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- Sat Apr 10, 2021 2:31 am
- Forum: 3D/2D models
- Topic: Midnight Club LA (PS3)
- Replies: 17
- Views: 3712
Re: Midnight Club LA (PS3)
Sorry about that, I had extracted both but i could of swore the XBOX ones were not opening for me. So if these are the XBOX ones that would mean I couldn't get the PS3 ones to open. So you got further than me on that. I tried everything too to decompress the files. Sorry about the confusion. Hopeful...
- Sat Apr 10, 2021 12:03 am
- Forum: 3D/2D models
- Topic: Midnight Club LA (PS3)
- Replies: 17
- Views: 3712
Re: Midnight Club LA (PS3)
Strange. I hope I didnt get these files confused with the XBOX version. Im pretty sure them files were encrypted with no tools. Here is my whole folder i uploaded it to archive the files. https://drive.google.com/drive/folders/1a0iMLkH1zt2RMPAjZQ5gu5soCvxH_qHV?usp=sharing I attempted to put it toget...
- Fri Apr 09, 2021 11:57 pm
- Forum: 3D/2D models
- Topic: Digital Combat Simulator (PC) .EDM
- Replies: 3
- Views: 718
Re: Digital Combat Simulator (PC) .EDM
Well it seemed so at first :eek: I guess my method on seeing the model data is "blind". I really just go by the patterns of data from Model Researcher which mariokart64 said was a bad thing to do. With what your saying yeah I wouldn't know where to look for such data. Or even know what FVF...
- Fri Apr 09, 2021 9:43 pm
- Forum: 3D/2D models
- Topic: Midnight Club LA (PS3)
- Replies: 17
- Views: 3712
Re: Midnight Club LA (PS3)
Oh wow thank you so much thats amazing.
did you do each part at a time or the whole model at once ? Great work man truly. Thanks for your time and effort on this. There are parts there i havent seen yet.
- Fri Apr 09, 2021 6:59 am
- Forum: Compressed files and methods
- Topic: Wild Arms 3 .BIN decompression?
- Replies: 3
- Views: 3620
Re: Wild Arms 3 .BIN decompression?
Thanks for looking into this I was able to decompress the files .MWO but is there any support to figuring out the monster data in the BTLMON.BIN ? Or even finding out how the bone structure works in the decompressed files. I've studied that script for over a year now and its a mystery. You and daemo...
- Fri Apr 09, 2021 1:09 am
- Forum: 3D/2D models
- Topic: Digital Combat Simulator (PC) .EDM
- Replies: 3
- Views: 718
Digital Combat Simulator (PC) .EDM
I searched and all i found is an exporter. There was a import tool but its last update was 2016. I tried it anyway with no luck. Are these able to be parsed with a script? https://i.ibb.co/K98D9Xr/2.png Vertex and UV data https://i.ibb.co/NNThw5s/4.png Faces start after uv data https://i.ibb.co/SNSV...
- Fri Apr 09, 2021 1:09 am
- Forum: 3D/2D models
- Topic: Midnight Club LA (PS3)
- Replies: 17
- Views: 3712
Re: Midnight Club LA (PS3)
Thank you that was how i was cutting the files for extraction because some faces aren't directly after the vertex. Well it was worth a shot. DKDave just responded on it aswell. Seems the original tool didnt do that good at decompressing the .rpf file.
- Thu Apr 08, 2021 8:15 pm
- Forum: 3D/2D models
- Topic: Midnight Club LA (PS3)
- Replies: 17
- Views: 3712
Midnight Club LA (PS3)
I was able to decompress the files using many tools. The final result is a nameless file that holds data. I was able to find some patterns. https://i.ibb.co/hykxmLb/45.png Hopefully im not showing wrong screen shots but im pretty sure this is a buffer of some kind. The vertices start on the blue usu...
- Thu Apr 08, 2021 7:07 pm
- Forum: Compressed files and methods
- Topic: Lost Via Domus (.BIG)
- Replies: 0
- Views: 1113
- Mon Apr 05, 2021 2:56 pm
- Forum: Compressed files and methods
- Topic: How unpack b2container in Gears 5
- Replies: 17
- Views: 11184
Re: How unpack b2container in Gears 5
Looking at the decompressed file posted at Gildor https://i.ibb.co/VSYx2QT/v1.png Vertex https://i.ibb.co/LdcDZs6/uv2.png Assumed uv https://i.ibb.co/ZfyCtBq/face.png Faces https://i.ibb.co/vLQvzjb/3d.png Render The uv's looked a strange in MR. https://i.ibb.co/41zR5j3/uv1.png So I decided to open t...
- Mon Apr 05, 2021 11:06 am
- Forum: 3D/2D models
- Topic: Asset Studio Android .APK 3D Models Missing
- Replies: 3
- Views: 1224
Re: Asset Studio Android .APK 3D Models Missing
Either your data is being stored in the .obb or in a cache folder. Thats why your missing assets.
- Tue Feb 16, 2021 3:06 am
- Forum: Game specific tools
- Topic: Artstation to OBJ converter 1.0
- Replies: 2
- Views: 5327
- Fri Feb 05, 2021 9:57 am
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 74889
Re: Northlight Tool (also known as "The Alan Wake Engine")
Anyone able to port this to Noesis ?
- Sat Jan 30, 2021 5:11 am
- Forum: Game Archive
- Topic: [PS2] Wild Arms 3 .bin archive
- Replies: 23
- Views: 10923
Re: [PS2] Wild Arms 3 .bin archive
I found that if you change line 27 in the script from seek 15 to 31 you can extract the stages. There seems to be 1 triangle missing tho in each submesh. Might be the way the script is parsing faces in the new order of bytes perhaps ? Uv's are a tangled mess aswell. I found this by examining the ori...
- Mon Jan 25, 2021 1:41 am
- Forum: Game Archive
- Topic: [PS2] Wild Arms 3 .bin archive
- Replies: 23
- Views: 10923
Re: [PS2] Wild Arms 3 .bin archive
Here is the updated script. Thanks again!

