Search found 103 matches
- Thu Jul 08, 2021 6:44 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
Which preview? Windows preview? If sow than it's most likely because of black alpha channel (it is used for things other than transparency in game because heads are not transparent). RGB channels still contain data you expect.
- Thu Jul 08, 2021 10:35 am
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
I know its been months (sorry), lemme know If there is aldready one, but I made a github repository. If anyone has found any bugs or wants to improve the code that was originally on dropbox please Pull Requst https://github.com/darthnithin/R6-Unpacker Lol, I just made my own repo a month ago ))). I...
- Wed Jun 30, 2021 11:59 am
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
settings.EXPORT is a remnant of my initial research. It was used to initially dump raw data while I was reversing forges. It is not used in dump scripts. Scripts dump stuff next to themselves to keep it more or less in one place. You can't unpack forges that are pre Breakout event because this is ro...
- Sun May 30, 2021 1:14 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
Texture scale and rotation are nested inside asset file. I honestly doubt I'm ever going to reverse those because there is no fixed-size structure to it with branching node trees. It's too tedious to reverse manually, best way is to attach to game process, halt it mid forge read, detect code that is...
- Sat May 29, 2021 1:28 am
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
Mix RGB should not alter textures in any particular way. However, there are things to account for, for example, many render passes get treated as if they are a beauty channel that needs color management. So blender might apply filmic profile to normal map, basically squishing it's vectors and possib...
- Thu May 27, 2021 12:47 am
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
I'm pretty sure it's the Y (green) that needs to be flipped when converting between opengl and dx also blue is completely lost so you either need to recalculate it, flip it or fill it with white/1 Your assumption about Y axis is correct. DX has it's upper left corner as zero, while GL has it's lowe...
- Fri Apr 23, 2021 2:28 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
- Fri Apr 23, 2021 1:21 am
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
Damn, looks like I really have to fix some of those, too many people are stumbling on same issues way too often...
- Wed Mar 24, 2021 1:09 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
Sorry, that's my monkey patching that I forgot to remove. I used it to skip data redumping while I was debugging shader dump. Just cut those returns out and function should proceed as intended. I probably should fix it in my "release" archive too. As on UID list, I think it's worth integrating it in...
- Thu Mar 18, 2021 2:49 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
Right now there are only character UIDs published here. So you'll have to dig those yourself. But you can share them when you find em )
- Mon Mar 15, 2021 12:00 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
Custard , unless someone provides an info on how game normals are packed in general (or, better yet, for Anvil Next in particular) I see now way of fixing it. All I can do right now is guesstimate which isn't very efficent. About that shadow bug - what you see is also known as a shadow terminator i...
- Thu Mar 04, 2021 12:44 am
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
Custard , I've updated the archive. dump_assets.py now also creates a 'shaders' folder and dumps shaders there. Each shader entry has vertex shader, fragment shader and a linkage table. I dump shaders code in separate txt files and I aslo dump linkage table as a raw data. I don't want to waste time...
- Wed Mar 03, 2021 6:40 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
darthme yes, I'll be glad if you help me setting up a github repo. I have some experience with git itself, but never tried to publish any repos. You can ping me in discord (Ulibos#3846) so we can make it in realtime. yyred123 no, not yet. I'm reversing the file in an inefficent way. To do it well I...
- Tue Feb 23, 2021 12:25 am
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
If someone has time and enthusiasm for it, he\she could grab R6S test server client and try ripping something from it using same scripts. If it works then chances are they are going to rewrite textures later this year. If scripts fail, that means reversing is to be done from scratch on those types o...
- Sun Feb 21, 2021 11:37 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56030
Re: Rainbow Six: Siege Models Thread
An important announcement! In recent reveal trailer Ubi mentions they are reworking textures storage to a more efficent one. I'm pretty sure it's going to break my scripts. So BACKUP an existing forges archive to be able to rip at least Y5S4 models. I honestly don't know when I'm going to be able to...
