The animation files are the *.win files inside stream sets.Gamma256 wrote:Does anybody know where the animation files are? I am trying to experiment around but can't seem to find those files and its confusing. Thanks in advanced.
Poll & Discussion: We wish the site to continue (Y/N)
Search found 382 matches
- Sun Feb 20, 2011 8:00 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
- Fri Feb 11, 2011 7:56 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
Yes you can rename, or give it an output filename as whatever you wish on commandline.
- Fri Feb 11, 2011 1:44 pm
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 27585
Re: Dead Space 2 Suit Models Help Please
Model files (*.geo) are generally found in stream sets (*.str), which are inside the archives (*.dat/*.viv). The suits can be found in DS2DAT9.DAT\global_assets\global_assets\ds_assets\char_str\plyr\plyr_unfm. An example: unimedpatient.str (this would be the straitjacket from the beginning of the ga...
- Thu Feb 10, 2011 7:24 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
- Thu Feb 10, 2011 1:32 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
If it's not developed by Visceral it's very unlikely.
- Wed Feb 09, 2011 11:04 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
.geo is likely some proprietary Visceral model format.
- Sun Feb 06, 2011 10:02 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
Textures use DXT compression, not exactly DDS files but can be converted pretty easily using Squish. Have not looked at models.StaticTheFox wrote:Curious as to what type of data the texture and model formats use.
- Sun Feb 06, 2011 1:10 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
To easily override content (at least in the PC version of Dead Space 2), you can do the following: Depending on your version of the game, you may need to do some file shuffling to make this mod work. If you have a DS2DAT0.DAT, you'll need to rename all existing DS2DAT#.DAT to one number higher, eg: ...
- Sun Feb 06, 2011 1:05 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
Each command-line tool gives instructions on its usage, if you don't have the capability to use command-line tools then I'm afraid I can't help you. BigViewer = unpack .dat/.viv, BigPack = pack .dat/.viv. StrUnpack = unpack .str, StrPack = pack .str. Unknown files are a work in progress; for Dead Sp...
- Sat Feb 05, 2011 9:32 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
Strange, accidentally corrupted DS2DAT0.DAT so I redownloaded the game from EADM, and it gave me PAL data too alongside the NTSC data I got before, my local install now has data for ntsc_en_fr, pal_de_en, and pal_es_it. 
Oh well, I can make some better file lists with this I think.
Oh well, I can make some better file lists with this I think.
- Fri Feb 04, 2011 10:41 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
Yes, though I may have caused some local conflicts with my recent commits (renaming a few projects), if so, just re-checkout the code and it should checkout fine.OrangeC wrote:If you have made any improvements of the code do we simply update our project in our svn clients and it will redownload it?
- Fri Feb 04, 2011 10:10 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
ArchiveViewer = Unpack (need to write an UnpackBig too) big (viv, dat)
PackBig = Pack big (viv, dat)
PackBig = Pack big (viv, dat)
- Fri Feb 04, 2011 8:05 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
None yet, tools still in heavy development.
- Fri Feb 04, 2011 6:27 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
I have the en/de version and in ds2data0.dat there are 105 unknown files. In other dat files 1. Same version as me, and that's the most progress I've made in finding the file names so far; that's fine though, the 105 files are audio files (not really important to me), and the 1 unknown in the other...
- Fri Feb 04, 2011 6:00 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
@pipirisnaki
Completely repacked PC data (with different organization too) with PackBig and game works fine. Don't know why repacks didn't work for you.
Completely repacked PC data (with different organization too) with PackBig and game works fine. Don't know why repacks didn't work for you.
