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by jay11800
Thu Oct 21, 2021 5:14 pm
Forum: 3D/2D models
Topic: Monster Hunter Stories 2: Wings of Ruin [Tool]
Replies: 24
Views: 7542

Re: Monster Hunter Stories 2: Wings of Ruin [Tool]

Yo, is there a way to convert it back into the .mod file?
by jay11800
Sat Oct 20, 2018 11:52 pm
Forum: 3D/2D models
Topic: Fate Extella PsVita *.mdl files
Replies: 29
Views: 11464

Re: Fate Extella PsVita *.mdl files

:( I have no clue, I haven't moved or renamed anything. If I could just convert the texture files, then that would be fine, i'll just manually reapply the textures, but I can't get some of these converted. Using the py script from Kotcrab's Noesis MDL loader v1.2? Couldn't test it with mxt (or gxt?...
by jay11800
Wed Oct 17, 2018 12:07 am
Forum: 3D/2D models
Topic: Fate Extella PsVita *.mdl files
Replies: 29
Views: 11464

Re: Fate Extella PsVita *.mdl files

dunno, what's going wrong there- Maybe you should follow Kotcrab's tip: If you want textures automatically loaded in Noesis you just need to open .mdl file from original extract directory without renaming or moving anything. :( I have no clue, I haven't moved or renamed anything. If I could just co...
by jay11800
Tue Oct 16, 2018 9:57 pm
Forum: 3D/2D models
Topic: Fate Extella PsVita *.mdl files
Replies: 29
Views: 11464

Re: Fate Extella PsVita *.mdl files

what do you mean? search for the line "for mate in materialInfo:" in the script and put the line cnt=0 before it. search for the line "if texFinalPath is None:" in the script; there's two occurences; put the line cnt = cnt + 1 before the one which is followed by "continue&q...
by jay11800
Tue Oct 16, 2018 8:38 pm
Forum: 3D/2D models
Topic: Fate Extella PsVita *.mdl files
Replies: 29
Views: 11464

Re: Fate Extella PsVita *.mdl files

yeah, sorry, forgot that I added more lines: cnt= 0 for mate in materialInfo: ... cnt = cnt + 1 if texFinalPath is None: continue Take care of correct indents; and use blanks or tabs but no mixing I'm still struggling trying to figure out what to do with this, and where it should go :c
by jay11800
Tue Oct 16, 2018 6:28 pm
Forum: 3D/2D models
Topic: Fate Extella PsVita *.mdl files
Replies: 29
Views: 11464

Re: Fate Extella PsVita *.mdl files

shakotay2 wrote:Uncomment thsi line (delete the #):
#print("TexFinalPath: ", cnt, " ", texFinalPath)
to find out what your problem might be.
In
def registerNoesisTypes():
this line's required: noesis.logPopup()
by jay11800
Tue Oct 16, 2018 5:22 pm
Forum: 3D/2D models
Topic: Fate Extella PsVita *.mdl files
Replies: 29
Views: 11464

Re: Fate Extella PsVita *.mdl files

Hello, I am trying to apply materials to the MDL files of fate extella link, when I go into noesis my model has 7 materials, all of which have textures, but aren't linked for some odd reason. you guys! :D Why not just print out the texture path in Noesis? It uses ".mxt" as texture extensi...
by jay11800
Thu Sep 27, 2018 2:43 am
Forum: 3D/2D models
Topic: Fate Extella Link Models Missing Materials
Replies: 2
Views: 1496

Re: Fate Extella Link Models Missing Materials

In Blender this model will be composed of several objects (body, hair, etc.) and each object has one material and one texture. Just select different object in Blender and you will see it has different material. Noesis shows them in one combined list. If you want textures automatically loaded in Noe...
by jay11800
Tue Sep 25, 2018 12:59 am
Forum: 3D/2D models
Topic: Fate Extella Link Models Missing Materials
Replies: 2
Views: 1496

Fate Extella Link Models Missing Materials

Hello, I am trying to apply materials to the MDL files of fate extella link, when I go into noesis my model has 7 materials, all of which have textures, but aren't linked for some odd reason. I can easily just fix this in blender, but when I go to convert the mesh into FBX, then to FBX 7100, it appe...
by jay11800
Mon Sep 24, 2018 11:01 pm
Forum: Compressed files and methods
Topic: Fate Extella Link MDL Models Decompression?
Replies: 1
Views: 1557

Fate Extella Link MDL Models Decompression?

So I have the MDL files from fate/extella link and it seems like noesis isn't recognizing the texture pngs as materials for the model. I think I might have to decompress it, but I am not sure. Can someone help me figure out why textures are not exporting with the model? drive.google.com/file/d/1vKPS...
by jay11800
Mon Sep 24, 2018 7:29 pm
Forum: Game Archive
Topic: Help with Fate Extella Link (Vita) .pk
Replies: 30
Views: 12535

Re: Help with Fate Extella Link (Vita) .pk

alright, and one last question: do I change all the mxt files to dds like with extella, or is there software that will help me convert it?
by jay11800
Mon Sep 24, 2018 6:53 pm
Forum: Game Archive
Topic: Help with Fate Extella Link (Vita) .pk
Replies: 30
Views: 12535

Re: Help with Fate Extella Link (Vita) .pk

Ok no now I renamed it, copied your command, replaced the zRIF and now it says: "failed to find unicv.db file or icv.db folder" Edit: geez i'm making all kinds of stupid mistakes, I just had to move the recursive file out of the PCSG01091 > App > PCSG01091 Now it is saying: Hash tree is ok...
by jay11800
Mon Sep 24, 2018 6:47 pm
Forum: Game Archive
Topic: Help with Fate Extella Link (Vita) .pk
Replies: 30
Views: 12535

Re: Help with Fate Extella Link (Vita) .pk

Kotcrab wrote:Download release zip for your OS, not the source code. https://github.com/motoharu-gosuto/psvpfstools/releases
-_- I am disappointed in myself for not thinking of that.
by jay11800
Mon Sep 24, 2018 6:24 pm
Forum: Game Archive
Topic: Help with Fate Extella Link (Vita) .pk
Replies: 30
Views: 12535

Re: Help with Fate Extella Link (Vita) .pk

pkg2zip will create an zip archive with encrypted files. After extracting it and renaming output directory to PCSG01091 you can then run psvpfsparser to decrypt those files: psvpfsparser -i PCSG01091 -o PCSG01091_dec -z put-zRIF-here -f http://cma.henkaku.xyz/ You need to change that command to inc...
by jay11800
Mon Sep 24, 2018 7:50 am
Forum: Game Archive
Topic: Help with Fate Extella Link (Vita) .pk
Replies: 30
Views: 12535

Re: Help with Fate Extella Link (Vita) .pk

Kotcrab wrote:Looks like you didn't decrypt it completely. Use psvpfstools after extracting main game pkg.
I am having the same problem. What do you mean "use" psvpfstools? Nothing on their documentation makes it clear what to do to decrypt this file.