Search found 114 matches
- Sat Oct 05, 2013 11:05 am
- Forum: Game Archive
- Topic: Rayman Legends .IPK
- Replies: 11
- Views: 6080
Re: Rayman Legends .IPK
Would it be possible at all for you to expand on that at all, sorry if I sound stupid here, but I'm having trouble applying your findings to the old Rayman Origins BMS script. The old Origins BMS script was for the PS3 version. The script I posted in my previous post is for the PC version of Rayman...
- Fri Oct 04, 2013 10:31 am
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 66
- Views: 25079
Re: Researching of a .dat archive with a .mnf file.
Bumping this topic. About a month and a half has passed. I got stuck in the decompilation process. Has anybody made any progress? Here are my scripts so far. My code is a bit messy but then again, QuickBMS isn't that clean as a language. eso_mnf_with_id.bms : extracts all files listed in the MNF fil...
- Thu Oct 03, 2013 5:45 pm
- Forum: Game Archive
- Topic: Rayman Legends .IPK
- Replies: 11
- Views: 6080
Re: Rayman Legends .IPK
Hm...very cool! I managed to unpack the entirety of the PC Bundle file, but unfortunately as with Rayman Origins the blasted image files are corrupt, and the Origins converter doesn't seem to work with them. Oh it's quite easy to extract the images from the PC version of Legends. The CKD header is ...
- Tue Aug 20, 2013 1:51 pm
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 66
- Views: 25079
Re: Researching of a .dat archive with a .mnf file.
Yes, that will help a lot once we have found the complete list of filenames, but we still need to find that, right? By the way, these are the 15 unknown bytes after the MES2 header: unknown1 num_dat_archives EOF_offset dummy unknown2 FILENAME [02 00] [XX] 00 00 00 00 [XX XX XX XX] 00 03 [00 00 00] 0...
- Tue Aug 20, 2013 11:15 am
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 66
- Views: 25079
Re: Researching of a .dat archive with a .mnf file.
Exactly, but it might not be linked with the filenames. What if block 1 or 2 (or the extra data after block 3) contains that link and block 3 just contains sizes and offsets?
- Tue Aug 20, 2013 10:02 am
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 66
- Views: 25079
Re: Researching of a .dat archive with a .mnf file.
So does anyone know yet what's in the 21 unknown bytes at the beginning and the data after the 3rd zlib block of eso.mnf? Or what data the first two blocks contain? I'm pretty sure they'd have to at least keep references to the filetables there... And I'm sure you have this already by now, but for t...
- Mon Aug 19, 2013 12:06 pm
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 66
- Views: 25079
Re: Researching of a .dat archive with a .mnf file.
I've been looking into this as well and have come to the same results: can't find the filenames. I have been manually extracting the files though, and even though I have enough coding experience to write an unpacker myself, I don't have the time lately. I noticed Ekey and perhaps others wrote one, s...
- Thu Aug 15, 2013 1:39 pm
- Forum: Game Archive
- Topic: Rayman Legends .IPK
- Replies: 11
- Views: 6080
Re: Rayman Legends .IPK
Hey !!!!!, I'm Bar. Here's the adaptation of aluigi's Rayman Origins script I wrote yesterday so it works with Rayman Legends: # Rayman Legends (Xbox 360) # script for QuickBMS http://quickbms.aluigi.org endian big goto 0xc get BASE_OFF long goto 0x2c get FILES long for i = 0 < FILES get DUMMY1 long...
- Sun May 27, 2012 10:17 pm
- Forum: Game Archive
- Topic: [SOLVED] Prince of Persia HD Trilogy (PS3) - *.BF
- Replies: 7
- Views: 2617
Re: [SOLVED] Prince of Persia HD Trilogy (PS3) - *.BF
Sorry to bring this back to life, but I was wondering if anyone ever tried pulling the Two Thrones music. If so, is it CD-quality? All of the other releases are only 24kHz, so I was hoping... If no one's checked, can someone give me some assistance with checking for myself? Nope, I've checked and t...
- Thu May 17, 2012 12:55 pm
- Forum: Game Archive
- Topic: [SOLVED] Prince of Persia HD Trilogy (PS3) - *.BF
- Replies: 7
- Views: 2617
Re: Prince of Persia HD Trilogy (PS3) - *.BF [Gear BigFile]
For the record (unfortunately have to resurrect a dead thread to do it) I've figured this one out. It's nearly the same as aluigi's BMS script but with deflate compression. Here's a Python script to do the extraction. The script also creates a _stripped version of the extracted file which works in ...
- Tue Apr 10, 2012 12:29 pm
- Forum: Code Talk
- Topic: Getting hex code from files with QuickBMS?
- Replies: 12
- Views: 3759
Re: Getting hex code from files with QuickBMS?
Isn't that exactly what I was saying? Yep, haha, I misunderstood your post for some reason. Sorry for that. xD findloc should be used only rarely (imho almost never) and with fixed patterns because quickbms is a file format parser and not a "grep" or a ripper. I agree, but in some cases (like this ...
- Tue Apr 10, 2012 12:20 am
- Forum: Code Talk
- Topic: Getting hex code from files with QuickBMS?
- Replies: 12
- Views: 3759
Re: Getting hex code from files with QuickBMS?
I'm sorry if my previous posts didn't make sense to both of you. :/ Let me try to explain. As QuickBMS saves strings as ASCII or Unicode strings, it's not 100% accurate, it also skips some bytes directly. Here is the proof for that, right from QuickBMS's debug output: Here it gets an 8-byte string (...
- Mon Apr 02, 2012 8:02 pm
- Forum: Code Talk
- Topic: Getting hex code from files with QuickBMS?
- Replies: 12
- Views: 3759
Re: Getting hex code from files with QuickBMS?
Okay, so I just managed to get past my previous problem by doing this. for i = 0 < 8 set TMPB "" set TMPH "00" getdstring TMPB 1 0 string TMPH b= TMPB string TMPH -= -2 string TMPNAME += HEXBIT string TMPNAME += TMPH next i Now, even with "\x56\x35\x60\x0\x31\x2D\xFB" as search string, FindLoc doesn...
- Sat Mar 24, 2012 6:49 pm
- Forum: Code Talk
- Topic: Getting hex code from files with QuickBMS?
- Replies: 12
- Views: 3759
Re: Getting hex code from files with QuickBMS?
Use get instead of getDstring and transform to string of hex representation (string VAR p= "%08x" VAR). I'm not sure if you can search for the content of VAR though (i.e. the string itself). Test it and tell me if it works. Thanks for the reply, though I tried it out and it still doesn't work - "ge...
- Thu Mar 22, 2012 7:31 pm
- Forum: Code Talk
- Topic: Getting hex code from files with QuickBMS?
- Replies: 12
- Views: 3759
Re: Getting hex code from files with QuickBMS?
Thanks, but I already knew that. I have "debug" in the beginnning of my script so it shows the collected information too, along with a lot of other information. The problem is that I can't get the TMPNAME variable in my script correctly. For example, the very first TMPNAME in my script, which is in ...
