Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 15 matches
- Tue Dec 25, 2018 5:32 pm
- Forum: Game Archive
- Topic: Kamen Rider: Climax Scramble Zi-O .ab
- Replies: 9
- Views: 2987
Re: Kamen Rider: Climax Scramble Zi-O .ab
Okay. So apparently, I can "return" the pose of the model back to its initial T-pose By using Blender, then select the armature, then in Pose Mode, press Alt+G, then Alt+R, and finally Alt+S Then export again as .fbx. Except there is this one model that I can't load into Blender because it...
- Wed Dec 19, 2018 3:11 am
- Forum: Game Archive
- Topic: Kamen Rider: Climax Scramble Zi-O .ab
- Replies: 9
- Views: 2987
Re: Kamen Rider: Climax Scramble Zi-O .ab
I see. That's because this static frame needs to show only the desired part. You can replace all these lines P: "Lcl Scaling", "Lcl Scaling", "", "A",0,0,0 in the fbx file with P: "Lcl Scaling", "Lcl Scaling", "", "A",1...
- Sun Dec 16, 2018 1:17 pm
- Forum: Game Archive
- Topic: Kamen Rider: Climax Scramble Zi-O .ab
- Replies: 9
- Views: 2987
Re: Kamen Rider: Climax Scramble Zi-O .ab
which resulting in some parts disappearing. Like what? The model has two wrist parts for each hand, the "closed fist" and "open palm". If I export the model from.ab file to .fbx as it is, the "open palm" hand part will disappear because it is scaled to 0 in its initial...
- Fri Dec 14, 2018 10:46 pm
- Forum: Game Archive
- Topic: Kamen Rider: Climax Scramble Zi-O .ab
- Replies: 9
- Views: 2987
Re: Kamen Rider: Climax Scramble Zi-O .ab
I used UnityStudio v0.9.0 https://github.com/Perfare/AssetStudio/releases/tag/v0.9.0 And yeah, while the initial model is in T-pose and can be extracted as .obj, I haven't be able to export the models into .fbx with T-pose. The exported .fbx will have the model pre-posed not in T-pose, which resulti...
- Thu Dec 13, 2018 11:15 pm
- Forum: Game Archive
- Topic: Kamen Rider: Climax Scramble Zi-O .ab
- Replies: 9
- Views: 2987
Re: Kamen Rider: Climax Scramble Zi-O .ab
Can you help me specifically with this file?
https://drive.google.com/open?id=10fD5L ... b4TlD0a5vY
This is one of the files containing models that isn't in T-pose initially.
Also, how do I select "No Animation"?
I apologize for not familiar with 3ds Max interface
https://drive.google.com/open?id=10fD5L ... b4TlD0a5vY
This is one of the files containing models that isn't in T-pose initially.
Also, how do I select "No Animation"?
I apologize for not familiar with 3ds Max interface
- Tue Dec 11, 2018 10:37 pm
- Forum: Game Archive
- Topic: Kamen Rider: Climax Scramble Zi-O .ab
- Replies: 9
- Views: 2987
Kamen Rider: Climax Scramble Zi-O .ab
Hello. I'd like to get some models from this game. I tried to open the .ab file using UnityStudio and was able to open the .ab file. The problem is, some of the exported .fbx file are lacking T-Pose, like example below. How do I fix it? Is there any way to get the model in T-pose with UnityStudio? T...
- Sat Dec 08, 2018 3:00 am
- Forum: 3D/2D models
- Topic: a
- Replies: 1
- Views: 2032
Re: 3d Model Kamen Rider Climax Scramble Zi-O nintendo switc
I tried opening the .ab files with UnityStudio. The result is a mask and a belt.
By the way, may I ask you, how to extract the models?
By the way, may I ask you, how to extract the models?
