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by AxelNoir
Sat May 22, 2021 8:27 pm
Forum: 3D/2D models
Topic: 007 Legends
Replies: 29
Views: 4856

Re: 007 Legends

The xbox prototype actually contains Lois Chiles's likeness that was cut from the final version as Goodhead, I would love to get that head of hers at least and fit it onto the final body the very least. Tried using RenderDoc with Xenia Emu to rip it and it did not end well lol.
by AxelNoir
Thu May 20, 2021 6:53 pm
Forum: 3D/2D models
Topic: 007 Legends
Replies: 29
Views: 4856

Re: 007 Legends

kixpress wrote: Thu May 20, 2021 6:07 pm i couldn't convert characters, all other steps went fine. anyone else?
Need to provide more details, what exactly are you doing? They need to be done one at a time, basically it's trial and error to see which file contains what character.
by AxelNoir
Tue May 18, 2021 12:40 am
Forum: 3D/2D models
Topic: velvet assassin .scene files
Replies: 13
Views: 5423

Re: velvet assassin .scene files

Turns out the archive at www.p3dm.ru does have the leather outfit model there too, however the model is not rigged. https://p3dm.ru/files/characters/human/757-violette-.html Oh I wasn't aware, didn't see it in the picture so I assumed it was not included or something. Still though, I've seen upload...
by AxelNoir
Sat May 15, 2021 1:24 am
Forum: 3D/2D models
Topic: Model extracting from Unity mobile game - a tutorial?
Replies: 4
Views: 1543

Re: Model extracting from Unity mobile game - a tutorial?

Yeah so small problem, Asset Studio doesnt display Texture 2D for Call of Duty Mobile and won't let me export the models and textures either. Apparently only DevX Studio works with CoDM.
by AxelNoir
Thu May 13, 2021 5:42 pm
Forum: 3D/2D models
Topic: help for extract 3d models call of duty mobile
Replies: 13
Views: 8879

Re: help for extract 3d models call of duty mobile

Damn this is pretty crappy, 2 minutes per every texture cooldown really sucks, but I'll take it over shelling out 500 I guess...
by AxelNoir
Tue May 11, 2021 11:31 pm
Forum: 3D/2D models
Topic: Model extracting from Unity mobile game - a tutorial?
Replies: 4
Views: 1543

Re: Model extracting from Unity mobile game - a tutorial?

Durik256 wrote: Mon May 10, 2021 9:51 pm you need to open the cache in Asset Studio, not the apk ... the cache path (SDcard or Mobile/android/data/com.nexon.da3.global)
xx.png
Does this apply for games like Call of Duty Mobile that download assets in the main menu of the game?
by AxelNoir
Sat May 08, 2021 2:33 pm
Forum: Game Archive
Topic: agents of mayhem
Replies: 32
Views: 14122

Re: agents of mayhem

Would be nice if some people here would look at extracting the models from Saints Row 3 Remastered, someone on the SR forums tried and gave up over a year ago and nothing since then.
by AxelNoir
Fri May 07, 2021 1:34 pm
Forum: 3D/2D models
Topic: Call of Duty Ghosts
Replies: 1
Views: 457

Re: Call of Duty Ghosts

Can't you use greyhound to do that?
by AxelNoir
Sat May 01, 2021 8:07 pm
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 56
Views: 22234

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

zimex25 wrote: Sat May 01, 2021 6:38 pm
DGIorio wrote: Mon Jan 11, 2021 11:19 pm
Assasinge wrote: Mon Jan 11, 2021 3:37 pm Does this work with the Remaster?
I made addons for the remaster too, they are in the same google drive link I posted before.
Did you think, cut orginal cars from HP can be restore?
Someone already tried that in the nfs modding discord, it didn't work.
by AxelNoir
Thu Apr 29, 2021 6:48 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256761

Re: Telltale Games "Almost-All-In-One" Model Importer

UPDATED 02/24/2021: Fixed models refusing to import in 3DS Max 2021 (the "twoSided" error was due to it trying to apply "Standard" material settings to a "Physical" material, which apparently is the new default). This script for 3DS Max will import the models from the ...
by AxelNoir
Tue Apr 27, 2021 7:19 pm
Forum: 3D/2D models
Topic: The best ar 15 bipod in the world in today
Replies: 2
Views: 889

Re: Rip models & maps from any 3D game

So you seem quite new to the scene around here, that's cool. I think a large majority of this forum is well aware of 3D Ripper Dx for years now but quite frankly, I don't recommend using it unless it's a dire last resort. It only works on 32 bit applications, and unlike Ninja Ripper it absolutely do...
by AxelNoir
Tue Apr 27, 2021 2:32 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256761

Re: Telltale Games "Almost-All-In-One" Model Importer

Using Max 2018 btw. I should add I'm using Max 2009. I'm currently using the script dated 05/2019 and things seem to work fine for that one, the script I'm having issue on is the 24/02/2021. The odd merged mesh part issue is also in 19/10/2020. Do you think you can share the script that works for y...
by AxelNoir
Mon Apr 26, 2021 8:22 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256761

Re: Telltale Games "Almost-All-In-One" Model Importer

The last few updates seem to merge the mesh together, it's kinda not really helpful lol. Plus I've noticed it disregards any skl file for at least the zombies of the final season. I've not checked the others, that game was kinda bad anyways :P It seems to disregard skl files entirely, I'm having a ...
by AxelNoir
Mon Apr 26, 2021 4:01 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)
Replies: 14
Views: 5916

Re: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)

Well, there are bone names that are being set, it's just that the game uses a 6 byte hash. I could use a dictionary to resolve the real names but I don't know what all of them are. As far as I know when exporting to fbx and loading it in 3ds max these hash names should be retained, dunno about blen...
by AxelNoir
Mon Apr 26, 2021 3:17 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)
Replies: 14
Views: 5916

Re: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)

Huh okay now it seems to be alright. The only thing that sucks is that the bones aren't named and for some reason the model is split into a thousand different pieces when I export as fbx, and import into Blender. Some of this rigging looks a bit crappy but I guess that's what I get for trying a ps2 ...