If anyone has trouble with the tutorial or still doesn't know how to rip cars from HP despite this topic I've made a video tutorial on it, hopefully it helps someone.
https://youtu.be/MlTuGjN9Uxg
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If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 245 matches
- Wed Feb 03, 2021 10:19 pm
- Forum: 3D/2D models
- Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
- Replies: 56
- Views: 24758
- Wed Feb 03, 2021 7:15 pm
- Forum: 3D/2D models
- Topic: Hitman 6 (2016)
- Replies: 68
- Views: 24420
Re: Hitman 6 (2016)
Is there a list somewhere that states what numbers correspond to what, like mesh that is in the game? I think some folks on a forum compiled a list on what numbers are what mesh somewhere...
- Wed Feb 03, 2021 4:49 pm
- Forum: Graphic file formats
- Topic: Star Trek Online HTEX
- Replies: 6
- Views: 3825
Star Trek Online Wtex and HTex Textures Help
Hi all, in the past there were some tools available for decompiling the wtex and htex format of textures from Star Trek: Online, however it seems their latest update from a week or so ago changed the encryption or something in the textures and now those tools from years past no longer work, Noesis n...
- Tue Feb 02, 2021 3:20 pm
- Forum: Game Archive
- Topic: Star Trek Online Mset files and beyond...
- Replies: 7
- Views: 5067
Re: Star Trek Online Mset files and beyond...
Sorry for the necro post but ive made a development with 3dripperDX, if you enter this command line in 3dripperDX while trying to run the Live servers GameClient.exe you will be able to log into the game and rip 3D from the game. (The Locale can be changed for what ever country you are in) -Locale ...
- Mon Feb 01, 2021 3:30 pm
- Forum: Game Archive
- Topic: Star Trek Online (need unpacker)
- Replies: 12
- Views: 8162
Re: Star Trek Online (need unpacker)
those wtex samples are crunch compressed, tools posted in that link won't work with them. Noesis supports crunch and there is a python script here that works on some http://forum.xentax.com/viewtopic.php?p=87769#p87769 edit ok here is modified Noesis python script to open all the wtex samples and p...
- Wed Jan 27, 2021 6:26 pm
- Forum: Game Archive
- Topic: Need For Speed: The Run [.SB & .TOC]
- Replies: 112
- Views: 69454
Re: Need For Speed: The Run [.SB & .TOC]
How do you extract car models with this? There's no clearly written tutorial here.
- Thu Jan 14, 2021 9:06 pm
- Forum: 3D/2D models
- Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
- Replies: 56
- Views: 24758
Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
Does this work with the Remaster? I made addons for the remaster too, they are in the same google drive link I posted before. Thanks. Can you explain more clearly how exactly this entire process is supposed to work then? I'm a little new to this particular guide and your tutorial on page 2 isn't wr...
- Mon Jan 11, 2021 3:37 pm
- Forum: 3D/2D models
- Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
- Replies: 56
- Views: 24758
Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
Does this work with the Remaster?
- Sun Dec 13, 2020 2:51 pm
- Forum: Game Archive
- Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
- Replies: 40
- Views: 26111
Re: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
Second this.
- Mon Nov 30, 2020 6:17 pm
- Forum: 3D/2D models
- Topic: Call of Duty Ghosts 3D Models
- Replies: 5
- Views: 2389
Re: Call of Duty Ghosts 3D Models
Does greyhound work on Black Ops II Plutonium? Tried to rip Michael Madsen from Mob of the Dead but it doesn't hook into plutonium and I don't own the game on Steam :/
- Mon Nov 30, 2020 6:16 pm
- Forum: 3D/2D models
- Topic: Forza Horizon 4 - Getting 3D/2D data using a free route
- Replies: 2
- Views: 856
Re: Forza Horizon 4 - Getting 3D/2D data using a free route
Beware, the textures for the cars for FH4 are a nightmare to work with, I myself had trouble finding a lot of interior textures and perhaps I'm looking in the wrong place, but only solid colors are easy to deal with, stuff like leather stitching or badges and gauges etc. are difficult for me to find...
- Thu Nov 26, 2020 4:09 pm
- Forum: 3D/2D models
- Topic: [PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]
- Replies: 12
- Views: 7637
Re: [PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]
Little new to this, there's only 1 .psarc file in the MGS3 directory for the HD collection I see called mgs3_misc.psarc and doesn't have anything I want, the other ones have number extensions like .psarc.66608 and such, renaming them didn't work for me. How do I extract these files?
- Sat Nov 21, 2020 5:16 pm
- Forum: Game Archive
- Topic: Black Ops Cold war - .XSUB. XPACK files
- Replies: 5
- Views: 2245
Re: Black Ops Cold war
Update: Greyhound now supports Cold War Xmodels and images etc.
- Sat Nov 21, 2020 5:15 pm
- Forum: 3D/2D models
- Topic: How to extract the model and maintain the posture in the game?
- Replies: 3
- Views: 738
Re: How to extract the model and maintain the posture in the game?
Wow, first time I've heard of someone complaining about not wanting a Tpose lol. Well your best bet in that case is to use 3d Ripper DX, but it only works on 32 bit applications and you need a 3ds max 2009-2010 and the plugin for it that comes with it to import a proper scale of the scene rip.
- Mon Nov 16, 2020 7:35 pm
- Forum: 3D/2D models
- Topic: Blood & Truth
- Replies: 13
- Views: 2065
Re: Blood & Truth
Blood & Truth tool. Supports skeletal & static models. Textures are GNF, so no need to convert them. Usage: drop .model file onto the tool, or run from command line with 1 parameter: model file name. If .skeleton file will be present next to model, it will be converted with skeleton. Rename...
