Search found 20 matches

by TheUkrainianBard
Wed Jun 26, 2019 9:17 pm
Forum: Graphic file formats
Topic: [Half Solved]compressed DXT1/BC1 format? not sure
Replies: 4
Views: 894

Re: compressed DXT1/BC1 format? not sure

My bet is a palette of 32 colours.
by TheUkrainianBard
Fri Mar 22, 2019 6:57 pm
Forum: Graphic file formats
Topic: Resident Evil 4 .GNF File! [PS4]
Replies: 18
Views: 4005

Re: Resident Evil 4 .GNF File! [PS4]

Here's my take on this.
Somehow I ended up with the same behaviour for BCns as Noesis.
SNorms - seems like a (channel_value+0x80) & 0xFF fix. - UPD: turns out no.
SRGBs... I don't think Noesis has gamma correction.

UPD: deleted, see Acewell's post
by TheUkrainianBard
Sat Feb 16, 2019 3:00 pm
Forum: Graphic file formats
Topic: Extracting Compile Heart's .pck files from PSVITA game.
Replies: 13
Views: 3081

Re: Extracting Compile Heart's .pck files from PSVITA game.

Well, I caved in to rewrite my 2016 QuickBMS script into a Noesis one. Automatic ZLIB handling - no need to decompress .tex files anymore. You'll have to remove conflicting scripts (in this case Acewell's tex_CompileHeart_PSVita_tex.py ). I'll update with decompression of Sting/Aquaplus implementati...
by TheUkrainianBard
Thu Feb 14, 2019 7:00 pm
Forum: Graphic file formats
Topic: Extracting Compile Heart's .pck files from PSVITA game.
Replies: 13
Views: 3081

Re: Extracting Compile Heart's .pck files from PSVITA game.

PCK is a game archive, in this case it's the same as Hyperdevotion Noire.
TEX are zlib'd and 8bit palletized, palette is right after the image data.
I didn't encounter 8bit palletized images in Hyperdevotion Noire PC back in 2016, so my script doesn't apply the palette.