Search found 104 matches
- Mon Apr 08, 2019 5:25 pm
- Forum: Tutorials
- Topic: Mobile Game Asset Download
- Replies: 268
- Views: 111997
Re: Mobile Game Asset Download
https://play.google.com/store/apps/details?id=jp.colopl.drapro&hl=ja This is a monster hunter like game created by a Japanese mobile gaming company. The service will be terminated soon, but the file can not be downloaded because it is newbie registration is suspended. I tried to get the list, but du...
- Thu Mar 28, 2019 3:01 am
- Forum: 3D/2D models
- Topic: Valkyrie Profile 2: Silmeria Tool
- Replies: 21
- Views: 4889
Re: Valkyrie Profile 2: Silmeria Tool
Ok, ok! I got it. No need to be on the defensive for that :o. I mentioned early and I stick with it: Marvelous tool. And what are the next planes? Extract voice samples? I wouldn't mind for the legendary quote of Lezard at the begging of Meteor Swarm :ninja: Audio files are encrypted. And I know th...
- Wed Mar 27, 2019 5:21 am
- Forum: 3D/2D models
- Topic: Valkyrie Profile 2: Silmeria Tool
- Replies: 21
- Views: 4889
Re: Valkyrie Profile 2: Silmeria Tool
The view is just optimized, not reset. If optimization is not performed,
it will not be displayed properly on the screen and you will not be able to check the model.
I know the process. akderebur gave the best fix.
it will not be displayed properly on the screen and you will not be able to check the model.
I know the process. akderebur gave the best fix.
- Thu Mar 21, 2019 3:47 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92292
Re: Detroit Become Human tools
^just edit the config to the .idm file. thats all needed. This is how your config file should look like: C:\games\detroit\Bigfile_PS4.idm Anyways, I tried to extract a model, but has no eyes, at least the uw map is messed up. Any help?? I have only FBX Kara, but I have no UVs in my eyes. You may wa...
- Thu Mar 21, 2019 12:43 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92292
Re: Detroit Become Human tools
I also have knowledge of 3D models but I can not get files. After all, their friends or not. I have also posted some works on DeviantArt, and show the ability but it doesn't make sense. Contribute for them and the people of the forum, and if it is recognized, there will be opportunities. I've made s...
- Wed Mar 20, 2019 5:58 pm
- Forum: 3D/2D models
- Topic: Valkyrie Profile 2: Silmeria Tool
- Replies: 21
- Views: 4889
Re: Valkyrie Profile 2: Silmeria Tool
triAce-PS2.exe is a command line tool.
You should be able to use it by specifying the properly ripped iso. "triAce-PS2.exe VALKYRIEPROFILE2.ISO Newfolder"
You should be able to use it by specifying the properly ripped iso. "triAce-PS2.exe VALKYRIEPROFILE2.ISO Newfolder"
- Wed Mar 06, 2019 12:17 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92292
Re: Detroit Become Human tools
I'm very interested in the model of this work, so I'm happy if I'm get the file...
I have some knowledge of corrections and convert them(example XPS), so I might be able to help someone.
I have some knowledge of corrections and convert them(example XPS), so I might be able to help someone.
- Wed Feb 27, 2019 1:19 am
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 234
- Views: 70899
Re: Star Ocean Anamnesis Tools
I have not noticed SOA recently, but akderebur's wonderful tool does not yet support multi animation. we need to manually import it with the script created by dian333 until akderebur updates the tool. I mentioned earlier that we will use variable strings to save time of replacement. Since the import...
- Thu Feb 14, 2019 1:49 pm
- Forum: 3D/2D models
- Topic: Valkyrie Profile 2: Silmeria Tool
- Replies: 21
- Views: 4889
Re: Valkyrie Profile 2: Silmeria Tool
This will work perfectly for me and many Valkyrie Profile Fans!
Thank you for completing the difficult work!
----
I finished the conversion work of all the main characters.
All models work properly. No problem. Next I will try NPC's.
Thank you for completing the difficult work!
----
I finished the conversion work of all the main characters.
All models work properly. No problem. Next I will try NPC's.
- Sun Feb 03, 2019 12:20 am
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 234
- Views: 70899
Re: Star Ocean Anamnesis Tools
by the way, I know that the model in battle scenes has been diverted to Valkyrie Anatomia. I didn't get this. Does that mean VA uses the same models as VP2? This reminded me that I should release the Valkyrie Anatomia tool. It has been quite some time since I finished it, but too lazy to clean up a...
- Sat Feb 02, 2019 4:05 pm
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 234
- Views: 70899
Re: Star Ocean Anamnesis Tools
Despite much hope, the PS2 Valkyrie Profile 2 model has not yet been extracted. I am pretty sure there is a maxscript for SO3 on the forums, which also works with Valkyrie Profile 2 and Radiata Stories. I guess there was no skeleton support though. I was planning to make a tool for VP2 but I didn't...
- Sat Feb 02, 2019 12:04 pm
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 234
- Views: 70899
Re: Star Ocean Anamnesis Tools
The diffuse map will probably look dark. There are two diffuse map textures, and good results can be obtained by synthesizing them with an appropriate effect. not sure about hair. Everything is the odd primary color. I pull out the transparent alpha map from the channel and adjust the color tone by ...
- Sun Jan 20, 2019 1:39 pm
- Forum: 3D/2D models
- Topic: Unable to get an animation to work correctly (FFXIV Export)
- Replies: 17
- Views: 4921
Re: Unable to get an animation to work correctly (FFXIV Expo
finally your get good results, I'm glad hear that.
- Fri Jan 18, 2019 4:41 pm
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 234
- Views: 70899
Re: Star Ocean Anamnesis Tools
It would be best to create a Noesis plugin. I agree that the replacement procedure is troublesome. I do not have any knowledge of the script. However, they can be relaxed somewhat by using string variable. Let's try it later. Using dian333's research, I am planning to add animation support to the t...
- Fri Jan 18, 2019 12:53 am
- Forum: 3D/2D models
- Topic: Unable to get an animation to work correctly (FFXIV Export)
- Replies: 17
- Views: 4921
Re: Unable to get an animation to work correctly (FFXIV Expo
Thanks for the details. I will examine it based on these information. Perhaps by properly changing either scale before combining mesh and animation you should get the correct result. I'll report it when I can find the correct scale. ---- Edit. FFXIV TexTool is not suitable for finding files, I can n...
