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Search found 14 matches
- Thu Dec 27, 2018 2:11 pm
- Forum: 3D/2D models
- Topic: [HELP]Bones in noesis
- Replies: 12
- Views: 3858
Re: [HELP]Bones in noesis
So, i got the same resoult when I made the script to get the local position relative to the parent of the bone (I did not do it relative to the parents orientation because i had no idea of how to do that) with this script: from inc_noesis import * import math def registerNoesisTypes(): handle = noes...
- Wed Dec 26, 2018 6:11 pm
- Forum: 3D/2D models
- Topic: [HELP]Bones in noesis
- Replies: 12
- Views: 3858
Re: [HELP]Bones in noesis
Ok, I've failed. It turns out, the position of each bone is relative to the position and orientation of its parent (as far as i know) and noesis requires a global location and orientation to place a bone (as far as i know). I'm still not able to deduce what do i have to place in the 3 first vector's...
- Mon Dec 24, 2018 3:03 pm
- Forum: 3D/2D models
- Topic: [HELP]Bones in noesis
- Replies: 12
- Views: 3858
Re: [HELP]Bones in noesis
Challenge acepted! and thaks for all the help!shakotay2 wrote:Don't have much time today, as you may know. Will look in here in three days or so to see you progress.
(If you don't have the skeleton then I maybe give it a try.)
I'll be posting the progress.
- Mon Dec 24, 2018 1:58 pm
- Forum: 3D/2D models
- Topic: [HELP]Bones in noesis
- Replies: 12
- Views: 3858
Re: [HELP]Bones in noesis
4th line is position, as I wrote, it's x y z 1 usually in matrices. If vec3 is required you simply can ignore w=1. So, final result should be this one, right? ((orientation(eulerAngles)), (orientation(eulerAngles)), (orientation(eulerAngles)), (position(vector3))) Then, from wich quaternions do i t...
- Mon Dec 24, 2018 10:48 am
- Forum: 3D/2D models
- Topic: [HELP]Bones in noesis
- Replies: 12
- Views: 3858
Re: [HELP]Bones in noesis
Where the first 3 floats in a line are position then 3 euler angels (in radians) to follow. So your task would be to copy the .AKC into such a scheme including transforming the 4 floats of quaternion (Orientation 0.000000 0.000000 0.707106 0.707107 for example) to euler angles (iirc) I don't think ...
- Sun Dec 23, 2018 4:04 pm
- Forum: 3D/2D models
- Topic: [HELP]Bones in noesis
- Replies: 12
- Views: 3858
Re: [HELP]Bones in noesis
All right, i found out how to make a bone in noesis: class NoeBone: def __init__(self, index, name, matrix, parentName = None, parentIndex = -1): self.index = index self.name = name self.setMatrix(matrix) self.parentName = parentName self.parentIndex = parentIndex #parent index may be specified inst...
- Sun Dec 23, 2018 12:34 pm
- Forum: 3D/2D models
- Topic: [HELP]Bones in noesis
- Replies: 12
- Views: 3858
[HELP]Bones in noesis
Hi there! So, i found the archive of a model from Leisure Suit Larry: Magna Cum Laude that looks like the skeleton of one of the girls. Now, before saying anything else, I must say i am a complete noob when it comes to skeletons and noesis scripting so, i want to know if this file is in fact the ske...
- Sat Dec 22, 2018 8:30 pm
- Forum: 3D/2D models
- Topic: How do normals work?
- Replies: 8
- Views: 1535
Re: How do normals work?
It worked! I have to admit that i did not think this was going to work, but it did!
Thank you both, very much indeed!
Thank you both, very much indeed!
- Sat Dec 22, 2018 3:35 pm
- Forum: 3D/2D models
- Topic: How do normals work?
- Replies: 8
- Views: 1535
Re: How do normals work?
I tried every combination possible with the things you told me, and i still get the same warning prompts. Detected file type: Leisure Suit Larry 3 45 ------Object23------ vertex count = 2067 1st vert = (0.07027500867843628, 0.07789701223373413, 0.16757899522781372) face index count = 7437 1st face =...
- Sat Dec 22, 2018 2:34 pm
- Forum: 3D/2D models
- Topic: How do normals work?
- Replies: 8
- Views: 1535
Re: How do normals work?
from inc_noesis import * def registerNoesisTypes(): handle = noesis.register("Leisure Suit Larry", ".WGG") noesis.setHandlerTypeCheck(handle, noepyCheckType) noesis.setHandlerLoadModel(handle, noepyLoadModel) noesis.logPopup() return 1 def noepyCheckType(data): if len(data) < 8:...
- Sat Dec 22, 2018 1:56 pm
- Forum: 3D/2D models
- Topic: How do normals work?
- Replies: 8
- Views: 1535
Re: How do normals work?
Usually for game models the amount of vertexes of positions will equal to the ones of the normal vectors, and of the texcoords(UVs). But you can optimize them by removing the copies of the same object, which'll result in different counts for positions/normals/UVs. Guess that's what your problem is ...
- Sat Dec 22, 2018 10:48 am
- Forum: Game Archive
- Topic: Leisure Suit Larry: Magna Cum Laude .WGG model
- Replies: 1
- Views: 1627
Re: Leisure Suit Larry: Magna Cum Laude .WGG model
Okey, I've advanced a lot with this file and I will proceed to tell what I know about it. Why? you ask, well mainly because I am bored but also because I found out that the best way to overcome something you are stuck on, is to stop thinking about it (thats the first lesson this archive taught me) S...
- Sat Dec 22, 2018 9:41 am
- Forum: 3D/2D models
- Topic: How do normals work?
- Replies: 8
- Views: 1535
How do normals work?
I mean, I know they usualy weight 3 floats but I have no idea what's their purpose. Actualy I kind of know what they do, but not how they do it, and that's what I need to know. Like whats the purpose of each float that compose the normal. I'm getting an error in noesis that looks like this: WARNING:...
- Sun Dec 09, 2018 5:26 pm
- Forum: Game Archive
- Topic: Leisure Suit Larry: Magna Cum Laude .WGG model
- Replies: 1
- Views: 1627
Leisure Suit Larry: Magna Cum Laude .WGG model
Hello there! So, I am trying to extract some 3d models from the binary of the game. I know the purpose of most of the archives and I am positive that this one I'm about to show you, contains the 3D model of one of the women of the game. My problem is that I don't understand the pattern of the archiv...
