Search found 103 matches
- Tue May 05, 2020 11:53 am
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
Only minor technical progress. I have to build my own tools to assist reversing. No new models atm. But there is no need to publish models because they are easily exportable at this stage. Main focus is on extracting skeletons and skinning and finding ways to identify assets by names.
- Mon Apr 27, 2020 7:36 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
Samples where used to test and debug mesh reader code. Siege uses several compression methods so one has to account for all possible types of mesh packing. So I used samples to check if I broke something in code or missed some details. I'm actually yet to figure out how they encode skin weights. Rig...
- Sun Apr 26, 2020 11:07 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
I'm a bit overwhelmed with other stuff at the moment so I can't find time to work on asset reversing. Plus there isn't much interesting going on to post about. I scanned the whole repo to identify some of uids (took a week on 12 cores) and I'm writing some minimal hint framework to be able to highli...
- Tue Mar 31, 2020 11:33 am
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
I bombarded him through all available accounts. Eventually I managed to contact him through his now suspended DeviantArt acc. He's not that easy to get in touch with )
- Mon Mar 30, 2020 11:50 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
Noesis won't read these textures by themselves. They are a classic dx10 dds but with custom headers so noesis doesn't know where to read data about packing type and image size and mipmaps. IIRC, these data files have 0x58 bytes long header (might be longer if there is a string name encoded, also hea...
- Wed Mar 25, 2020 1:12 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
No, I never used it. Custard might know though, he seems to have used it before.
- Wed Mar 25, 2020 12:27 am
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
Yes, I meant the current version with updated forges. Well then it shows that I was wrong if it's not able to unpack em. Mine unpacks them fine but messes up some header info that I use to filter out file types. As for Y4S4 forges I backed up my own files before they got updated. And all those outbr...
- Wed Mar 11, 2020 2:46 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
Is it possible to extract operator models with their skeletons for simple posing? This is basically my goal for this project. I'm yet to extract skeletons. Zamarot was able to pinpoint where this data is stored, but he is not that interested in siege, so he handed me the hints on what to search. Ri...
- Tue Mar 10, 2020 5:13 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
Yes, you got 100Gb update because of extra textures. My friend had just reported that it's 63Gb for him. They have essentially reuploaded all forges. Be aware that Denutto's tool in theory should be able to unpack new forges (mine does, it only messes up some indexing meta), but my scripts won't be ...
- Tue Mar 10, 2020 10:01 am
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
These metas where sampled from TTS files. It's not just those that are unknown. It's ALL metas are packed like that in TTS. I just randomly sampled about a 100 of them from different files to get some diversity in data. Those need to get piped through different decompressors in order to try to iden...
- Tue Mar 10, 2020 9:40 am
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
The lack of groin seems to be intentional, not a parser error. Maybe that's why he's so angry )) New script supports exporting separate islands, you can add islands=%island number% to mesh.build_meshdata, it will only build the specified island (smasher has 5 of them). If you build only the first is...
- Mon Mar 09, 2020 6:39 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
I know that's apex ) I used him to test for a bug and I added him after I edited the original message. If you use latest scripts, your imports must also contain multiple isnands per char and smooth normals. Glow is most likely stored in textures, not vertex color. Judging by Apex' fingers those are ...
- Sun Mar 08, 2020 6:47 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
Updated site-packages and .blend scene. In theory it should import more stuff correctly. But right now I only tested it on a Smasher (1830.mesh). Imports all islands for given lod, assigns materials slots per island, assigns uv. Any unknown data is mapped onto vertex colors. Right now there are 4 or...
- Sun Mar 08, 2020 10:17 am
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
Tts has the updated storage format. Current official build (that has wamai an kali introduced) still has the old format that I reverse. So yes, you can grab a copy of it. My parser should be easily adjusted for new forges except for metadada. I still don't know how they pack it but I can simply skip...
- Sat Mar 07, 2020 12:10 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
My tool expects a raw uncompressed file data from forge. These files always have a container wrapper around them that has their magic, size and optional string and then uid. The failing code from Common parses that data. Now there are the following options: 1) denutto's unpacker unpacks data and rip...
