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by Sharppy
Sat Nov 06, 2021 5:09 am
Forum: 3D/2D models
Topic: Wild Arms [PS2] [PS4]
Replies: 9
Views: 2294

Re: Wild Arms 3 [PS2] [PS4]

Also here is the new BTLMON.txt with a few adjustments i put the horse rides in the folders below the duplicate ones of characters since there were only 4 files in BTLANM.bin
by Sharppy
Fri Nov 05, 2021 4:23 pm
Forum: 3D/2D models
Topic: Wild Arms [PS2] [PS4]
Replies: 9
Views: 2294

Re: Wild Arms 3 [PS2] [PS4]

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Using TexMod and PCSX2 you can place textures where they need to go. I've done a few now. Many repeating textures so I'm trying to organize them. Also adding missing alpha's. Here is the current BTLSTG.txt id say about 70% coverage.
by Sharppy
Wed Oct 27, 2021 7:10 pm
Forum: 3D/2D models
Topic: Wild Arms [PS2] [PS4]
Replies: 9
Views: 2294

Re: Wild Arms 3 [PS2] [PS4]

Here are the .seg filenames of BTLMON. :)
by Sharppy
Wed Oct 13, 2021 4:15 pm
Forum: Tutorials
Topic: Tutorial - AssetStudio (Animation Export)
Replies: 1
Views: 8530

Tutorial - AssetStudio (Animation Export)

Once you extract your assets and loaded them up in unity youll see many files. I sort my files so there are only meshes. Do this by the "Filter Type" tab. Make sure you select "Mesh". Here is a body mesh we will do. https://i.ibb.co/bQ14LVy/s1.png Now right click the model and yo...
by Sharppy
Thu Oct 07, 2021 12:17 pm
Forum: Game Archive
Topic: Far Cry 6 .fat and .dat files
Replies: 16
Views: 7221

Re: Far Cry 6 .fat and .dat files

.XBG models seem to be a newer format aswell :(
by Sharppy
Tue Sep 28, 2021 12:15 pm
Forum: Compressed files and methods
Topic: How unpack b2container in Gears 5
Replies: 17
Views: 11184

Re: How unpack b2container in Gears 5

Sure can! Thanks for your help :) its DJ Normality im Sharppy on here.
by Sharppy
Sun Sep 26, 2021 7:03 am
Forum: Compressed files and methods
Topic: How unpack b2container in Gears 5
Replies: 17
Views: 11184

Re: How unpack b2container in Gears 5

Well after dumping files and exploring with Model Researcher I found this if anyone can make a tool. https://i.ibb.co/fGpQKMm/vert1.png https://i.ibb.co/phPZxcF/uv-s.png https://i.ibb.co/qdDHKfQ/face1.png https://i.ibb.co/J74YBWf/3d.png Uv's seem to be overlaying but it is the correct layout. https:...
by Sharppy
Mon Jul 12, 2021 2:43 am
Forum: 3D/2D models
Topic: The Order 1886
Replies: 54
Views: 13520

Re: The Order 1886

Thank you so much daemon!!! Works perfectly as always :wink:
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by Sharppy
Thu Jun 24, 2021 3:34 am
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129168

Re: Rainbow Six: Siege Models Thread

I was thinking about making one the process is quite complex. If you read page 1-3. It lays it out pretty much. I was able to get the models finally from this post. You just have to read carefully. There are Readme files in the tools. Read them and you will be able to figure it out. https://i.ibb.co...
by Sharppy
Tue Jun 22, 2021 5:54 pm
Forum: 3D/2D models
Topic: Ben 10 Galactic Racing models (PS3)
Replies: 5
Views: 974

Re: Ben 10 Galactic Racing models (PS3)

Its on Zenhax too hes had help there.
https://zenhax.com/viewtopic.php?f=5&t=15344
by Sharppy
Mon Jun 14, 2021 3:41 am
Forum: 3D/2D models
Topic: Twisted Metal: Black, save icon model (.ICO files)
Replies: 2
Views: 560

Re: Twisted Metal: Black, save icon model (.ICO files)

.ico is icon. You cant extract models from this. If it is possible it would be a .TMD file but i doubt there is any kind of mesh there.
by Sharppy
Sun Jun 13, 2021 4:25 pm
Forum: 3D/2D models
Topic: Marvel's Avengers Game Release [Steam] 2020
Replies: 405
Views: 111413

Re: Marvel's Avengers Game Release [Steam] 2020

Yes the assests are in other files check the main ones or the character_ ones.

If you need further help or want the models check out my discord removed
by Sharppy
Sun Jun 13, 2021 9:29 am
Forum: 3D/2D models
Topic: Extracting For Honor models from "MixedDimensions"?
Replies: 1
Views: 1384

Re: Extracting For Honor models from "MixedDimensions"?

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I was able to get something with Chrome Cache or you can just use F12 and convert the .gltf to .fbx. Textures are .png.
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