TehDave
Tue Feb 17, 2015 8:29 am
Forum: Game Archive
Topic: Monster Hunter Online (*.PAK)
Replies: 20
Views: 5917

Re: Monster Hunter Online (*.PAK)

Ah, so someone will have to come up with a new way to unpack the files. Hopefully the model format stays the same, since it comes out of Noesis with all weights and UVs intact.

It'll be nice to have some actually high res MH models, although MH4 Ultimate's models look pretty good in game though.
by TehDave
Sat Feb 14, 2015 11:09 am
Forum: Game Archive
Topic: Monster Hunter Online (*.PAK)
Replies: 20
Views: 5917

Re: Monster Hunter Online (*.PAK)

Good news, regular old noesis Cryengine script can open all the models just fine, with weights and all.

Anyone know where I can find the full client, and maybe we can get an updated version of the tool to unpack those version files?
by TehDave
Thu Feb 05, 2015 10:35 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 114711

Re: Dark Souls FLV file

Looking forward to it! Model replacements should be fun to mess with, I hope it's as user friendly as binding a custom mesh to whatever skeleton in a 3D modelling program, and then inserting it into the game. Porting Demon's Souls stuff to Dark Souls should be great fun.
by TehDave
Wed Jan 14, 2015 11:00 am
Forum: Game Archive
Topic: Monster Hunter Online (*.PAK)
Replies: 20
Views: 5917

Re: Monster Hunter Online (*.PAK)

I was gonna ask about this, you beat everyone to it though.

Anyone try existing CryEngine scripts/tools on the models/textures yet?
by TehDave
Wed Nov 19, 2014 12:21 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 114711

Re: Dark Souls FLV file

It should export with UVs, as it will display the textures correctly if they are present in the same folder as the model.
by TehDave
Wed Oct 29, 2014 11:11 am
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 91
Views: 20720

Re: demon's souls FLV file

Definitely agree with the above, bone names at the least would help piece together the armor sets immensely as the dummy names are not consistent at all between imports. I'm still compiling examples of non-working meshes (ones that return 'failed!' in the script listener or are missing geometry on i...
by TehDave
Wed Oct 22, 2014 1:48 am
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 91
Views: 20720

Re: demon's souls FLV file

I can confirm this too, I finally got around to trying the actual weapon models and they don't import at all. I think you might have posted an older version of your script then it seems, since nothing out of the weapons folder seems to work but it does for you.
by TehDave
Fri Sep 19, 2014 11:29 am
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 91
Views: 20720

Re: demon's souls FLV file

Do you mind posting the scripts for the other two games? Currently neither Dark Souls have a import script for their models and I know weights and bones for their meshes have been on people's wishlist for a while. I also had a thought about animations, if the script eventually can assign the actual ...
by TehDave
Thu Sep 18, 2014 8:46 am
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 91
Views: 20720

Re: demon's souls FLV file

as far as I'm aware the script doesn't grab the material assignments, unlike dark souls though most of the textures are descriptively named. Any news on updating the script to output proper bone names and fix some of the improper bone placement on certain meshes? And any chance this script might pos...
by TehDave
Thu Sep 04, 2014 9:35 am
Forum: Graphic file formats
Topic: Demon's Souls .TPF
Replies: 6
Views: 2483

Re: Demon's Souls .TPF

So I noticed an issue with certain textures in some TPFs, it seems like some textures with alpha can't be read or exported properly, they appear corrupted when exported. Here's an example of a TPF that has these textures, it seems like the script is reading the alpha of some textures as a separate f...
by TehDave
Sun Aug 31, 2014 2:36 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 114711

Re: Dark Souls FLV file

Oh okay. would be cool to eventually get support for exporting an actual skeleton or model and then importing back into the game though.
by TehDave
Sat Aug 30, 2014 3:24 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 114711

Re: Dark Souls FLV file

So wait, how did you weight Leoric to Artorias' skeleton then?