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- Wed Mar 03, 2021 6:40 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
darthme yes, I'll be glad if you help me setting up a github repo. I have some experience with git itself, but never tried to publish any repos. You can ping me in discord (Ulibos#3846) so we can make it in realtime. yyred123 no, not yet. I'm reversing the file in an inefficent way. To do it well I...
- Tue Feb 23, 2021 12:25 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
If someone has time and enthusiasm for it, he\she could grab R6S test server client and try ripping something from it using same scripts. If it works then chances are they are going to rewrite textures later this year. If scripts fail, that means reversing is to be done from scratch on those types o...
- Sun Feb 21, 2021 11:37 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
An important announcement! In recent reveal trailer Ubi mentions they are reworking textures storage to a more efficent one. I'm pretty sure it's going to break my scripts. So BACKUP an existing forges archive to be able to rip at least Y5S4 models. I honestly don't know when I'm going to be able to...
- Sun Jan 31, 2021 11:57 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
Each buildTable (asset) file has shaders stored in it. Like, plain hlsl text. I could make script dump those so we don't have to guess how they work.
- Thu Jan 28, 2021 4:23 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
buildDDS fails to find it's executables for texture conversion. Make sure you've downloaded those (links in README.md) and set their path in r6s/settings.py
- Mon Jan 25, 2021 5:58 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
ravenov welp, https://www.youtube.com/watch?v=dvUvC_5dnZ4 for now. I'm trying to dig up stuff to completely deserialize buildTables (assets). I don't know when I'm going to fix those normals. I'm pretty sure anyone could poke some more experienced rippers to take a look at how my algo unpacks them,...
- Wed Jan 20, 2021 3:50 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
Better go with new posts so I don't have to crawl across the whole thread. Just try to dump those in batches and not 1-by-1.
- Wed Jan 20, 2021 12:49 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
gap55 I'm pretty sure you downloaded ultra textures pack and didn't force the cache to generate again ) This cache is built by scanning all forges and getting basic data about files from them. You generated it before downloading ultra textures so script doesn't have any info about new files. Rebuil...
- Tue Jan 19, 2021 7:50 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
floxray my normals reconstruction is a guestimate. I'm not sure whether it's correct, suffice to say it more or less works on stuff. My import script does the following: 1. build triangles. 2. make them smooth shaded 3. apply custom normals It does not merge vertices. It's a bad idea because game e...
- Sat Jan 16, 2021 8:20 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
JakeMiles there is no complete shader for eyes. I could actually try to dump shaders code and reverse from there. Will give it a try later. But most importantly, I want to point out that you should no use 63295959345.png in your eye shader (the one that looks like a black-reddish-white radial gradi...
- Sat Jan 16, 2021 11:09 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
There is no way rn to easily locate specific assets. You either have to wait till people find those uids or search for them yourself.
- Thu Jan 14, 2021 8:41 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
I'll start from texture mapping. 1. Diffuse. That one is obvious. 2. normal This normal contains only x and y values for normal. I suppose they drip z value to save space. My example shader restores it back, use it. 3. Masks. Those look like material masks. Basically control sgader mixing. 4. Pbr Th...
- Thu Jan 14, 2021 4:00 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
Test server is basically what the name says. It's a WIP snapshot that is used to test new features before release. It has newest assets if those are intended. You can dig it but while we don't have any means of identifying assets it won't be of much use unless you're ready to check all 100gb worth o...
- Wed Jan 13, 2021 4:08 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
Skeleton is stored inside an asset file (turns out it's actually called a BuildTable). The folder you have created by dump_asset has it's name as a long number. That's actually an asset's UID. You can dump it using that uid (you'll have to write your script, I did not include one for that). I'm stil...
- Wed Jan 13, 2021 3:17 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129172
Re: Rainbow Six: Siege Models Thread
Try not to check for that specific magic, but rather collect all possible magics. Create a set() and add to it all magics you find. Pdeudocode: magics = set() with r6s.forge.parse(your_forge) as f: magics = magics | set(x.file_type for x in f.names) print(magics) Chances are they have another contai...
