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by zhenya4342
Thu Jun 15, 2023 1:46 pm
Forum: Compressed files and methods
Topic: Texture mipmap compression on F1 23
Replies: 0
Views: 305

Texture mipmap compression on F1 23

Hello, I am working on bringing a certain modding tool for F1 series of games by Codemasters back to life. Recently, a new game was released which is F1 23, and it added some new type of compression for texture mipmaps. The game has its own archive format that stores textures and other files, but mi...
by zhenya4342
Tue Dec 20, 2022 1:36 am
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 109
Views: 35859

Re: Resident Evil Operation Racoon City

so 3 years ago I asked whether it was possible to get the game's animations into a 3d editing software, and after getting tired of dreaming of them for years, I can present you the ultimate blender script for RE:ORC! what started as a port of Szkaradek123's script to the latest blender version, ende...
by zhenya4342
Wed Oct 21, 2020 1:36 am
Forum: 3D/2D models
Topic: Resident Evil: ORC Animations
Replies: 1
Views: 589

Re: Resident Evil: ORC Animations

ok so I've actually been able to extract the animations from .ssg archives but looking at them with hex editor made me go :-o
anyone can help me with it?

https://drive.google.com/file/d/1iyCwGa ... sp=sharing
by zhenya4342
Sun Oct 18, 2020 1:52 am
Forum: 3D/2D models
Topic: Resident Evil: ORC Animations
Replies: 1
Views: 589

Resident Evil: ORC Animations

So, I really love RE:ORC's animations and I wanna have them available to look at any time but the format of its animations is very unknown I'm attaching an example archive with 2 example animsets, one with 5 files and second one with 3 files quick note: .ssg files are actually game archives but they...
by zhenya4342
Mon Apr 29, 2019 4:34 pm
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 109
Views: 35859

Re: Resident Evil Operation Racoon City

Is there any way to import re orc anims into blender/3d max?