The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 19 matches
- Thu Oct 21, 2021 5:14 pm
- Forum: 3D/2D models
- Topic: Monster Hunter Stories 2: Wings of Ruin [Tool]
- Replies: 24
- Views: 7542
Re: Monster Hunter Stories 2: Wings of Ruin [Tool]
Yo, is there a way to convert it back into the .mod file?
- Sat Oct 20, 2018 11:52 pm
- Forum: 3D/2D models
- Topic: Fate Extella PsVita *.mdl files
- Replies: 29
- Views: 11464
Re: Fate Extella PsVita *.mdl files
:( I have no clue, I haven't moved or renamed anything. If I could just convert the texture files, then that would be fine, i'll just manually reapply the textures, but I can't get some of these converted. Using the py script from Kotcrab's Noesis MDL loader v1.2? Couldn't test it with mxt (or gxt?...
- Wed Oct 17, 2018 12:07 am
- Forum: 3D/2D models
- Topic: Fate Extella PsVita *.mdl files
- Replies: 29
- Views: 11464
Re: Fate Extella PsVita *.mdl files
dunno, what's going wrong there- Maybe you should follow Kotcrab's tip: If you want textures automatically loaded in Noesis you just need to open .mdl file from original extract directory without renaming or moving anything. :( I have no clue, I haven't moved or renamed anything. If I could just co...
- Tue Oct 16, 2018 9:57 pm
- Forum: 3D/2D models
- Topic: Fate Extella PsVita *.mdl files
- Replies: 29
- Views: 11464
Re: Fate Extella PsVita *.mdl files
what do you mean? search for the line "for mate in materialInfo:" in the script and put the line cnt=0 before it. search for the line "if texFinalPath is None:" in the script; there's two occurences; put the line cnt = cnt + 1 before the one which is followed by "continue&q...
- Tue Oct 16, 2018 8:38 pm
- Forum: 3D/2D models
- Topic: Fate Extella PsVita *.mdl files
- Replies: 29
- Views: 11464
Re: Fate Extella PsVita *.mdl files
yeah, sorry, forgot that I added more lines: cnt= 0 for mate in materialInfo: ... cnt = cnt + 1 if texFinalPath is None: continue Take care of correct indents; and use blanks or tabs but no mixing I'm still struggling trying to figure out what to do with this, and where it should go :c
- Tue Oct 16, 2018 6:28 pm
- Forum: 3D/2D models
- Topic: Fate Extella PsVita *.mdl files
- Replies: 29
- Views: 11464
Re: Fate Extella PsVita *.mdl files
shakotay2 wrote:Uncomment thsi line (delete the #):
#print("TexFinalPath: ", cnt, " ", texFinalPath)
to find out what your problem might be.
In
def registerNoesisTypes():
this line's required: noesis.logPopup()
- Tue Oct 16, 2018 5:22 pm
- Forum: 3D/2D models
- Topic: Fate Extella PsVita *.mdl files
- Replies: 29
- Views: 11464
Re: Fate Extella PsVita *.mdl files
Hello, I am trying to apply materials to the MDL files of fate extella link, when I go into noesis my model has 7 materials, all of which have textures, but aren't linked for some odd reason. you guys! :D Why not just print out the texture path in Noesis? It uses ".mxt" as texture extensi...
- Thu Sep 27, 2018 2:43 am
- Forum: 3D/2D models
- Topic: Fate Extella Link Models Missing Materials
- Replies: 2
- Views: 1496
Re: Fate Extella Link Models Missing Materials
In Blender this model will be composed of several objects (body, hair, etc.) and each object has one material and one texture. Just select different object in Blender and you will see it has different material. Noesis shows them in one combined list. If you want textures automatically loaded in Noe...
- Tue Sep 25, 2018 12:59 am
- Forum: 3D/2D models
- Topic: Fate Extella Link Models Missing Materials
- Replies: 2
- Views: 1496
Fate Extella Link Models Missing Materials
Hello, I am trying to apply materials to the MDL files of fate extella link, when I go into noesis my model has 7 materials, all of which have textures, but aren't linked for some odd reason. I can easily just fix this in blender, but when I go to convert the mesh into FBX, then to FBX 7100, it appe...
- Mon Sep 24, 2018 11:01 pm
- Forum: Compressed files and methods
- Topic: Fate Extella Link MDL Models Decompression?
- Replies: 1
- Views: 1557
Fate Extella Link MDL Models Decompression?
So I have the MDL files from fate/extella link and it seems like noesis isn't recognizing the texture pngs as materials for the model. I think I might have to decompress it, but I am not sure. Can someone help me figure out why textures are not exporting with the model? drive.google.com/file/d/1vKPS...
- Mon Sep 24, 2018 7:29 pm
- Forum: Game Archive
- Topic: Help with Fate Extella Link (Vita) .pk
- Replies: 30
- Views: 12535
Re: Help with Fate Extella Link (Vita) .pk
alright, and one last question: do I change all the mxt files to dds like with extella, or is there software that will help me convert it?
- Mon Sep 24, 2018 6:53 pm
- Forum: Game Archive
- Topic: Help with Fate Extella Link (Vita) .pk
- Replies: 30
- Views: 12535
Re: Help with Fate Extella Link (Vita) .pk
Ok no now I renamed it, copied your command, replaced the zRIF and now it says: "failed to find unicv.db file or icv.db folder" Edit: geez i'm making all kinds of stupid mistakes, I just had to move the recursive file out of the PCSG01091 > App > PCSG01091 Now it is saying: Hash tree is ok...
- Mon Sep 24, 2018 6:47 pm
- Forum: Game Archive
- Topic: Help with Fate Extella Link (Vita) .pk
- Replies: 30
- Views: 12535
Re: Help with Fate Extella Link (Vita) .pk
-_- I am disappointed in myself for not thinking of that.Kotcrab wrote:Download release zip for your OS, not the source code. https://github.com/motoharu-gosuto/psvpfstools/releases
- Mon Sep 24, 2018 6:24 pm
- Forum: Game Archive
- Topic: Help with Fate Extella Link (Vita) .pk
- Replies: 30
- Views: 12535
Re: Help with Fate Extella Link (Vita) .pk
pkg2zip will create an zip archive with encrypted files. After extracting it and renaming output directory to PCSG01091 you can then run psvpfsparser to decrypt those files: psvpfsparser -i PCSG01091 -o PCSG01091_dec -z put-zRIF-here -f http://cma.henkaku.xyz/ You need to change that command to inc...
- Mon Sep 24, 2018 7:50 am
- Forum: Game Archive
- Topic: Help with Fate Extella Link (Vita) .pk
- Replies: 30
- Views: 12535
Re: Help with Fate Extella Link (Vita) .pk
I am having the same problem. What do you mean "use" psvpfstools? Nothing on their documentation makes it clear what to do to decrypt this file.Kotcrab wrote:Looks like you didn't decrypt it completely. Use psvpfstools after extracting main game pkg.
