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by einherjar007
Tue Feb 25, 2020 2:56 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 275
Views: 151249

Re: Star Ocean Anamnesis Tools

hmm, Actually, I don't even have a Root device.
I ran SOA on a non-root device and got the URL of the asset by packet capture.
by einherjar007
Tue Feb 25, 2020 2:53 am
Forum: 3D/2D models
Topic: Possible to merge models while preserving animations in Noesis (or other program)?
Replies: 2
Views: 1230

Re: Possible to merge models while preserving animations in Noesis (or other program)?

Weight transfer is required when transferring a mesh that does not fit in one rig to another rig. It can be done with 3D software, but it may not be easy. By the way, this uses Joshua's fmt_g1m isn't? He is very kind. There should have been an option in the plugin to combine(merge) the rigs. There i...
by einherjar007
Sat Feb 22, 2020 1:59 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 275
Views: 151249

Re: Star Ocean Anamnesis Tools

akderebur wrote: Sat Feb 22, 2020 1:42 pm
einherjar007 wrote: Sat Feb 22, 2020 12:59 pm 53 4C 5A 05 00 01 25 00 E0 04 08 00 30 3A 0C 00
That is normal than. 53 4C 5A 05 is SLZ5 which is not supported by SOADec. It will only work for SLZ7.
thanks reply! I didn't know because there was no knowledge about the file format.
thanks for the tips!
by einherjar007
Sat Feb 22, 2020 12:59 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 275
Views: 151249

Re: Star Ocean Anamnesis Tools

This time, I focused on some files that cannot be decrypted by SOADec. Some of them could be deployed when AES. I compared the files to see why they couldn't be decrypted with XOR. Many of them seem to require different XOR comparisons with other files. 53 4C 5A 05 00 01 25 00 E0 04 08 00 30 3A 0C 0...
by einherjar007
Fri Feb 21, 2020 8:08 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 275
Views: 151249

Re: Star Ocean Anamnesis Tools

Thanks for the great update! Check and test it tomorrow. It looks like ADLD encryption has returned from AES to XOR. In the case of AES, getting CRC32 allowed me to manually decompress some of the files that SOADec could not decompress. Now that back to XOR, I'll try to see if I can manually decompr...
by einherjar007
Tue Feb 18, 2020 6:17 pm
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 425
Views: 134586

Re: Cethleann - The Koei Swiss Army Knife

Thanks for a awesome tool. I asked a question because it was listed in the --game option. Is DOAXVV supported? Soon The games listed in --game are not per se the games supported, just added as a future-proofing thing incase they somehow already work but need a filelist. thanks reply. that's a mirac...
by einherjar007
Tue Feb 18, 2020 6:02 pm
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 425
Views: 134586

Re: Cethleann - The Koei Swiss Army Knife

Thanks for a awesome tool.

I asked a question because it was listed in the --game option. Is DOAXVV supported?
by einherjar007
Thu Dec 26, 2019 12:55 am
Forum: 3D/2D models
Topic: [Tutorial/3D Max only] Tutorial for extracting models from Dead Space 1-3
Replies: 1
Views: 1438

Re: [Tutorial/3D Max only] How to extract models from Dead Space 1-3

Very helpful. Thank you.

Dead Space has a lot of good Mocap animations and I'm glad if someone reverses it.
Especially the reload motion of this game is unique and wonderful.
by einherjar007
Tue Dec 10, 2019 6:35 am
Forum: 3D/2D models
Topic: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)
Replies: 16
Views: 4368

Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

If I don't misunderstood the "封神召唤师" as another game, the game of "启源女神" uses the same CTC header data0.mp3. They have more beautiful graphics and models. http://a.4399.cn/mobile/148377.html I don't know how to uncompress CTC header mp3 containers, so I don't know if * .sm, * .sk...
by einherjar007
Fri Nov 22, 2019 6:57 pm
Forum: 3D/2D models
Topic: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)
Replies: 16
Views: 4368

Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

The game's assets are compressed into an archive containing a CTC header called "data0.mp3", how did you unpack it?
There are games that unpack assets when the game runs, but this game doesn't seem to do that...
by einherjar007
Wed Oct 30, 2019 4:10 pm
Forum: 3D/2D models
Topic: Weird .NIF files, how to preview anims and export them with mesh?
Replies: 25
Views: 6653

Re: Weird .NIF files, how to preview anims and export them with mesh?

Converted Nif with some tricks. It may have been damaged because it referred to old information. I wish I could load it correctly, but I get the error message "couldn't find the animation's root node ()". might be can probably guess that it will be possible to load if you give proper route...
by einherjar007
Sun Oct 27, 2019 5:10 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 38737

Re: Havok 3ds max/Noesis importer/exporter plugins

hi, PredatorCZ. I found PREDICTIVE_COMPRESSED_ANIMATION files. I attached sample. if you can, please check it. thanks! *EDIT I added skelton files. game title: Gunslinger Stratos Reloaded I knew that "PREDICTIVE_COMPRESSED" existed as a format, but it was the first time I actually saw it. ...
by einherjar007
Thu Oct 24, 2019 5:36 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 295
Views: 97107

Re: Kingdom Hearts 3 (PS4)

I recently heard that UModel supports animation extraction. I hope someone will share the KH3 file.
Thanks!
by einherjar007
Wed Oct 23, 2019 5:02 am
Forum: 3D/2D models
Topic: [iOS] Monster Hunter Explore (2015) maxscript
Replies: 3
Views: 2346

Re: [iOS] Monster Hunter Explore (2015) maxscript

sorry necro post, but recent result. I was interested in this game and tried to load it. Since python script was no longer functioning due to the abolition of the old library, I was fixed and decompressed arcc. And script read mod. There was no problem with the mesh, but the weight was broken. Also,...