Search found 11 matches

by ninetalescommander
Fri Jun 18, 2021 10:01 pm
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 305
Views: 53554

Re: Cethleann - The Koei Swiss Army Knife

Has there been any progress on the DLC for HW:AOC? Been trying to get the files open the same way as the base game but doesn't seem to work.
by ninetalescommander
Mon Apr 26, 2021 8:57 pm
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 305
Views: 53554

Re: Cethleann - The Koei Swiss Army Knife

Does anyone know where Aelfric's model is stored for Fire Emblem Three Houses? Been scouring the G1m models, I have the 4 DLC characters, but can't find him.
by ninetalescommander
Sat Mar 06, 2021 8:18 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 377
Views: 65006

Re: Noesis g1m/g1t/g1a importer

Question regarding Hyrule Warriors Age of Calamity
Does anyone know where the textures are for the paragliders? I've found the 1 that Link uses but can't find the ones for other characters.
by ninetalescommander
Fri Jan 01, 2021 1:23 pm
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 305
Views: 53554

Re: Cethleann - The Koei Swiss Army Knife

I've pretty much given up on getting the 'matched' files from Age of Calamity, since I can't get a straight answer anywhere and I've tried everything I could imagine myself. Unfortunately the current way is to put the G1m file into a folder with all the G1t files, enable "Select g1t when non/partia...
by ninetalescommander
Mon Dec 21, 2020 8:50 pm
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 305
Views: 53554

Re: Cethleann - The Koei Swiss Army Knife

Okay so I've gathered what I can from this thread and from what I can see, I should be using "Nyotengu.KTID.exe" to get the g1t textures to make the models and textures automatically line up. But, as always, I'm stuck. From what I can see I should be using the following command nyotengu.KTID.exe -g ...
by ninetalescommander
Mon Dec 21, 2020 7:10 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 377
Views: 65006

Re: Noesis g1m/g1t/g1a importer

I think you've misunderstood what I'm saying here. Yes I am aware you can merge the content in 1 folder but because there's thousands of g1t files, there's no way of knowing which textures apply to the model in question unless you comb through every single g1t file. If I already knew what files to ...
by ninetalescommander
Mon Dec 21, 2020 4:24 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 377
Views: 65006

Re: Noesis g1m/g1t/g1a importer

Has any progress been made for Hyrule Warriors Age of Calamity on applying the correct textures to the correct models? Having to comb through thousands of g1t's for each model is far too time consuming. This is possible since Persona 5 Scramble back in February, check the Cethleann topic, this ques...
by ninetalescommander
Sun Dec 20, 2020 10:39 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 377
Views: 65006

Re: Noesis g1m/g1t/g1a importer

Has any progress been made for Hyrule Warriors Age of Calamity on applying the correct textures to the correct models? Having to comb through thousands of g1t's for each model is far too time consuming.
by ninetalescommander
Thu May 28, 2020 9:32 pm
Forum: 3D/2D models
Topic: Monster Hunter Generations Ultimate Models?
Replies: 2
Views: 765

Re: Monster Hunter Generations Ultimate Models?

Funny enough; I actually learned about Kukrii not long after I posted this thread but thanks for the reply nonetheless.
I really would love to be able to get these models but if it's currently not possible then nothing we can do about it.
by ninetalescommander
Mon May 25, 2020 1:39 am
Forum: 3D/2D models
Topic: Monster Hunter Generations Ultimate Models?
Replies: 2
Views: 765

Monster Hunter Generations Ultimate Models?

Hi all I've been wanting to get the models from Monster Hunter Generations Ultimate for ages now but no matter what I try, I cannot for the life of me open the .MOD files where the monsters are stored. I'd also love a better method for converting the .Tex files for the Textures as RawTex is proving ...