Search found 7 matches

by artbarot
Tue Feb 06, 2018 1:37 am
Forum: Game Archive
Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
Replies: 10
Views: 3212

Re: Need Help analyzing [PS2 - Road Trip Adventure] files

I see, I assumed the last 4 byte before the 0 padding was the file size. I put in anex more 4 files, I just want you to check the header, checking if your bms script makes sense , and the problem lies in getting models / textures. I also put a file .GSL which I think is proprietary and is a achieve ...
by artbarot
Mon Feb 05, 2018 8:37 pm
Forum: Game Archive
Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
Replies: 10
Views: 3212

Re: Need Help analyzing [PS2 - Road Trip Adventure] files

Hey, first of all thanks aceWell and killercracker for your help. I don't quite understand how the script splits the data into 7 .dat since in this example there is only 6 offset? This is slowing me down to understand another .bin with slightly different headers. Regarding the maxscript it works pre...
by artbarot
Fri Feb 02, 2018 12:22 am
Forum: Game Archive
Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
Replies: 10
Views: 3212

Re: Need Help analyzing [PS2 - Road Trip Adventure] files

Thanks for the script it seems to be working perfectly. How did you manage to open the model, is it in some standard extension? Which .dat file you saw? I will keep researching meanwhile. Btw the model you opened is Q002 (there is a Q000 in the .bin files hence +1) http://choroq.wikia.com/wiki/List_...
by artbarot
Thu Feb 01, 2018 7:47 pm
Forum: Game Archive
Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
Replies: 10
Views: 3212

Re: Need Help analyzing [PS2 - Road Trip Adventure] files

Man so much thanks!! I was viewing this for like 2 weeks, you come here instantly and do this. I have training now, when I finish I will test this right away. A guy said the file contained textures and the last part model/models (in beggining there are 6 pointers (4byte) but the last one points to a...
by artbarot
Thu Feb 01, 2018 3:16 pm
Forum: Game Archive
Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
Replies: 10
Views: 3212

Re: Need Help analyzing [PS2 - Road Trip Adventure] files

I'm bumping because I changed the previous question (I made some advancements, sorry if it is viewed as spamming)
by artbarot
Tue Jan 16, 2018 9:06 pm
Forum: Game Archive
Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
Replies: 10
Views: 3212

Need Help analyzing [PS2 - Road Trip Adventure] files

Hello, this is my first attempt extracting resources, I have been checking tutorials in here but I'm stuck in my personal project. I have sucessfully extracted sound files, but regarding textures and models I have not been successfull. My request is if someone could check the file I put in annex and...
by artbarot
Mon Jan 15, 2018 4:37 pm
Forum: Audio file formats
Topic: [PS and PS2] Choro Q Series. TSQ and TVB Format.
Replies: 1
Views: 1654

Re: [PS and PS2] Choro Q Series. TSQ and TVB Format.

Hello, I know this is a old question, but I started a few days ago analyzing Choro Q 2 (Road trip adventure PS2) data files. Did you happen to resolve your problems?

Thanks