Guys help unzip the file. Tried that that lays here does not work.
I attach a link to the file.
https://drive.google.com/open?id=1waYtT ... uFnUUmtxT2
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Search found 5 matches
- Wed Jan 10, 2018 11:53 pm
- Forum: Game Archive
- Topic: HIT - Heroes of Incredible - Unreal egine4 mobile game!
- Replies: 20
- Views: 9297
- Sat Nov 25, 2017 10:22 am
- Forum: Game Archive
- Topic: HIT - Heroes of Incredible - Unreal egine4 mobile game!
- Replies: 20
- Views: 9297
Re: HIT - Heroes of Incredible - Unreal egine4 mobile game!
Hi guys, newcomer here but been lurking around for a while. Thanks for UE4 unpacker. Worked perfectly on HIT however have question. Is it possible to repack back to hrs file after you edit what you want or this script is only for unpacking? many thanks EDIT: I have sorted this now, just run quickbm...
- Mon Nov 20, 2017 3:31 am
- Forum: Game Archive
- Topic: HIT - Heroes of Incredible - Unreal egine4 mobile game!
- Replies: 20
- Views: 9297
Re: HIT - Heroes of Incredible - Unreal egine4 mobile game!
Hi guys, newcomer here but been lurking around for a while. Thanks for UE4 unpacker. Worked perfectly on HIT however have question. Is it possible to repack back to hrs file after you edit what you want or this script is only for unpacking? many thanks EDIT: I have sorted this now, just run quickbm...
- Sat Aug 05, 2017 3:20 pm
- Forum: 3D/2D models
- Topic: ArcheAge MMO .chr model import maxscript
- Replies: 11
- Views: 7086
Re: ArcheAge MMO .chr model import maxscript
Hi guys! Here's maxscript to import ArcheAge MMO .chr models with bones+weights (3ds max 2009-2012). I know there's some tools for models, but as I understand theres no bone and weights (static models), right? So, if anyone will find it useful that's cool :) P.S. Report bugs The script works great....
- Sat Aug 05, 2017 3:16 pm
- Forum: 3D/2D models
- Topic: AION cgf to collada converter
- Replies: 78
- Views: 48209
Re: AION cgf to collada converter
* Convert AION mesh, skin and animation to .dae * Running on python 2.5/2.6 * Modify the path and mesh/animation name in the aion2collada.py * Use RPGViewer to unpack the aion pak * The .dae can be imported to 3dsmax9 using OpenCOLLADA 3ds Max Plugin 1.2.5 * The code is base on cgf reader in PyFFI ...
