How can i do that?
Search found 27 matches
- Tue Jul 10, 2018 4:08 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 284
- Views: 99809
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
I want to import files and repack archive
How can i do that?
How can i do that?
- Tue Jul 10, 2018 4:01 am
- Forum: Game Localization
- Topic: Nier Automata Localization
- Replies: 2
- Views: 1974
Re: Nier Automata Localization
and what about Font? need to add new characters
- Wed May 02, 2018 3:53 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 284
- Views: 99809
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
guys...
how about import local.bin to bigfile?
how about import local.bin to bigfile?
- Sun Apr 15, 2018 11:05 am
- Forum: Game Localization
- Topic: Far Cry 5
- Replies: 2
- Views: 1381
Re: Far Cry 5
Use GHOST DEAD localization tool, can support on watch dogs 2 & Farcry 5InKviZ wrote:And you have unpacked and packer of game archives????
any body can share this tool?
- Mon Mar 26, 2018 12:27 pm
- Forum: Game Archive
- Topic: Ultimate Spider-Man (PC) .WBK
- Replies: 9
- Views: 4367
Re: Ultimate Spider-Man (PC) .WBK
any hope in edit voice?Puterboy1 wrote:I was hoping that if you are successful, these sounds could be submitted to The Sounds Resource.
- Sun Mar 11, 2018 6:59 am
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 618
- Views: 202135
Re: Telltale and Gametap - extract to translate
Which version of ttg tools do you use to edit Minecraft Story Mode's FONT files? It either show an error upon opening the file in font editor there or it export bitmap with non-transparent background. Try this Version Link: http://www.mediafire.com/file/4aa7e8gi84f2kub/ttg_tool+original+compelet+ed...
- Tue Jan 02, 2018 4:42 am
- Forum: Game Archive
- Topic: Android .obb files (repack problem)
- Replies: 2
- Views: 1326
Re: Android .obb files (repack problem)
dont know how to repack but il tell you what i did when i downloaded the apk right click on it go to properties and change what opens the apk browse though your pc and find winzip or winrar and change it then back out then it will open in what you changed it to if you know what i mean lol should be...
- Mon Jan 01, 2018 4:11 pm
- Forum: Game Archive
- Topic: Android .obb files (repack problem)
- Replies: 2
- Views: 1326
Android .obb files (repack problem)
I want to know how to repack obb for android games files? I mean those bobs Wichita them we can open it with zip or winrar it's possible to extract with zip tools but we can't use repacked bobs in game... because game will close or game will show a black screen any body know how repack obb files wit...
- Thu Dec 28, 2017 1:08 pm
- Forum: Game Archive
- Topic: UnrealEd in Splinter Cell Double Agent SP Demo
- Replies: 6
- Views: 1525
Re: UnrealEd in Splinter Cell Double Agent SP Demo
[quote="lionheartuk" Double agent was created with Unreal Engine 2.5, its not debatable, its a fact. They've customised the output format it seems, but the game was 100% created using UE2.5 Far Cry 3 was also not made using Dunia engine, thats Far Cry 2, 1 was CriEngine, 3 is something else they hav...
- Thu Dec 28, 2017 5:06 am
- Forum: Game Archive
- Topic: UnrealEd in Splinter Cell Double Agent SP Demo
- Replies: 6
- Views: 1525
Re: UnrealEd in Splinter Cell Double Agent SP Demo
splinter cell games not created with unreal engine... ubisoft just change format and method of their games to a fake methot... like Farcry 3 and they saying Farcry developed with DUNIA ENGINE... but it's a lie from ubisoft... so, nobody fault I got dunia engine but that's not was like farcry3 even a...
- Wed Dec 27, 2017 5:04 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257302
Re: ARchive_neXt
hey guys! all of you! i'm so sorry but all of this try (for everything about forge) is bullshit! (im so so so so so sorry about that, but thats true) i created a tool for Price of Persia 2008 and the forgoten sands and i edited texture, font & glyph, text of subtitles and menus just that... and you ...
- Sun Dec 24, 2017 8:08 pm
- Forum: Game Localization
- Topic: The Evil Winthin 2
- Replies: 17
- Views: 6025
Re: The Evil Winthin 2
Hi! I've unpacked the game's language files with this script: http://aluigi.altervista.org/bms/the_evil_within_2.bms (quick bms) I've the autoi script to the lanb file I want to translate the game, but I can not repack the file :( Can someone help you in it? wath?! edit text files? can you give me ...
- Sat Oct 21, 2017 4:19 am
- Forum: Code Talk
- Topic: HEX INJECTOR
- Replies: 1
- Views: 1222
HEX INJECTOR
guys, i need to inject some byte's to a big file with a hex address
need a tool or patch. who can help me?
need a tool or patch. who can help me?
- Sat Oct 21, 2017 4:15 am
- Forum: Game Localization
- Topic: Tomb Rider 9 (2013) locals.bin
- Replies: 5
- Views: 3894
Tomb Rider 9 (2013) locals.bin
huy
i need to edit this locals.bin from Tomb Rider 2013. how can i unpack and repack?
i need to edit this locals.bin from Tomb Rider 2013. how can i unpack and repack?
- Thu Oct 19, 2017 7:39 am
- Forum: Game Localization
- Topic: Resident Evil 4 .fnt (font texture)
- Replies: 3
- Views: 2677
Resident Evil 4 .fnt (font texture)
hello to everyone in this forum.
i need your help to convert and reimport this common_p.fnt to a image file for edit and reimport for back to the game(use on game... like a mod)
i posted a sample file here:
i need your help to convert and reimport this common_p.fnt to a image file for edit and reimport for back to the game(use on game... like a mod)
i posted a sample file here:
