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Search found 7 matches
- Tue Feb 06, 2018 1:37 am
- Forum: Game Archive
- Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
- Replies: 10
- Views: 3212
Re: Need Help analyzing [PS2 - Road Trip Adventure] files
I see, I assumed the last 4 byte before the 0 padding was the file size. I put in anex more 4 files, I just want you to check the header, checking if your bms script makes sense , and the problem lies in getting models / textures. I also put a file .GSL which I think is proprietary and is a achieve ...
- Mon Feb 05, 2018 8:37 pm
- Forum: Game Archive
- Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
- Replies: 10
- Views: 3212
Re: Need Help analyzing [PS2 - Road Trip Adventure] files
Hey, first of all thanks aceWell and killercracker for your help. I don't quite understand how the script splits the data into 7 .dat since in this example there is only 6 offset? This is slowing me down to understand another .bin with slightly different headers. Regarding the maxscript it works pre...
- Fri Feb 02, 2018 12:22 am
- Forum: Game Archive
- Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
- Replies: 10
- Views: 3212
Re: Need Help analyzing [PS2 - Road Trip Adventure] files
Thanks for the script it seems to be working perfectly. How did you manage to open the model, is it in some standard extension? Which .dat file you saw? I will keep researching meanwhile. Btw the model you opened is Q002 (there is a Q000 in the .bin files hence +1) http://choroq.wikia.com/wiki/List_...
- Thu Feb 01, 2018 7:47 pm
- Forum: Game Archive
- Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
- Replies: 10
- Views: 3212
Re: Need Help analyzing [PS2 - Road Trip Adventure] files
Man so much thanks!! I was viewing this for like 2 weeks, you come here instantly and do this. I have training now, when I finish I will test this right away. A guy said the file contained textures and the last part model/models (in beggining there are 6 pointers (4byte) but the last one points to a...
- Thu Feb 01, 2018 3:16 pm
- Forum: Game Archive
- Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
- Replies: 10
- Views: 3212
Re: Need Help analyzing [PS2 - Road Trip Adventure] files
I'm bumping because I changed the previous question (I made some advancements, sorry if it is viewed as spamming)
- Tue Jan 16, 2018 9:06 pm
- Forum: Game Archive
- Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
- Replies: 10
- Views: 3212
Need Help analyzing [PS2 - Road Trip Adventure] files
Hello, this is my first attempt extracting resources, I have been checking tutorials in here but I'm stuck in my personal project. I have sucessfully extracted sound files, but regarding textures and models I have not been successfull. My request is if someone could check the file I put in annex and...
- Mon Jan 15, 2018 4:37 pm
- Forum: Audio file formats
- Topic: [PS and PS2] Choro Q Series. TSQ and TVB Format.
- Replies: 1
- Views: 1654
Re: [PS and PS2] Choro Q Series. TSQ and TVB Format.
Hello, I know this is a old question, but I started a few days ago analyzing Choro Q 2 (Road trip adventure PS2) data files. Did you happen to resolve your problems?
Thanks
Thanks
