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by pok8573
Tue Feb 21, 2023 8:06 am
Forum: 3D/2D models
Topic: War of the Roses(solved)
Replies: 1
Views: 206

Re: War of the Roses(solved)

The import mesh was successful. solve
by pok8573
Wed Feb 15, 2023 1:56 am
Forum: 3D/2D models
Topic: War of the Roses(solved)
Replies: 1
Views: 206

War of the Roses(solved)

hi. friends. Does anyone have any info on War of the roses? The bundle file of Bitsquid or stingray engine game War of the roses was extracted using the bitsquid_unp tool. Internal files consist of .unit , .texture , .material , .level files. Texture files can be viewed by simply changing the extens...
by pok8573
Tue Sep 13, 2022 4:35 am
Forum: 3D/2D models
Topic: Legends of Eisenwald .d3d
Replies: 5
Views: 431

Re: Legends of Eisenwald .d3d

Perfect medieval model. Thanks to everyone who helped.
by pok8573
Sun Sep 11, 2022 4:14 pm
Forum: 3D/2D models
Topic: Legends of Eisenwald .d3d
Replies: 5
Views: 431

Legends of Eisenwald .d3d

hello. Does anyone know anything about the D3D model file format in Aterdux Engine 9? The game files are uncompressed and the textures are simple dds. In a Google search, I heard that d3d is the format used by gmaemaker, but it seems to be completely different. I'll post a sample here. https://drive...
by pok8573
Mon Aug 05, 2019 5:02 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 145678

Re: [PC] Dark Souls III model import maxscript

Hi,
I have one question.
I tried using various scripts, but there is a uv error in the ds2 model.
Do you know how to fix this?
by pok8573
Sat Dec 01, 2018 10:07 am
Forum: 3D/2D models
Topic: SpellForce 2: Shadow Wars / LightSong V0.4 error
Replies: 1
Views: 669

SpellForce 2: Shadow Wars / LightSong V0.4 error

My English is not good. Good answer, please ^ ^ SpellForce 2: Shadow Wars Trying to extract the game model LightSong V0.4 download. But when I open the model, I get an error. I turned to V0.5 to solve the problem. and I even tried the viewing BF models tool but it did not work out. I do not have to ...