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Search found 3 matches
- Tue Dec 29, 2020 4:24 pm
- Forum: Game Archive
- Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
- Replies: 40
- Views: 26111
Re: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
i wrote a python script that splits the soundbanks into (mostly) usable opus files with proper names you can get it here
- Wed Dec 23, 2020 7:49 pm
- Forum: Game Archive
- Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
- Replies: 40
- Views: 26111
Re: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
if anyone wants to write a script for these, one can identify these checking for a hex sequence of 4F 67 67 53 at 0x2C and turn them into a functional .opus file by removing everything before that
- Thu Dec 17, 2020 11:23 pm
- Forum: Game Archive
- Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
- Replies: 40
- Views: 26111
Re: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
so i've done some digging into the sound files, they're wwise's WEM files (glorified wav files from what i can tell). however, there are at least 3 different types (in audio_2_soundbanks.archive): some of them have a wFormatTag of 0x0001 (normal PCM), some are 0xFFFE (WAVE_EXTENSIBLE) and some are 0...
