Search found 5 matches
- Mon Jul 09, 2018 7:37 pm
- Forum: 3D/2D models
- Topic: Star Wars The Force Unleashed Wii Models
- Replies: 38
- Views: 9272
Re: Star Wars The Force Unleashed Wii Models
Hello Daemon, I'm afraid I still have the same problem for quite some models. I believe they seem to be models with physics/skeletons/animations originally in them, such as (certain) vehicles and turrets. Would you be willing to take another look at it if you have time? Sorry to ask it again. https:...
- Tue May 22, 2018 8:44 am
- Forum: 3D/2D models
- Topic: Star Wars The Force Unleashed Wii Models
- Replies: 38
- Views: 9272
Re: Star Wars The Force Unleashed Wii Models
Sorry, was a mistake on my end. Thank you so much for taking the time to help me!
EDIT: Okay, the problem is still there for me, and it seems to show up for every .mdl with multiple meshes in them.
Kind regards,
CrazyGentleman
EDIT: Okay, the problem is still there for me, and it seems to show up for every .mdl with multiple meshes in them.
Kind regards,
CrazyGentleman
- Mon May 21, 2018 9:46 pm
- Forum: 3D/2D models
- Topic: Star Wars The Force Unleashed Wii Models
- Replies: 38
- Views: 9272
Re: Star Wars The Force Unleashed Wii Models
I'm not sure if this program is different from the one you posted earlier in this thread, but this one seems to crash everytime I import the converted .obj into an 3D Modelling application.daemon1 wrote:...
Kind regards,
CrazyGentleman
- Mon May 21, 2018 7:20 pm
- Forum: 3D/2D models
- Topic: Star Wars The Force Unleashed Wii Models
- Replies: 38
- Views: 9272
Re: Star Wars The Force Unleashed Wii Models
Ah okay, would you be willing to take a look at it when you have time?daemon1 wrote:i didnt check UVs on static models
now i dont have time for that
Kind regards,
CrazyGentleman
- Mon May 21, 2018 4:31 pm
- Forum: 3D/2D models
- Topic: Star Wars The Force Unleashed Wii Models
- Replies: 38
- Views: 9272
Re: Star Wars The Force Unleashed Wii Models
Whenever I try to convert a .mdl to .obj, the UV seems to mess up pretty badly. How did you fix/handle this?
Example:
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Example:
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