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by Droolie
Thu Mar 22, 2012 12:39 pm
Forum: Code Talk
Topic: Getting hex code from files with QuickBMS?
Replies: 12
Views: 2748

Getting hex code from files with QuickBMS?

Hey there, I'm new to QuickBMS so please go easy on me. I'm writing a script to extract the Rayman 3 and Rayman Arena for GC audio files at the moment. This script will also extract Rayman 3 HD (that came out yesterday) and Rayman 3 for PS2's audio files if I make some small modifications. :) I have...
by Droolie
Thu Mar 01, 2012 8:04 pm
Forum: Game Archive
Topic: Rayman 3 & Rayman Arena HST (Gamecube)
Replies: 1
Views: 714

Re: Rayman 3 & Rayman Arena HST (Gamecube)

It's been a few months and I still can't figure it out so this topic definitely deserves a bump.
Please help? :)
EDIT -> Links are back up :)
by Droolie
Wed Feb 29, 2012 12:40 am
Forum: Game Archive
Topic: Rayman Origins IPK (Xbox 360)
Replies: 11
Views: 6056

Re: Rayman Origins IPK (Xbox 360)

CKD files aren't DDS files. There are WAV files packed as .CKD, There are misc. files like bubblemenu_squeleton.skl.ckd packed that way too. It's got to be an encryption. Any help? CKD files aren't encrypted. They just contain different types of files. png.ckd and dds.ckd files contain DDS files (h...
by Droolie
Tue Feb 28, 2012 1:16 pm
Forum: Game Archive
Topic: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
Replies: 41
Views: 9425

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

The Xbox 360 file is XMA, you can convert it using VGMToolbox. The PC one used Ubisoft native compression, it can be converted with towav. :)
by Droolie
Mon Feb 20, 2012 1:12 am
Forum: Compressed files and methods
Topic: [Xbox 360] Rayman Raving Rabbids (JADE Engine) *.bin
Replies: 0
Views: 550

[Xbox 360] Rayman Raving Rabbids (JADE Engine) *.bin

The contents of this post was deleted because of possible forum rules violation.
by Droolie
Tue Jan 31, 2012 6:26 pm
Forum: Audio file formats
Topic: (GC) Rayman 3 & Rayman Arena audio files
Replies: 2
Views: 1264

Re: (GC) Rayman 3 & Rayman Arena audio files

Another well-deserved bump. I managed to extract the smaller audio files located in the HXD files. They have RIFF headers with reversed endianness, but even knowing that, I have no idea how to play them (I'm not familiar with Gamecube formats). Could anyone help me identify the files and convert the...
by Droolie
Sat Jan 28, 2012 5:35 pm
Forum: Audio file formats
Topic: UbiSoft Audio Stream Decoder
Replies: 122
Views: 44460

Re: UbiSoft Audio Stream Decoder

Hi Zench.I made to extract gameplay sound of prince of persia 2008 inclusive puzzle gameplay music.Please tell me,is any chance for extract cutscene music and main menu music A fight of light and darkness? i scanned all files from the game but no results. I use DecUbiSndGui 0.66 I wondering old ver...
by Droolie
Tue Jan 24, 2012 11:26 pm
Forum: Game Archive
Topic: [SOLVED] Prince of Persia HD Trilogy (PS3) - *.BF
Replies: 7
Views: 1982

Re: Prince of Persia HD Trilogy (PS3) - *.BF [Gear BigFile]

The contents of this post was deleted because of possible forum rules violation.
by Droolie
Tue Jan 24, 2012 4:19 pm
Forum: Game Archive
Topic: [SOLVED] Prince of Persia HD Trilogy (PS3) - *.BF
Replies: 7
Views: 1982

[SOLVED] Prince of Persia HD Trilogy (PS3) - *.BF

Hey there, I was recently looking at the files from the Prince of Persia HD Trilogy for PS3. They all have normal BF files that are easily extractable with a program called Persian Rug made for the original PoP games, but unlike the original PoP games, they also have separate BF files for textures a...
by Droolie
Tue Jan 17, 2012 11:16 pm
Forum: Game Archive
Topic: [Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bin)
Replies: 5
Views: 1118

Re: [Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bi

Thanks for finding the code, I can see where you found it ;)
I have no idea how to continue though. Has anyone got an idea?
by Droolie
Tue Jan 17, 2012 10:53 am
Forum: Audio file formats
Topic: [PS3] Ni No Kuni - SGB/SGH
Replies: 4
Views: 2007

Re: [PS3] Ni No Kuni - SGB/SGH

Thank you so much! :D AC3 is indeed the correct format.
The loop data being lost isn't such a big problem to me, I'll try to determine the loop points myself. ^^
by Droolie
Mon Jan 16, 2012 4:00 pm
Forum: Game Archive
Topic: [Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bin)
Replies: 5
Views: 1118

Re: [Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bi

aluigi wrote:it's necessary to have the executable of the product for the Eurocom games
Alright, here it is: http://www.box.com/s/nl73zi00v3epnz0j8zul :)
by Droolie
Mon Jan 16, 2012 2:05 pm
Forum: Game Archive
Topic: [Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bin)
Replies: 5
Views: 1118

[Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bin)

Hey there. Eurocom is at it again. After Rio's archives , which used version 12 of their ill-famed Eurocom archives, Goldeneye 007: Reloaded conveniently uses version 13. Version 12's script doesn't work on it, of course. I hope to see this format cracked soon. :) Here's a cut from the archive conta...
by Droolie
Fri Dec 30, 2011 11:12 am
Forum: Audio file formats
Topic: [PS3] Ni No Kuni - SGB/SGH
Replies: 4
Views: 2007

Re: [PS3] Ni No Kuni - SGB/SGH

Did you get this fixed yet? I am currently working on extracting all assets from ni no kuni. Looks like you are extracting data from the wrong offsets... so my guess is your ripper is bad. That first line of the first file is not the start of an audio file. Look at offset 0x55A52F90 of hd01.adat. T...
by Droolie
Tue Dec 27, 2011 12:03 pm
Forum: Game Archive
Topic: Rayman 3 & Rayman Arena HST (Gamecube)
Replies: 1
Views: 714

Rayman 3 & Rayman Arena HST (Gamecube)

The contents of this post was deleted because of possible forum rules violation.