Join also our Discord channel! Click here.

Search found 46 matches

by mita996
Sun Mar 17, 2019 2:00 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 480
Views: 320065

Re: My quickBMS scripts

Electronic Arts *.big extractor I know there are many different archives in use by EA - this is one of them at least (identifier "BE"). For the PC version, just delete the "endian big" - I guess. ;) Nice example for the use of the array, which comes in quite handy here. Thanks Luigi for the impleme...
by mita996
Sat Mar 09, 2019 6:51 pm
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 28
Views: 2521

Re: Help with chunzstd.

You guys rocks. All the best!!! :D :D
by mita996
Sat Mar 09, 2019 2:11 pm
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 28
Views: 2521

Re: Help with chunzstd.

here is Noesis python script to open the decompressed rx3 file. Nice work Ace! :D Alright this is made just for fun — or if anyone feels it helpful — an rx3 unpacker/convertor to pvr format preserving all mipmaps: RX3Unpacker.zip Since BC5 encoded pvr images won't load by my PVRTexTool I'll save al...
by mita996
Fri Mar 08, 2019 9:18 am
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 28
Views: 2521

Re: Help with chunzstd.

Buddy, there is a strange thing, I've decompressed other fifa's like fo4, and the files are perfect (512 kb) for hair for example and the textures are bright. These files are 684, and they are shiny. for example, the second image is the correct one, ignore resolution of the image: https://i.postimg...
by mita996
Thu Mar 07, 2019 8:18 pm
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 28
Views: 2521

Re: Help with chunzstd.

Well there's indeed a small issue in the code where the script trys to read past the end of the file. But QuickBMS didn't consider it an error? Might just be lucky. It's fixed now in v0.1.2 script . I can decompress it with the rx3 decompressor. So what's the problem? Accidentaly, I made a mistake ...
by mita996
Thu Mar 07, 2019 8:15 pm
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 28
Views: 2521

Re: Help with chunzstd.

Can you take a look buddy this file. I can decompress it with the rx3 decompressor. https://www.mediafire.com/file/l23a41d28z1urzc/shoe_15_0_textures.rx3/file here is Noesis python script to open the decompressed rx3 file. :D tex_FIFA19_Switch_rx3.zip supports dxt1, dxt5 and ati2, top level mip onl...
by mita996
Wed Mar 06, 2019 10:57 pm
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 28
Views: 2521

Re: Help with chunzstd.

Can you take a look buddy this file. I can decompress it with the rx3 decompressor.
https://www.mediafire.com/file/l23a41d2 ... s.rx3/file
by mita996
Wed Feb 13, 2019 7:55 pm
Forum: Graphic file formats
Topic: RX2 Texture Unpacker/Repacker Tool (v0.0.2.2)
Replies: 4
Views: 921

Re: RX2 Texture Unpacker/Repacker Tool (v0.0.2.1)

So I am making an RX2 [RW4xb2] file exporter with easy access to information about the files for modding and it supports 100% of Skate 2 and 3 Textures at the moment. Thought it'd share it here for those that might need it for easier modding without having to check all the info in the Hex Editor. I...
by mita996
Sat Feb 09, 2019 9:58 am
Forum: Graphic file formats
Topic: RX2 Texture Unpacker/Repacker Tool (v0.0.2.2)
Replies: 4
Views: 921

Re: RX2 Texture Unpacker/Repacker Tool (v0.0.2.1)

So I am making an RX2 [RW4xb2] file exporter with easy access to information about the files for modding and it supports 100% of Skate 2 and 3 Textures at the moment. Thought it'd share it here for those that might need it for easier modding without having to check all the info in the Hex Editor. I...
by mita996
Tue Jan 29, 2019 11:51 am
Forum: Graphic file formats
Topic: EA Games RX2 EXPORT Script [EA Skate 1,2,3 / Def Jam / NHL]
Replies: 12
Views: 1546

Re: EA Games RX2 EXPORT Script [EA Skate 1,2,3 / Def Jam / N

Nice job man! Single textures works but many of textures has packed in "texlib.rx2" which contains more than one texture in NHL and my script support texture names also. However first texture in "texlib" works perfect. I will check if I can fix my NHL script more easier to understand. Keep going on...
by mita996
Tue Jan 29, 2019 9:23 am
Forum: 3D/2D models
Topic: Old o.file from EA to Obj
Replies: 1
Views: 245

Old o.file from EA to Obj

Guys, how should I export faces indices, data vertex etc form o.file. What method do I have to use?
by mita996
Mon Jan 07, 2019 11:47 am
Forum: 3D/2D models
Topic: Help with vertices blocks and faces data!!!
Replies: 27
Views: 1764

Re: Help with vertices blocks and faces data!!!

I assumed you knew how to use hex2obj :cry: ; H2O file for head_115533_0.rx3: 0x2B0 16524 Vb1 32 20 0x98A0 2969 020100 0x0 255 the rest is simple math: face indices block: 0x2B0 - 0x83C7, vertex block: 0x98A0 - 0x20BBF Master I really want to learn, I look into your tutorial, but I need, also I ver...
by mita996
Sat Jan 05, 2019 5:09 pm
Forum: 3D/2D models
Topic: Help with vertices blocks and faces data!!!
Replies: 27
Views: 1764

Re: Help with vertices blocks and faces data!!!

4) I don't know how to copy (paste/overwrite) the FIs block (size: FIcount x 2) and the vertex block (size vertexCount x FVFsize) from that swapped.bin to (FIFA12) head_115533_0.rx3. Are I supposed to do that with hex editor or? yep. But how to find FIs block, vertex blocks in hex editior, that is ...
by mita996
Sat Jan 05, 2019 12:33 pm
Forum: 3D/2D models
Topic: Help with vertices blocks and faces data!!!
Replies: 27
Views: 1764

Re: Help with vertices blocks and faces data!!!

Happy New Year to you, too, and all the best, mita996. Which kind of error? You need to understand the instructions in my post as of Wed Nov 21, 2018 9:54 pm. btw: face indices count and vertex count are the same, so I don't see why it should not work with the actual params.txt files? Bro, here is ...
by mita996
Fri Jan 04, 2019 4:16 pm
Forum: 3D/2D models
Topic: Help with vertices blocks and faces data!!!
Replies: 27
Views: 1764

Re: Help with vertices blocks and faces data!!!

shakotay2 wrote:
mita996 wrote:You are the greatest
Nope, this title is reserved for one man only:
Muhammad Ali: The Greatest :D
Mate, I've try and try, but always I got an error. Can you please, please do just this more head. It will be New year present. Happy New Year to you, all the best!!