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Search found 218 matches
- Sat May 22, 2021 8:27 pm
- Forum: 3D/2D models
- Topic: 007 Legends
- Replies: 29
- Views: 4856
Re: 007 Legends
The xbox prototype actually contains Lois Chiles's likeness that was cut from the final version as Goodhead, I would love to get that head of hers at least and fit it onto the final body the very least. Tried using RenderDoc with Xenia Emu to rip it and it did not end well lol.
- Thu May 20, 2021 6:53 pm
- Forum: 3D/2D models
- Topic: 007 Legends
- Replies: 29
- Views: 4856
- Tue May 18, 2021 12:40 am
- Forum: 3D/2D models
- Topic: velvet assassin .scene files
- Replies: 13
- Views: 5423
Re: velvet assassin .scene files
Turns out the archive at www.p3dm.ru does have the leather outfit model there too, however the model is not rigged. https://p3dm.ru/files/characters/human/757-violette-.html Oh I wasn't aware, didn't see it in the picture so I assumed it was not included or something. Still though, I've seen upload...
- Sat May 15, 2021 1:24 am
- Forum: 3D/2D models
- Topic: Model extracting from Unity mobile game - a tutorial?
- Replies: 4
- Views: 1543
Re: Model extracting from Unity mobile game - a tutorial?
Yeah so small problem, Asset Studio doesnt display Texture 2D for Call of Duty Mobile and won't let me export the models and textures either. Apparently only DevX Studio works with CoDM.
- Thu May 13, 2021 5:42 pm
- Forum: 3D/2D models
- Topic: help for extract 3d models call of duty mobile
- Replies: 13
- Views: 8879
Re: help for extract 3d models call of duty mobile
Damn this is pretty crappy, 2 minutes per every texture cooldown really sucks, but I'll take it over shelling out 500 I guess...
- Tue May 11, 2021 11:31 pm
- Forum: 3D/2D models
- Topic: Model extracting from Unity mobile game - a tutorial?
- Replies: 4
- Views: 1543
- Sat May 08, 2021 2:33 pm
- Forum: Game Archive
- Topic: agents of mayhem
- Replies: 32
- Views: 14122
Re: agents of mayhem
Would be nice if some people here would look at extracting the models from Saints Row 3 Remastered, someone on the SR forums tried and gave up over a year ago and nothing since then.
- Fri May 07, 2021 1:34 pm
- Forum: 3D/2D models
- Topic: Call of Duty Ghosts
- Replies: 1
- Views: 457
Re: Call of Duty Ghosts
Can't you use greyhound to do that?
- Sat May 01, 2021 8:07 pm
- Forum: 3D/2D models
- Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
- Replies: 56
- Views: 22234
Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
- Thu Apr 29, 2021 6:48 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256761
Re: Telltale Games "Almost-All-In-One" Model Importer
UPDATED 02/24/2021: Fixed models refusing to import in 3DS Max 2021 (the "twoSided" error was due to it trying to apply "Standard" material settings to a "Physical" material, which apparently is the new default). This script for 3DS Max will import the models from the ...
- Tue Apr 27, 2021 7:19 pm
- Forum: 3D/2D models
- Topic: The best ar 15 bipod in the world in today
- Replies: 2
- Views: 889
Re: Rip models & maps from any 3D game
So you seem quite new to the scene around here, that's cool. I think a large majority of this forum is well aware of 3D Ripper Dx for years now but quite frankly, I don't recommend using it unless it's a dire last resort. It only works on 32 bit applications, and unlike Ninja Ripper it absolutely do...
- Tue Apr 27, 2021 2:32 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256761
Re: Telltale Games "Almost-All-In-One" Model Importer
Using Max 2018 btw. I should add I'm using Max 2009. I'm currently using the script dated 05/2019 and things seem to work fine for that one, the script I'm having issue on is the 24/02/2021. The odd merged mesh part issue is also in 19/10/2020. Do you think you can share the script that works for y...
- Mon Apr 26, 2021 8:22 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256761
Re: Telltale Games "Almost-All-In-One" Model Importer
The last few updates seem to merge the mesh together, it's kinda not really helpful lol. Plus I've noticed it disregards any skl file for at least the zombies of the final season. I've not checked the others, that game was kinda bad anyways :P It seems to disregard skl files entirely, I'm having a ...
- Mon Apr 26, 2021 4:01 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)
- Replies: 14
- Views: 5916
Re: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)
Well, there are bone names that are being set, it's just that the game uses a 6 byte hash. I could use a dictionary to resolve the real names but I don't know what all of them are. As far as I know when exporting to fbx and loading it in 3ds max these hash names should be retained, dunno about blen...
- Mon Apr 26, 2021 3:17 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)
- Replies: 14
- Views: 5916
Re: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)
Huh okay now it seems to be alright. The only thing that sucks is that the bones aren't named and for some reason the model is split into a thousand different pieces when I export as fbx, and import into Blender. Some of this rigging looks a bit crappy but I guess that's what I get for trying a ps2 ...
