The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 106 matches
- Fri Sep 04, 2020 5:10 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
Oh, btw, if gou intend to debug the game, make sure you do it in offline mode. If you dont' have a spare acc ) I'd occasionally even shut down the internet to avoid any fuckups. Also, unpacked exe is protected heavily with vm. And doesnlt seem to have string. Those are packed partially in ui files a...
- Fri Sep 04, 2020 5:02 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
I'll try to answer latest questions raised here. Do debug the game with x64dbg one needs to start the game, wait for virtualization to unpack, kill BE process (there is a bat that does that, seen in on unknowncheats if my memory serves me) then attach to running process. It did work in 2018, did fai...
- Mon May 11, 2020 12:07 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
Weeell, I can, you can't ) I did not publish any of these tools except for a mesh converter in my dropbox. And it expects unpacked forge data. I can unpack it, but I have to fix metadata encoding. I guess it's about time to write a small faq with project status to not answer same questions over and ...
- Tue May 05, 2020 11:53 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
Only minor technical progress. I have to build my own tools to assist reversing. No new models atm. But there is no need to publish models because they are easily exportable at this stage. Main focus is on extracting skeletons and skinning and finding ways to identify assets by names.
- Mon Apr 27, 2020 7:36 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
Samples where used to test and debug mesh reader code. Siege uses several compression methods so one has to account for all possible types of mesh packing. So I used samples to check if I broke something in code or missed some details. I'm actually yet to figure out how they encode skin weights. Rig...
- Sun Apr 26, 2020 11:07 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
I'm a bit overwhelmed with other stuff at the moment so I can't find time to work on asset reversing. Plus there isn't much interesting going on to post about. I scanned the whole repo to identify some of uids (took a week on 12 cores) and I'm writing some minimal hint framework to be able to highli...
- Tue Mar 31, 2020 11:33 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
I bombarded him through all available accounts. Eventually I managed to contact him through his now suspended DeviantArt acc. He's not that easy to get in touch with )
- Mon Mar 30, 2020 11:50 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
Noesis won't read these textures by themselves. They are a classic dx10 dds but with custom headers so noesis doesn't know where to read data about packing type and image size and mipmaps. IIRC, these data files have 0x58 bytes long header (might be longer if there is a string name encoded, also hea...
- Wed Mar 25, 2020 1:12 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
No, I never used it. Custard might know though, he seems to have used it before.
- Wed Mar 25, 2020 12:27 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
Yes, I meant the current version with updated forges. Well then it shows that I was wrong if it's not able to unpack em. Mine unpacks them fine but messes up some header info that I use to filter out file types. As for Y4S4 forges I backed up my own files before they got updated. And all those outbr...
- Wed Mar 11, 2020 2:46 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
Is it possible to extract operator models with their skeletons for simple posing? This is basically my goal for this project. I'm yet to extract skeletons. Zamarot was able to pinpoint where this data is stored, but he is not that interested in siege, so he handed me the hints on what to search. Ri...
- Tue Mar 10, 2020 5:13 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
Yes, you got 100Gb update because of extra textures. My friend had just reported that it's 63Gb for him. They have essentially reuploaded all forges. Be aware that Denutto's tool in theory should be able to unpack new forges (mine does, it only messes up some indexing meta), but my scripts won't be ...
- Tue Mar 10, 2020 10:01 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
These metas where sampled from TTS files. It's not just those that are unknown. It's ALL metas are packed like that in TTS. I just randomly sampled about a 100 of them from different files to get some diversity in data. Those need to get piped through different decompressors in order to try to iden...
- Tue Mar 10, 2020 9:40 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
The lack of groin seems to be intentional, not a parser error. Maybe that's why he's so angry )) New script supports exporting separate islands, you can add islands=%island number% to mesh.build_meshdata, it will only build the specified island (smasher has 5 of them). If you build only the first is...
- Mon Mar 09, 2020 6:39 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
I know that's apex ) I used him to test for a bug and I added him after I edited the original message. If you use latest scripts, your imports must also contain multiple isnands per char and smooth normals. Glow is most likely stored in textures, not vertex color. Judging by Apex' fingers those are ...
