Join also our Discord channel! Click here.

Search found 382 matches

by Rick
Sat Jul 28, 2012 3:15 am
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 19405

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

SFX are serialized game objects, I can read some of the data but it's not completely correct.
by Rick
Thu Jul 26, 2012 10:24 pm
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 19405

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

I'm trying to determine how the value array works. There's one value in the header which is probably related which I can't figure out how it works. There's num values and num lines (which corresponds with the amount of text and variable names), but there's "unknown4" which I don't know. Once I figu...
by Rick
Wed Jul 25, 2012 6:46 am
Forum: Game Archive
Topic: [REQUEST] - Prototype 2 quickBMS script
Replies: 17
Views: 5880

Re: [REQUEST] - Prototype 2 quickBMS script

RCF format did not change between Prototype and Prototype 2.
by Rick
Sun Jul 22, 2012 3:17 am
Forum: Game Archive
Topic: Dead Rising 2 Off-the-record (0x03040506)
Replies: 4
Views: 1161

Re: Dead Rising 2 Off-the-record (0x03040506)

Same archive format as Dead Rising 2, 0x03040506 indicates a version 2 archive, and yes, it's used to test endianness as well.
by Rick
Tue May 29, 2012 4:48 am
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 19405

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

mnn wrote:Rick: So, I believe you figured out the archive file types same as you did filenames in Dragon Age 2, right? By hooking up game executable and dumping them?
Something like that, yes. Each game has its own specific resource types though.
by Rick
Tue May 29, 2012 4:47 am
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 19405

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

hi Rick, Does it also support RE5 X360? No idea. Try the code and see if it works. I don't own RE5 on 360. Edit: I haven't corrected the RE5 resource types list yet though. Edit2: And you will need to set up a new project for Resident Evil 5 (Xenon) in the bin\projects directory to specify settings...
by Rick
Sun May 27, 2012 11:41 pm
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 19405

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

chrrox wrote:what was the trick to it.
The resource classes all specify the extension it uses, I just hadn't noticed.
by Rick
Sun May 27, 2012 9:43 pm
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 19405

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

the re5 demo on pc will throw errors on files it can't find and it will list the extension of the file its looking for. Just edit the arc file so the file name is different and it throws an error cant find file XXX. might help with the finding of unknown extensions. Thanks for this hint, I've figur...
by Rick
Wed May 23, 2012 12:08 am
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 19405

Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

Figured I'd bring this up since I am researching formats found in this framework/engine for Dragon's Dogma out of pure curiosity. Older posts have covered the archive format. Depending on the game, various versions of the archive format are present, but they all follow the same basic format: header:...
by Rick
Sat May 12, 2012 12:34 pm
Forum: Game Archive
Topic: Unreleased games and legality (RE: Max Payne 3 RBF)
Replies: 6
Views: 993

Re: Unreleased games and legality (RE: Max Payne 3 RBF)

almost all betas that are not open beta have a nda agreement you agreed to when you play the game. so it would need to be an entirely open beta in which case you can point to the page for people to sign up and then they can get the client on their own. Exactly! My opinion: don't discuss games that ...
by Rick
Sat May 12, 2012 12:21 pm
Forum: Game Archive
Topic: Unreleased games and legality (RE: Max Payne 3 RBF)
Replies: 6
Views: 993

Re: Unreleased games and legality (RE: Max Payne 3 RBF)

Steam preloads come fully encrypted (a majority of the time, can't think of any time this wasn't the case).

Max Payne 3 is not out. Its release date is the 15th (console), regardless if you can obtain the game legally beforehand.
by Rick
Fri May 11, 2012 9:34 pm
Forum: Compressed files and methods
Topic: Legendary Champions ZipCrypto problem!
Replies: 6
Views: 1208

Re: Legendary Champions ZipCrypto problem!

Is ASLR enabled for the executable? If it is, try disabling it?

(I don't know if your loader tool automatically compensates for it already)
by Rick
Sat Apr 21, 2012 4:58 am
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 41804

Re: The Witcher 2

Thanks again Tosyk. @Rick New version doesn't work with tr0.w2strings too. It gives this error: http://puu.sh/qzSs And will be xbox string support? You could try reading the help of the Strings tool, it clearly specifies how to get around that error. As for xbox support, I have no idea. It doesn't ...