Search found 382 matches

by Rick
Sun Feb 20, 2011 8:00 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

Gamma256 wrote:Does anybody know where the animation files are? I am trying to experiment around but can't seem to find those files and its confusing. Thanks in advanced.
The animation files are the *.win files inside stream sets.
by Rick
Fri Feb 11, 2011 7:56 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

Yes you can rename, or give it an output filename as whatever you wish on commandline.
by Rick
Fri Feb 11, 2011 1:44 pm
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 27585

Re: Dead Space 2 Suit Models Help Please

Model files (*.geo) are generally found in stream sets (*.str), which are inside the archives (*.dat/*.viv). The suits can be found in DS2DAT9.DAT\global_assets\global_assets\ds_assets\char_str\plyr\plyr_unfm. An example: unimedpatient.str (this would be the straitjacket from the beginning of the ga...
by Rick
Thu Feb 10, 2011 7:24 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

Why swap for the hacker suit?

http://mod.gib.me/deadspace2/conduit.7z (unlocks conduit rooms on PC)
by Rick
Thu Feb 10, 2011 1:32 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

If it's not developed by Visceral it's very unlikely.
by Rick
Wed Feb 09, 2011 11:04 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

.geo is likely some proprietary Visceral model format.
by Rick
Sun Feb 06, 2011 10:02 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

StaticTheFox wrote:Curious as to what type of data the texture and model formats use.
Textures use DXT compression, not exactly DDS files but can be converted pretty easily using Squish. Have not looked at models.
by Rick
Sun Feb 06, 2011 1:10 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

To easily override content (at least in the PC version of Dead Space 2), you can do the following: Depending on your version of the game, you may need to do some file shuffling to make this mod work. If you have a DS2DAT0.DAT, you'll need to rename all existing DS2DAT#.DAT to one number higher, eg: ...
by Rick
Sun Feb 06, 2011 1:05 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

Each command-line tool gives instructions on its usage, if you don't have the capability to use command-line tools then I'm afraid I can't help you. BigViewer = unpack .dat/.viv, BigPack = pack .dat/.viv. StrUnpack = unpack .str, StrPack = pack .str. Unknown files are a work in progress; for Dead Sp...
by Rick
Sat Feb 05, 2011 9:32 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

Strange, accidentally corrupted DS2DAT0.DAT so I redownloaded the game from EADM, and it gave me PAL data too alongside the NTSC data I got before, my local install now has data for ntsc_en_fr, pal_de_en, and pal_es_it. :?

Oh well, I can make some better file lists with this I think. :)
by Rick
Fri Feb 04, 2011 10:41 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

OrangeC wrote:If you have made any improvements of the code do we simply update our project in our svn clients and it will redownload it?
Yes, though I may have caused some local conflicts with my recent commits (renaming a few projects), if so, just re-checkout the code and it should checkout fine.
by Rick
Fri Feb 04, 2011 10:10 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

ArchiveViewer = Unpack (need to write an UnpackBig too) big (viv, dat)
PackBig = Pack big (viv, dat)
by Rick
Fri Feb 04, 2011 8:05 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

None yet, tools still in heavy development.
by Rick
Fri Feb 04, 2011 6:27 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

I have the en/de version and in ds2data0.dat there are 105 unknown files. In other dat files 1. Same version as me, and that's the most progress I've made in finding the file names so far; that's fine though, the 105 files are audio files (not really important to me), and the 1 unknown in the other...
by Rick
Fri Feb 04, 2011 6:00 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

@pipirisnaki

Completely repacked PC data (with different organization too) with PackBig and game works fine. Don't know why repacks didn't work for you.