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Search found 245 matches

by AxelNoir
Wed Feb 03, 2021 10:19 pm
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 56
Views: 24758

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

If anyone has trouble with the tutorial or still doesn't know how to rip cars from HP despite this topic I've made a video tutorial on it, hopefully it helps someone.

https://youtu.be/MlTuGjN9Uxg
by AxelNoir
Wed Feb 03, 2021 7:15 pm
Forum: 3D/2D models
Topic: Hitman 6 (2016)
Replies: 68
Views: 24420

Re: Hitman 6 (2016)

Is there a list somewhere that states what numbers correspond to what, like mesh that is in the game? I think some folks on a forum compiled a list on what numbers are what mesh somewhere...
by AxelNoir
Wed Feb 03, 2021 4:49 pm
Forum: Graphic file formats
Topic: Star Trek Online HTEX
Replies: 6
Views: 3825

Star Trek Online Wtex and HTex Textures Help

Hi all, in the past there were some tools available for decompiling the wtex and htex format of textures from Star Trek: Online, however it seems their latest update from a week or so ago changed the encryption or something in the textures and now those tools from years past no longer work, Noesis n...
by AxelNoir
Tue Feb 02, 2021 3:20 pm
Forum: Game Archive
Topic: Star Trek Online Mset files and beyond...
Replies: 7
Views: 5067

Re: Star Trek Online Mset files and beyond...

Sorry for the necro post but ive made a development with 3dripperDX, if you enter this command line in 3dripperDX while trying to run the Live servers GameClient.exe you will be able to log into the game and rip 3D from the game. (The Locale can be changed for what ever country you are in) -Locale ...
by AxelNoir
Mon Feb 01, 2021 3:30 pm
Forum: Game Archive
Topic: Star Trek Online (need unpacker)
Replies: 12
Views: 8162

Re: Star Trek Online (need unpacker)

those wtex samples are crunch compressed, tools posted in that link won't work with them. Noesis supports crunch and there is a python script here that works on some http://forum.xentax.com/viewtopic.php?p=87769#p87769 edit ok here is modified Noesis python script to open all the wtex samples and p...
by AxelNoir
Wed Jan 27, 2021 6:26 pm
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 112
Views: 69454

Re: Need For Speed: The Run [.SB & .TOC]

How do you extract car models with this? There's no clearly written tutorial here.
by AxelNoir
Thu Jan 14, 2021 9:06 pm
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 56
Views: 24758

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Does this work with the Remaster? I made addons for the remaster too, they are in the same google drive link I posted before. Thanks. Can you explain more clearly how exactly this entire process is supposed to work then? I'm a little new to this particular guide and your tutorial on page 2 isn't wr...
by AxelNoir
Mon Jan 11, 2021 3:37 pm
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 56
Views: 24758

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Does this work with the Remaster?
by AxelNoir
Sun Dec 13, 2020 2:51 pm
Forum: Game Archive
Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
Replies: 40
Views: 26111

Re: [RELEASE] [ENG] [STEAM] Cyberpunk 2077

Second this.
by AxelNoir
Mon Nov 30, 2020 6:17 pm
Forum: 3D/2D models
Topic: Call of Duty Ghosts 3D Models
Replies: 5
Views: 2389

Re: Call of Duty Ghosts 3D Models

Does greyhound work on Black Ops II Plutonium? Tried to rip Michael Madsen from Mob of the Dead but it doesn't hook into plutonium and I don't own the game on Steam :/
by AxelNoir
Mon Nov 30, 2020 6:16 pm
Forum: 3D/2D models
Topic: Forza Horizon 4 - Getting 3D/2D data using a free route
Replies: 2
Views: 856

Re: Forza Horizon 4 - Getting 3D/2D data using a free route

Beware, the textures for the cars for FH4 are a nightmare to work with, I myself had trouble finding a lot of interior textures and perhaps I'm looking in the wrong place, but only solid colors are easy to deal with, stuff like leather stitching or badges and gauges etc. are difficult for me to find...
by AxelNoir
Thu Nov 26, 2020 4:09 pm
Forum: 3D/2D models
Topic: [PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]
Replies: 12
Views: 7637

Re: [PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]

Little new to this, there's only 1 .psarc file in the MGS3 directory for the HD collection I see called mgs3_misc.psarc and doesn't have anything I want, the other ones have number extensions like .psarc.66608 and such, renaming them didn't work for me. How do I extract these files?
by AxelNoir
Sat Nov 21, 2020 5:16 pm
Forum: Game Archive
Topic: Black Ops Cold war - .XSUB. XPACK files
Replies: 5
Views: 2245

Re: Black Ops Cold war

Update: Greyhound now supports Cold War Xmodels and images etc.
by AxelNoir
Sat Nov 21, 2020 5:15 pm
Forum: 3D/2D models
Topic: How to extract the model and maintain the posture in the game?
Replies: 3
Views: 738

Re: How to extract the model and maintain the posture in the game?

Wow, first time I've heard of someone complaining about not wanting a Tpose lol. Well your best bet in that case is to use 3d Ripper DX, but it only works on 32 bit applications and you need a 3ds max 2009-2010 and the plugin for it that comes with it to import a proper scale of the scene rip.
by AxelNoir
Mon Nov 16, 2020 7:35 pm
Forum: 3D/2D models
Topic: Blood & Truth
Replies: 13
Views: 2065

Re: Blood & Truth

Blood & Truth tool. Supports skeletal & static models. Textures are GNF, so no need to convert them. Usage: drop .model file onto the tool, or run from command line with 1 parameter: model file name. If .skeleton file will be present next to model, it will be converted with skeleton. Rename...