- Fri May 11, 2018 5:06 pm
- Forum: 3D/2D models
- Topic: Request Script from Kamen Rider City Wars
- Replies: 29
- Views: 10665
Re: Request Script from Kamen Rider City Wars
Is there any way to convert the .prefab files to .fbx? With the armatures, if possible? fbx is the minor problem - import the above created obj into blender 2.75 or newer then export to fbx (you'll need the plugin io_scene_fbx from Campbell Barton and others for example; not sure whether it's conta...
- Thu May 03, 2018 9:00 am
- Forum: 3D/2D models
- Topic: Request Script from Kamen Rider City Wars
- Replies: 29
- Views: 10665
Re: Request Script from Kamen Rider City Wars
Is there any way to convert the .prefab files to .fbx? With the armatures, if possible?
- Mon Feb 19, 2018 7:53 am
- Forum: Compressed files and methods
- Topic: Super Sentai Legend Wars "__data" and "__info" files
- Replies: 35
- Views: 20699
Re: Super Sentai Legend Wars "__data" and "__info" files
Turns out, I used an obsolete Unity Studio.
Now I'm using the latest version of Unity Studio, and finally I can extract the models.
Thank you very much!
Now I'm using the latest version of Unity Studio, and finally I can extract the models.
Thank you very much!
- Mon Feb 19, 2018 5:26 am
- Forum: Compressed files and methods
- Topic: Super Sentai Legend Wars "__data" and "__info" files
- Replies: 35
- Views: 20699
Re: Super Sentai Legend Wars "__data" and "__info" files
Which version of Unity Studio should I use?
I used the Unity Studio that you provided in this thread, and I cannot open the CAB-character with it. The Unity Studio will display "no children".
Edit: I also tried to open CAB-, but unity studio give this error message instead
I used the Unity Studio that you provided in this thread, and I cannot open the CAB-character with it. The Unity Studio will display "no children".
Edit: I also tried to open CAB-, but unity studio give this error message instead
- Sun Feb 18, 2018 2:57 pm
- Forum: Compressed files and methods
- Topic: Super Sentai Legend Wars "__data" and "__info" files
- Replies: 35
- Views: 20699
Re: Super Sentai Legend Wars "__data" and "__info" files
Hello. Sorry for bumping this thread. I tried to export files from _data files by following the tutorial, but after conversion, the Asset Bundle Extractor keep crashing when I open some of the large asset files (which I assume where the models are). Popup messages like "cannot read beyond the ...
- Fri Feb 16, 2018 5:03 pm
- Forum: Compressed files and methods
- Topic: Super Sentai Legend Wars "__data" and "__info" files
- Replies: 35
- Views: 20699
Re: Super Sentai Legend Wars "__data" and "__info" files
Hello. Sorry for bumping this thread. I tried to export files from _data files by following the tutorial, but after conversion, the Asset Bundle Extractor keep crashing when I open some of the large asset files (which I assume where the models are). Popup messages like "cannot read beyond the s...
- Wed Jan 03, 2018 3:31 pm
- Forum: 3D/2D models
- Topic: Fate Extella PC *.mdl format
- Replies: 43
- Views: 17242
Re: Fate Extella PC *.mdl format
Hello. Can anyone help on this?
I tried to export gae bolg effect, but the exported files isn't poseable even though it has armature.
There is "VXBF count > IXBF count, some data not processed" message when I opened the .mdl file in Noesis.
I tried to export gae bolg effect, but the exported files isn't poseable even though it has armature.
There is "VXBF count > IXBF count, some data not processed" message when I opened the .mdl file in Noesis.
- Mon Nov 06, 2017 9:58 am
- Forum: 3D/2D models
- Topic: Need help with Ultraman All-Star Chronicle
- Replies: 0
- Views: 697
Need help with Ultraman All-Star Chronicle
Hello. I tried to extract models from Ultraman All-Star Chronicle.
Right now, I'm using quickbms to extract ums_main.cpk in the game, but quickbms seems to produce mostly .dat and .vap files. Anyone can help?
Right now, I'm using quickbms to extract ums_main.cpk in the game, but quickbms seems to produce mostly .dat and .vap files. Anyone can help?
