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Search found 2 matches
- Wed Oct 13, 2021 9:21 am
- Forum: 3D/2D models
- Topic: Ripping Samus Dread (.pkg file)
- Replies: 108
- Views: 27581
Re: Ripping Samus Dread (.pkg file)
I figured out the manm files at 99%, the problem is that the joints are referenced by name hashes, which are not present in the model file. So basically I have the keyframe data but have no clue to which joint it belongs due to this. I'd need someone to decompile/debug the game and give me the hash...
- Wed Oct 13, 2021 12:19 am
- Forum: 3D/2D models
- Topic: Ripping Samus Dread (.pkg file)
- Replies: 108
- Views: 27581
Re: Ripping Samus Dread (.pkg file)
Hello everyone!
Does anyone managed to make some use of the .manm files?
I'm trying to pose the model for 3d printing (after applying a displacement map to increase details) and would be cool to use a game pose.
Thanks!
Does anyone managed to make some use of the .manm files?
I'm trying to pose the model for 3d printing (after applying a displacement map to increase details) and would be cool to use a game pose.
Thanks!
