Search found 104 matches

by einherjar007
Mon Apr 08, 2019 5:25 pm
Forum: Tutorials
Topic: Mobile Game Asset Download
Replies: 268
Views: 111997

Re: Mobile Game Asset Download

https://play.google.com/store/apps/details?id=jp.colopl.drapro&hl=ja This is a monster hunter like game created by a Japanese mobile gaming company. The service will be terminated soon, but the file can not be downloaded because it is newbie registration is suspended. I tried to get the list, but du...
by einherjar007
Thu Mar 28, 2019 3:01 am
Forum: 3D/2D models
Topic: Valkyrie Profile 2: Silmeria Tool
Replies: 21
Views: 4889

Re: Valkyrie Profile 2: Silmeria Tool

Ok, ok! I got it. No need to be on the defensive for that :o. I mentioned early and I stick with it: Marvelous tool. And what are the next planes? Extract voice samples? I wouldn't mind for the legendary quote of Lezard at the begging of Meteor Swarm :ninja: Audio files are encrypted. And I know th...
by einherjar007
Wed Mar 27, 2019 5:21 am
Forum: 3D/2D models
Topic: Valkyrie Profile 2: Silmeria Tool
Replies: 21
Views: 4889

Re: Valkyrie Profile 2: Silmeria Tool

The view is just optimized, not reset. If optimization is not performed,
it will not be displayed properly on the screen and you will not be able to check the model.

I know the process. akderebur gave the best fix.
by einherjar007
Thu Mar 21, 2019 3:47 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 521
Views: 92292

Re: Detroit Become Human tools

^just edit the config to the .idm file. thats all needed. This is how your config file should look like: C:\games\detroit\Bigfile_PS4.idm Anyways, I tried to extract a model, but has no eyes, at least the uw map is messed up. Any help?? I have only FBX Kara, but I have no UVs in my eyes. You may wa...
by einherjar007
Thu Mar 21, 2019 12:43 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 521
Views: 92292

Re: Detroit Become Human tools

I also have knowledge of 3D models but I can not get files. After all, their friends or not. I have also posted some works on DeviantArt, and show the ability but it doesn't make sense. Contribute for them and the people of the forum, and if it is recognized, there will be opportunities. I've made s...
by einherjar007
Wed Mar 20, 2019 5:58 pm
Forum: 3D/2D models
Topic: Valkyrie Profile 2: Silmeria Tool
Replies: 21
Views: 4889

Re: Valkyrie Profile 2: Silmeria Tool

triAce-PS2.exe is a command line tool.
You should be able to use it by specifying the properly ripped iso. "triAce-PS2.exe VALKYRIEPROFILE2.ISO Newfolder"
by einherjar007
Wed Mar 06, 2019 12:17 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 521
Views: 92292

Re: Detroit Become Human tools

I'm very interested in the model of this work, so I'm happy if I'm get the file...
I have some knowledge of corrections and convert them(example XPS), so I might be able to help someone.
by einherjar007
Wed Feb 27, 2019 1:19 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 234
Views: 70899

Re: Star Ocean Anamnesis Tools

I have not noticed SOA recently, but akderebur's wonderful tool does not yet support multi animation. we need to manually import it with the script created by dian333 until akderebur updates the tool. I mentioned earlier that we will use variable strings to save time of replacement. Since the import...
by einherjar007
Thu Feb 14, 2019 1:49 pm
Forum: 3D/2D models
Topic: Valkyrie Profile 2: Silmeria Tool
Replies: 21
Views: 4889

Re: Valkyrie Profile 2: Silmeria Tool

This will work perfectly for me and many Valkyrie Profile Fans!
Thank you for completing the difficult work!

----

I finished the conversion work of all the main characters.
All models work properly. No problem. Next I will try NPC's.
by einherjar007
Sun Feb 03, 2019 12:20 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 234
Views: 70899

Re: Star Ocean Anamnesis Tools

by the way, I know that the model in battle scenes has been diverted to Valkyrie Anatomia. I didn't get this. Does that mean VA uses the same models as VP2? This reminded me that I should release the Valkyrie Anatomia tool. It has been quite some time since I finished it, but too lazy to clean up a...
by einherjar007
Sat Feb 02, 2019 4:05 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 234
Views: 70899

Re: Star Ocean Anamnesis Tools

Despite much hope, the PS2 Valkyrie Profile 2 model has not yet been extracted. I am pretty sure there is a maxscript for SO3 on the forums, which also works with Valkyrie Profile 2 and Radiata Stories. I guess there was no skeleton support though. I was planning to make a tool for VP2 but I didn't...
by einherjar007
Sat Feb 02, 2019 12:04 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 234
Views: 70899

Re: Star Ocean Anamnesis Tools

The diffuse map will probably look dark. There are two diffuse map textures, and good results can be obtained by synthesizing them with an appropriate effect. not sure about hair. Everything is the odd primary color. I pull out the transparent alpha map from the channel and adjust the color tone by ...
by einherjar007
Sun Jan 20, 2019 1:39 pm
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 4921

Re: Unable to get an animation to work correctly (FFXIV Expo

finally your get good results, I'm glad hear that.
by einherjar007
Fri Jan 18, 2019 4:41 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 234
Views: 70899

Re: Star Ocean Anamnesis Tools

It would be best to create a Noesis plugin. I agree that the replacement procedure is troublesome. I do not have any knowledge of the script. However, they can be relaxed somewhat by using string variable. Let's try it later. Using dian333's research, I am planning to add animation support to the t...
by einherjar007
Fri Jan 18, 2019 12:53 am
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 4921

Re: Unable to get an animation to work correctly (FFXIV Expo

Thanks for the details. I will examine it based on these information. Perhaps by properly changing either scale before combining mesh and animation you should get the correct result. I'll report it when I can find the correct scale. ---- Edit. FFXIV TexTool is not suitable for finding files, I can n...