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by Droolie
Wed Dec 21, 2011 8:32 pm
Forum: Game Archive
Topic: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
Replies: 41
Views: 9425

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

I have checked it but that's it. I handle the files sequentially because the format sux and I don't see a number which indicates what filename matches the entry (where is contained the offset). so if the names and the entries are not sequential I can do nothing. The names and the entries are sequen...
by Droolie
Wed Dec 21, 2011 12:39 am
Forum: Game Archive
Topic: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
Replies: 41
Views: 9425

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Works perfectly for the Xbox version now, thanks a lot! That's what I needed. :)
It doesn't work for PS3 though, as evin said.
by Droolie
Mon Dec 19, 2011 12:28 pm
Forum: Game Archive
Topic: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
Replies: 41
Views: 9425

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Thanks! That works great for extracting the files with the correct sizes, although there seems to be a problem with the filenames. They all take their names from the next file in the file list. For example, the file that's supposed to be named "Stealth_StreamC.wam" is named "Stealth_StreamZ.wam". Th...
by Droolie
Mon Dec 19, 2011 12:48 am
Forum: Game Archive
Topic: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
Replies: 41
Views: 9425

Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Hey everyone. I'm having trouble extracting the BF files from Beyond Good & Evil HD. The old BF extractors for all of the Jade Engine games don't seem to work on it anymore, so I guess a new one needs to be written for this. Don't worry though, it looks like it's similar to the previous ones so it w...
by Droolie
Sun Dec 11, 2011 11:30 am
Forum: Audio file formats
Topic: Mass Effect 3 [.AFC]
Replies: 22
Views: 4114

Re: Mass Effect 3 [.AFC]

I have better things to do than trolling you so no I'm not doing that. Here's an archive that includes some of my OGG files, converted with ww2ogg and then run through Revorb (I included both tools): http://www.box.com/s/do8r7d99ayojb4fohk9n If my OGG files don't work for you, try another player (VL...
by Droolie
Sat Dec 10, 2011 6:32 pm
Forum: Audio file formats
Topic: Mass Effect 3 [.AFC]
Replies: 22
Views: 4114

Re: Mass Effect 3 [.AFC]

I see what you did wrong. You forgot to extract "packed_codebooks.bin" from the ww2ogg zip file. You should redownload it and extract everything: http://hcs64.com/files/ww2ogg019.zip (man I wish other people would help me out on this forum as much as I'm helping you now) That doesn't make any diffe...
by Droolie
Sat Dec 10, 2011 4:20 pm
Forum: Audio file formats
Topic: Mass Effect 3 [.AFC]
Replies: 22
Views: 4114

Re: Mass Effect 3 [.AFC]

I see what you did wrong. You forgot to extract "packed_codebooks.bin" from the ww2ogg zip file.
You should redownload it and extract everything: http://hcs64.com/files/ww2ogg019.zip
(man I wish other people would help me out on this forum as much as I'm helping you now)
by Droolie
Sat Dec 10, 2011 12:26 pm
Forum: Audio file formats
Topic: Mass Effect 3 [.AFC]
Replies: 22
Views: 4114

Re: Mass Effect 3 [.AFC]

C00L12345 wrote:ww2ogg fails to output the correct audio.
Alright, if you could post a sample I would be able to figure out what I missed when explaining what you should do.
Or if you want me to upload all the audio in ogg format, I could just do that as well. :P
by Droolie
Fri Dec 09, 2011 7:17 pm
Forum: Audio file formats
Topic: Mass Effect 3 [.AFC]
Replies: 22
Views: 4114

Re: Mass Effect 3 [.AFC]

I followed what you say and I get: KRO001_AUDIOLOG_03_A_D_INT.AFC] Warning: For string found at: 0x00000000, total file end will go past the end of the file (00650000) Extracted [KRO001_AUDIOLOG_03_A_D_INT_00000000.wwise] begining at 0x00000000, for string found at: 0x00000000, with size 0x00650008...
by Droolie
Thu Dec 08, 2011 8:52 pm
Forum: Audio file formats
Topic: Mass Effect 3 [.AFC]
Replies: 22
Views: 4114

Re: Mass Effect 3 [.AFC]

I figured all that out, the problem is there is no button to extract ;/ This program is buggy now I can't even drag the file in itself. You'll have to go to the Advanced cutter, configure it as I said and then drag the files onto the screen. I honestly have no idea why you wouldn't be able to drag ...
by Droolie
Thu Dec 08, 2011 8:29 pm
Forum: Audio file formats
Topic: Mass Effect 3 [.AFC]
Replies: 22
Views: 4114

Re: Mass Effect 3 [.AFC]

It's because there are multiple audio files in an AFC file. Use VGMToolbox's cutter to look for RIFX headers and convert the output files with ww2ogg. That's what I did, at least (I have all the music from it). :) Is there a more specific steps. The look for RIFX headers doesn't really help much. I...
by Droolie
Thu Dec 08, 2011 7:49 pm
Forum: Audio file formats
Topic: Mass Effect 3 [.AFC]
Replies: 22
Views: 4114

Re: Mass Effect 3 [.AFC]

It's because there are multiple audio files in an AFC file. Use VGMToolbox's cutter to look for RIFX headers and convert the output files with ww2ogg. That's what I did, at least (I have all the music from it). :)
by Droolie
Wed Dec 07, 2011 1:53 am
Forum: Audio file formats
Topic: Afrika Audio file
Replies: 2
Views: 771

Re: Afrika Audio file

Bump for great justice. Did you ever find a solution for this? Because the new game Ni No Kuni also uses this.
(I posted some samples here: viewtopic.php?f=17&t=7799)
by Droolie
Sat Dec 03, 2011 1:21 am
Forum: Audio file formats
Topic: [PS3] Ni No Kuni - SGB/SGH
Replies: 4
Views: 2007

[PS3] Ni No Kuni - SGB/SGH

Hey there, I am ripping music from the new Japanese game Ni No Kuni (developed by Level-5 working with Studio Ghibli) and it uses SGB/SGH files. I know what they should be and that they should be playable in VGMStream, but they aren't - looks like they're a bit different. Here are some samples: http...
by Droolie
Fri Dec 02, 2011 10:49 pm
Forum: Game Archive
Topic: Rayman Origins IPK (Xbox 360)
Replies: 11
Views: 6056

Re: Rayman Origins IPK (Xbox 360)

Aluigi, thanks again for the script. There's something weird though: in all the versions (Wii/Xbox/PS3) there is one IPK file that isn't extracted correctly: bootsequence_[platform].ipk. Any idea how it can be fixed? Here's the one from the PS3 version: http://www.box.com/s/8e7h3l733lup49sex3lk EDIT...