I'm not having much luck with this one...
I suppose the compression or compiling decryption is not known...
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Search found 16 matches
- Wed Mar 15, 2023 7:31 pm
- Forum: Game Archive
- Topic: Strike Suit Zero DC - decompile level file
- Replies: 1
- Views: 133
- Fri Mar 10, 2023 7:42 pm
- Forum: Game Archive
- Topic: Strike Suit Zero DC - decompile level file
- Replies: 1
- Views: 133
Strike Suit Zero DC - decompile level file
Hi guys.
I succeeded in extracting and decompiling about everything in this game... except for the level files.
I've attached an example. If anyone knows how, please tell me.
Many thanks!!!

I succeeded in extracting and decompiling about everything in this game... except for the level files.
I've attached an example. If anyone knows how, please tell me.
Many thanks!!!
- Wed Mar 01, 2023 3:53 pm
- Forum: Game Archive
- Topic: Darkstar One .aim .screen .anim files (editing, decompiling or extracting)
- Replies: 0
- Views: 120
Darkstar One .aim .screen .anim files (editing, decompiling or extracting)
Darkstar One from German game studio Ascaron contains some file that are mysterious... In an folder called "scripts" it has .anim files with names that suggest they are actually images, not scripts or animations... In that same folder there are .screen files that i likewise suspect to be i...
- Sun Jan 01, 2023 4:27 pm
- Forum: Compressed files and methods
- Topic: [Born Ready] Strike Suite Zero / Strike Suit Infinity - RPMC compressed files
- Replies: 6
- Views: 1588
Re: [Born Ready] Strike Suite Zero / Strike Suit Infinity - RPMC compressed files
For anyone interested: utilties by Edness (discord)
https://github.com/EdnessP/scripts/tree ... trike-suit
https://github.com/EdnessP/scripts/tree ... trike-suit
- Sun Jan 01, 2023 12:08 pm
- Forum: Compressed files and methods
- Topic: [Born Ready] Strike Suite Zero / Strike Suit Infinity - RPMC compressed files
- Replies: 6
- Views: 1588
Re: [Born Ready] Strike Suit Zero/Infinity RPMC compressed files
The log file is too big to upload here...
- Sun Jan 01, 2023 12:08 pm
- Forum: Compressed files and methods
- Topic: [Born Ready] Strike Suite Zero / Strike Suit Infinity - RPMC compressed files
- Replies: 6
- Views: 1588
Re: [Born Ready] Strike Suit Zero/Infinity RPMC compressed files
The only files that have no tool yet to be decompressed are the level files (lvl) and the two language files (log and lng)...
- Sun Jan 01, 2023 11:03 am
- Forum: Compressed files and methods
- Topic: [Born Ready] Strike Suite Zero / Strike Suit Infinity - RPMC compressed files
- Replies: 6
- Views: 1588
Re: [Born Ready] Strike Suit Zero/Infinity RPMC compressed files
It was not a matter of compiled but compressed files.
The Strike Suit Zero lua files can be decompressed with this QuickBMS script.
For the newer Strike Suit Infinity game a working script still has to be made...
The Strike Suit Zero lua files can be decompressed with this QuickBMS script.
For the newer Strike Suit Infinity game a working script still has to be made...
- Fri Dec 30, 2022 9:59 am
- Forum: Compressed files and methods
- Topic: [Born Ready] Strike Suite Zero / Strike Suit Infinity - RPMC compressed files
- Replies: 6
- Views: 1588
Re: [Born Ready] Strike Suit Zero/Infinity RPMC compressed files
I may be mistaken about the lua files being compressed... They might simply be compiled. I'll open another thread for that in the apropiate section.
- Thu Dec 29, 2022 10:50 pm
- Forum: Compressed files and methods
- Topic: [Born Ready] Strike Suite Zero / Strike Suit Infinity - RPMC compressed files
- Replies: 6
- Views: 1588
Re: [Born Ready] Strike Suit Zero/Infinity RPMC compressed files
Could anyone update this tool for the newer compression of SSZ and SSI?
I've attached a lua file from each game...
I've attached a lua file from each game...
- Sun Feb 07, 2021 3:00 am
- Forum: Code Talk
- Topic: Beyond Space Remastered - Blender I/O plugin
- Replies: 0
- Views: 3499
Beyond Space Remastered - Blender I/O plugin
I'm making a Star Wars TC mod for Beyond Space, in the vein of Rogue Squadron. I'm looking for a coder who can write a plugin for Blender to import and export the ship models, so that I can replace them with Star Wars ships. I received a cpp file from the game devs and they said that with that someo...
- Thu Aug 31, 2017 11:10 am
- Forum: Audio file formats
- Topic: Kung Fu Strike audio modding
- Replies: 6
- Views: 2233
Re: Kung Fu Strike audio modding
Apparently "Kung Fu Strike" isn't a very popular game (for modding, at least)...

- Sat Aug 26, 2017 10:48 am
- Forum: Audio file formats
- Topic: Kung Fu Strike audio modding
- Replies: 6
- Views: 2233
Re: Kung Fu Strike audio modding
And here is the batch command file to reíntroduce the modded audio. Maybe there's something wrong here, and not in the scripts...
- Sat Aug 26, 2017 10:41 am
- Forum: Audio file formats
- Topic: Kung Fu Strike audio modding
- Replies: 6
- Views: 2233
Re: Kung Fu Strike audio modding
Here are the scripts that didn't work, in case they are of use...
(see attachment)
(see attachment)
- Fri Aug 25, 2017 11:47 am
- Forum: Audio file formats
- Topic: Kung Fu Strike audio modding
- Replies: 6
- Views: 2233
Re: Kung Fu Strike audio modding
If anyone here would be willing to share (or make) a QuickBMS script for the xwb files from the Kung Fu Strike game, I would be immensely grateful...
I've uploaded some sample xwb files here: https://www.mediafire.com/file/1nhnjsvid1u350v/xwbs.7z
Here's hoping...
I've uploaded some sample xwb files here: https://www.mediafire.com/file/1nhnjsvid1u350v/xwbs.7z
Here's hoping...
- Thu Aug 24, 2017 9:02 am
- Forum: Audio file formats
- Topic: Kung Fu Strike audio modding
- Replies: 6
- Views: 2233
Re: Kung Fu Strike audio modding
I was able to extract the sound files with xactxtract.exe, modified the wav files to my liking, but now I have to re-introduce them into the xwb file... I tried a few QuickBMS scripts I found for xwb files from other games but none worked... :( I'll keep searching the Internet and if I find somethin...
