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Search found 188 matches
- Tue Aug 24, 2021 4:55 am
- Forum: 3D/2D models
- Topic: Valkyrie Profile 2: Silmeria Tool
- Replies: 28
- Views: 9260
Re: Valkyrie Profile 2: Silmeria Tool
I got better information so I will replay it instead of editing it. The information in the FPS header was very random and it was difficult to find the correct answer, but I found a way to get the correct header more reliably. There is p@Ck(\x70\x40\x43\x6B) at the end of the FPS fileset. Split at \x...
- Tue Aug 24, 2021 1:16 am
- Forum: 3D/2D models
- Topic: Valkyrie Profile 2: Silmeria Tool
- Replies: 28
- Views: 9260
Re: Valkyrie Profile 2: Silmeria Tool
Yesterday, My country time was past midnight and I couldn't write the details :cry: I was trying to find a model that is not yet available, other than the one that is currently available with the search function or the one that is available in Anatomia. When I dumped pcsx2 with process hacker, I was...
- Mon Aug 23, 2021 5:55 pm
- Forum: 3D/2D models
- Topic: Valkyrie Profile 2: Silmeria Tool
- Replies: 28
- Views: 9260
Re: Valkyrie Profile 2: Silmeria Tool
ram_more_enemy.png I recently noticed that some of the models not found by the Search feature seem to be available in the game's RAM. I think the cause is that the files of the battle scene, including the audio, are encrypted. It has been decrypted in memory. Through this discovery, more models may...
- Sun Aug 22, 2021 2:33 pm
- Forum: Compressed files and methods
- Topic: Digimon ReArise encrypted unity files
- Replies: 4
- Views: 3243
Re: Digimon ReArise encrypted unity files
DKDave investigated it on discord. In the past, ReArise used AES encryption, but it seems that the method has changed.
- Sun Aug 22, 2021 1:12 am
- Forum: Compressed files and methods
- Topic: Digimon ReArise encrypted unity files
- Replies: 4
- Views: 3243
Re: Digimon ReArise encrypted unity files
A simple AES can be decrypted, but this game has a database like Dictionary somewhere, which brings key information from it and gets the key and iv through some processing. Decryption is very difficult. There are users who have already succeeded in decrypting, but it seems that not all files have be...
- Wed Jul 28, 2021 4:13 am
- Forum: 3D/2D models
- Topic: Gunslinger Stratos Reloaded PC (noesis model import)
- Replies: 22
- Views: 8612
- Tue Jul 27, 2021 6:30 am
- Forum: 3D/2D models
- Topic: Tales of Crestoria Tools
- Replies: 78
- Views: 36594
Re: Tales of Crestoria Tools
I would like to use tales of the rays or anim from other games (mostly TALES OF THE RAYS). Can you help me? TALES OF THE RAYS is a Unity game, so you can extract anime with Asset Studio. All you need to learn is animation retargeting. They are not covered in this thread or forum. You need to learn ...
- Tue Jul 27, 2021 12:35 am
- Forum: 3D/2D models
- Topic: Gunslinger Stratos Reloaded PC (noesis model import)
- Replies: 22
- Views: 8612
Re: Gunslinger Stratos Reloaded PC (noesis model import)
The Gunslinger Stratos 3 animation seems to be havok hka as well as Reloded, file extension is *.hmo. And since the compression format is the same, it cannot be output. However, we can preview it by loading it into Havok Content Tools. It's easy to manually trace the animation with that as a referen...
- Tue Jul 27, 2021 12:31 am
- Forum: 3D/2D models
- Topic: Tales of Crestoria Tools
- Replies: 78
- Views: 36594
Re: Tales of Crestoria Tools
Does anyone have successfully get the animations working through the ToCviewer, noesis plugin or blender addon? Not supported. This game is a so simple game, the quality of the model is good, but the quality of the animation is not good. Would you like to use TALES OF THE RAYS or anime from other g...
- Thu Jul 22, 2021 2:24 am
- Forum: 3D/2D models
- Topic: Fate Grand Order Arcade
- Replies: 296
- Views: 85870
Re: Fate Grand Order Arcade
The gzip magic of this game file seems to be
1F 8B 08 08 00 00 00 00 00,
but there seems to be another delimiter because the number of files don't match the header map.
1F 8B 08 08 00 00 00 00 00,
but there seems to be another delimiter because the number of files don't match the header map.
- Wed Jul 21, 2021 11:47 pm
- Forum: 3D/2D models
- Topic: Fate Grand Order Arcade
- Replies: 296
- Views: 85870
Re: Fate Grand Order Arcade
Plain text and aligned data, probably the file is uncompressed, just combine together.
And the header and A3DA looks like the file format used by SEGA games such as Project Diva.
The person who owns the file needs to make sure that those plugins are available.
And the header and A3DA looks like the file format used by SEGA games such as Project Diva.
The person who owns the file needs to make sure that those plugins are available.
- Sun Jul 18, 2021 3:38 am
- Forum: 3D/2D models
- Topic: Gunslinger Stratos Reloaded PC (noesis model import)
- Replies: 22
- Views: 8612
Re: Gunslinger Stratos Reloaded PC (noesis model import)
looks like a zlib(78 DA) files. Also, BILZ (42494C5A) is look familiar. Isn't the file compressed? I'm sure someone had already written the decompression script. As an aside, this game uses havok for animation. I saw hka before, but it uses a rare compression("PREDICTIVE_COMPRESSED") and t...
- Fri Jul 16, 2021 9:54 am
- Forum: 3D/2D models
- Topic: To LOVE-Ru Darkness: Gravure Chances .bum noesis script
- Replies: 21
- Views: 14760
Re: To LOVE-Ru Darkness: Gravure Chances .bum noesis script
Does anyone know about three.js? I've modified the xele code to be able to extract bone structures and json-style animation clips. These are converted in three.js to THREE.SkinnedMesh and THREE.AnimationClip respectively. I'm finally trying to combine and output these using THREE.GLTFExporter but it...
- Sat Jul 10, 2021 9:56 am
- Forum: 3D/2D models
- Topic: Revil (RE Engine, MT Framework) 3ds max plugin
- Replies: 38
- Views: 15732
Re: Revil (RE Engine, MT Framework) 3ds max plugin
I think they use of blowfish encryption.
Are they the PC version? I used the Demo version of the Switch version.
Are they the PC version? I used the Demo version of the Switch version.
- Sat Jul 10, 2021 3:39 am
- Forum: 3D/2D models
- Topic: Revil (RE Engine, MT Framework) 3ds max plugin
- Replies: 38
- Views: 15732
Re: Revil (RE Engine, MT Framework) 3ds max plugin
use -a -1.09williamsad wrote: ↑Fri Jul 09, 2021 9:15 pm What offzip command did you use?
I am not getting anything beyond dat files in my attempts.
I tried it with the demo version. It may be different in the product version.
If the file is not encrypted, we can infer the format of the file in the header.
