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by Sharppy
Sat Apr 10, 2021 2:31 am
Forum: 3D/2D models
Topic: Midnight Club LA (PS3)
Replies: 17
Views: 3712

Re: Midnight Club LA (PS3)

Sorry about that, I had extracted both but i could of swore the XBOX ones were not opening for me. So if these are the XBOX ones that would mean I couldn't get the PS3 ones to open. So you got further than me on that. I tried everything too to decompress the files. Sorry about the confusion. Hopeful...
by Sharppy
Sat Apr 10, 2021 12:03 am
Forum: 3D/2D models
Topic: Midnight Club LA (PS3)
Replies: 17
Views: 3712

Re: Midnight Club LA (PS3)

Strange. I hope I didnt get these files confused with the XBOX version. Im pretty sure them files were encrypted with no tools. Here is my whole folder i uploaded it to archive the files. https://drive.google.com/drive/folders/1a0iMLkH1zt2RMPAjZQ5gu5soCvxH_qHV?usp=sharing I attempted to put it toget...
by Sharppy
Fri Apr 09, 2021 11:57 pm
Forum: 3D/2D models
Topic: Digital Combat Simulator (PC) .EDM
Replies: 3
Views: 718

Re: Digital Combat Simulator (PC) .EDM

Well it seemed so at first :eek: I guess my method on seeing the model data is "blind". I really just go by the patterns of data from Model Researcher which mariokart64 said was a bad thing to do. With what your saying yeah I wouldn't know where to look for such data. Or even know what FVF...
by Sharppy
Fri Apr 09, 2021 9:43 pm
Forum: 3D/2D models
Topic: Midnight Club LA (PS3)
Replies: 17
Views: 3712

Re: Midnight Club LA (PS3)

Oh wow thank you so much thats amazing. :eek: did you do each part at a time or the whole model at once ? Great work man truly. Thanks for your time and effort on this. There are parts there i havent seen yet.
by Sharppy
Fri Apr 09, 2021 6:59 am
Forum: Compressed files and methods
Topic: Wild Arms 3 .BIN decompression?
Replies: 3
Views: 3620

Re: Wild Arms 3 .BIN decompression?

Thanks for looking into this I was able to decompress the files .MWO but is there any support to figuring out the monster data in the BTLMON.BIN ? Or even finding out how the bone structure works in the decompressed files. I've studied that script for over a year now and its a mystery. You and daemo...
by Sharppy
Fri Apr 09, 2021 1:09 am
Forum: 3D/2D models
Topic: Digital Combat Simulator (PC) .EDM
Replies: 3
Views: 718

Digital Combat Simulator (PC) .EDM

I searched and all i found is an exporter. There was a import tool but its last update was 2016. I tried it anyway with no luck. Are these able to be parsed with a script? https://i.ibb.co/K98D9Xr/2.png Vertex and UV data https://i.ibb.co/NNThw5s/4.png Faces start after uv data https://i.ibb.co/SNSV...
by Sharppy
Fri Apr 09, 2021 1:09 am
Forum: 3D/2D models
Topic: Midnight Club LA (PS3)
Replies: 17
Views: 3712

Re: Midnight Club LA (PS3)

Thank you that was how i was cutting the files for extraction because some faces aren't directly after the vertex. Well it was worth a shot. DKDave just responded on it aswell. Seems the original tool didnt do that good at decompressing the .rpf file.
by Sharppy
Thu Apr 08, 2021 8:15 pm
Forum: 3D/2D models
Topic: Midnight Club LA (PS3)
Replies: 17
Views: 3712

Midnight Club LA (PS3)

I was able to decompress the files using many tools. The final result is a nameless file that holds data. I was able to find some patterns. https://i.ibb.co/hykxmLb/45.png Hopefully im not showing wrong screen shots but im pretty sure this is a buffer of some kind. The vertices start on the blue usu...
by Sharppy
Thu Apr 08, 2021 7:07 pm
Forum: Compressed files and methods
Topic: Lost Via Domus (.BIG)
Replies: 0
Views: 1113

Lost Via Domus (.BIG)

I've looked into many extractors but nothing seems to work for this. Its a Montreal .BIG file. Here is a sample of the header. The full file is 2.6GB. I can't find anything on Yeti.big that is compatible with this game.
Image
by Sharppy
Mon Apr 05, 2021 2:56 pm
Forum: Compressed files and methods
Topic: How unpack b2container in Gears 5
Replies: 17
Views: 11184

Re: How unpack b2container in Gears 5

Looking at the decompressed file posted at Gildor https://i.ibb.co/VSYx2QT/v1.png Vertex https://i.ibb.co/LdcDZs6/uv2.png Assumed uv https://i.ibb.co/ZfyCtBq/face.png Faces https://i.ibb.co/vLQvzjb/3d.png Render The uv's looked a strange in MR. https://i.ibb.co/41zR5j3/uv1.png So I decided to open t...
by Sharppy
Mon Apr 05, 2021 11:06 am
Forum: 3D/2D models
Topic: Asset Studio Android .APK 3D Models Missing
Replies: 3
Views: 1224

Re: Asset Studio Android .APK 3D Models Missing

Either your data is being stored in the .obb or in a cache folder. Thats why your missing assets.
by Sharppy
Fri Feb 05, 2021 9:57 am
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 105
Views: 74889

Re: Northlight Tool (also known as "The Alan Wake Engine")

Anyone able to port this to Noesis ?
by Sharppy
Sat Jan 30, 2021 5:11 am
Forum: Game Archive
Topic: [PS2] Wild Arms 3 .bin archive
Replies: 23
Views: 10923

Re: [PS2] Wild Arms 3 .bin archive

I found that if you change line 27 in the script from seek 15 to 31 you can extract the stages. There seems to be 1 triangle missing tho in each submesh. Might be the way the script is parsing faces in the new order of bytes perhaps ? Uv's are a tangled mess aswell. I found this by examining the ori...
by Sharppy
Mon Jan 25, 2021 1:41 am
Forum: Game Archive
Topic: [PS2] Wild Arms 3 .bin archive
Replies: 23
Views: 10923

Re: [PS2] Wild Arms 3 .bin archive

Here is the updated script. Thanks again!