Well you can go to gamemodels to get these cars, and in better quality, as I know, there's no exclusive cars in forza street
Search found 13 matches
- Tue Feb 04, 2020 2:27 pm
- Forum: Compressed files and methods
- Topic: Forza Street .pak
- Replies: 5
- Views: 1547
Re: Forza Street .pak
- Tue Jan 28, 2020 11:49 am
- Forum: Compressed files and methods
- Topic: Forza Street .pak
- Replies: 5
- Views: 1547
Re: Forza Street .pak
What are wishing to extract actually?zimex25 wrote: ↑Sat Jan 11, 2020 1:11 pmAny chance to generate or get this key?Bigchillghost wrote: ↑Thu Jan 09, 2020 11:43 amThe data as well as its directories are encrypted. Nothing can be done without the encryption key.
- Fri Jan 17, 2020 11:29 pm
- Forum: 3D/2D models
- Topic: The Crew 1/2 map tool (Dunia engine)
- Replies: 39
- Views: 9186
Re: The Crew 1/2 map tool (Dunia engine)
This is sad news, I had some good ideas for TC1 parts of map in gta5... Well then would you like to share the source code ?
- Mon Jan 13, 2020 4:43 pm
- Forum: 3D/2D models
- Topic: The Crew 1/2 map tool (Dunia engine)
- Replies: 39
- Views: 9186
Re: The Crew 1/2 map tool (Dunia engine)
Anyways, where's daemon1 ? Will he ever be updating the tool? At least to support TC1 map?
- Sun Jan 12, 2020 2:46 pm
- Forum: 3D/2D models
- Topic: The Crew 1/2 map tool (Dunia engine)
- Replies: 39
- Views: 9186
Re: The Crew 1/2 map tool (Dunia engine)
Hey thank you for your reply! Actually I wasn't really counting on the terrain itself, I can always texture it myself, but what was important is infrastructure and buildings, placed the right way and textured... So now I batch exported ascii into fbx and it seems ok to me when I get it open in 3ds m...
- Tue Jan 07, 2020 11:45 pm
- Forum: 3D/2D models
- Topic: The Crew 1/2 map tool (Dunia engine)
- Replies: 39
- Views: 9186
Re: The Crew 1/2 map tool (Dunia engine)
Hey, thank you for this extractor! I'd like to know how do I automatically apply materials on the mesh?I've batch converted the ascii files into obj with noesis, but when I open them with 3ds max, materials are messed up. I've noticed the materials list generated once extraction from the game is don...
- Mon Mar 04, 2019 1:05 am
- Forum: 3D/2D models
- Topic: Miami Street PC DX12
- Replies: 0
- Views: 411
Miami Street PC DX12
Anybody knows how to get 3d models from Miami Street which is free on windows 10 and uses dx12?
- Sun Aug 12, 2018 2:42 pm
- Forum: 3D/2D models
- Topic: Cities Skylines Maps
- Replies: 0
- Views: 515
Cities Skylines Maps
Hello, dwellers of xentax, I've got some simple question right here : is it possible to extract cities created in Cities Skylines in order to use them in a 3rd party applications? the only file is created when the map is saved is a .crp file (the same format as when you create an asset is the game) ...
- Sat Jul 14, 2018 2:47 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 504
- Views: 116062
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
And everything has to be done manually, every texture every material, you name it. I can pretty much help with extraction as I already did, but the textures, the meshes conversion etc etc, your on your own, I never found a specific conversion tool for a lot of the Frostbite games unfortunately. Try...
- Wed Jul 11, 2018 8:21 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 504
- Views: 116062
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
and might have a permission issue, so to avoid speculating just do a full default re-install, otherwise the extraction should have been very smooth. Now, everything is fine, successfully extracted all the game, and now, how shall I extract the game mesh and these map files so I could start working ...
- Tue Jul 10, 2018 2:30 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 504
- Views: 116062
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
This is the script you need to make it work, http://forum.xentax.com/viewtopic.php?p=116879#p116879 but it will be a bit tricky so you have to do the following. Unfortunately, I'm getting this error : Chunks0.toc D:\JEUX - GAMES\NFSR_dump\chunks\0080f1b8dce08bc320ef072a0ec6a849.chunk Traceback (mos...
- Mon Jul 09, 2018 12:10 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 504
- Views: 116062
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Well, first I used Bf4 Sbtoc Dumper by Frankelstner, than I wait for a while and I get this error : D:\JEUX - GAMES\NFS RIVALS DUMPED/bundles/res/levels/hp2/worldassets/rural/r03/dz1/brdg_r03_kingfisher_construction_platform_ramps/brdg_r03_kingfisher_construction_platform_ramps_physics_win32 fabcb39...
- Mon Jul 09, 2018 1:05 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 504
- Views: 116062
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Trying to get some NFS Rivals 3d map files, I've used bf4dumper python script from bfeditorORG. After +2h and an error, I've got many stuff exctracted (even if not all, due to an error) but not a single meshset file so I could use the MeshFile_Type_Reader... Trying to look every page of the forum, n...
