Search found 382 matches

by Rick
Thu May 19, 2011 2:16 am
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 65006

Re: The Witcher 2

I'll probably commit my unpacking code soon; today I've been working on the w2scripts file (got most of it read -- need to write disassembler :)).
by Rick
Thu May 19, 2011 2:14 am
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 65006

Re: The Witcher 2

voltagex wrote:Is it GitHub or something so I can subscribe to your commits?
http://cia.vc/stats/project/red
http://svn.gib.me/public/red
by Rick
Wed May 18, 2011 9:52 pm
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 65006

Re: The Witcher 2

It won't, w2strings files are another beast entirely, not an archive file.
by Rick
Wed May 18, 2011 9:29 pm
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 65006

Re: The Witcher 2

chrrox wrote:you got an extractor working?
Yes, I have not committed my code to my repository yet though.
by Rick
Wed May 18, 2011 7:15 am
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 65006

Re: The Witcher 2

chrrox wrote:I doubt this format will be supported they seem to have ripped off unreal engine's format without actually using the unreal engine.
What? their archive format looks nothing like unreal packages.
by Rick
Thu May 12, 2011 1:41 am
Forum: Game Archive
Topic: (pc) Brink
Replies: 22
Views: 7802

Re: (pc) Brink

by Rick
Wed May 04, 2011 11:23 am
Forum: Game Archive
Topic: Red faction armageddon
Replies: 4
Views: 1344

Re: Red faction armageddon

I don't know, I don't follow 360-specific compression schemes, previously zlib was used in RFG, SR2. It isn't the case for RFA.
by Rick
Wed May 04, 2011 10:43 am
Forum: Game Archive
Topic: Red faction armageddon
Replies: 4
Views: 1344

Re: Red faction armageddon

effects archive has no compression, just a new version of VPP archive. anims is also new version, but has unknown compression scheme (probably the 360 specific XMemDecompress junk).
by Rick
Wed Mar 02, 2011 11:52 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

Gamma256 wrote:Drag ANY .str file and use Gibbed.Visceral.StrUnpack.exe NOT Gibbed.Visceral.UnpackSTR.exe

Also the new Dead Space 2: Severed str files wont unpack. Dunno why, hey rick if your still here can you possibly help?
Can you post the first 1MB of one of the ones that don't work?
by Rick
Sat Feb 26, 2011 8:52 am
Forum: Game Archive
Topic: [PC]BulletStorm's engine.ini, etc is encrypted
Replies: 23
Views: 7807

Re: [PC]BulletStorm's engine.ini, etc is encrypted

Depends on where you bought it, my Steam copy has Steam DRM and GFWL.
by Rick
Wed Feb 23, 2011 10:23 pm
Forum: Game Archive
Topic: [PC]BulletStorm's engine.ini, etc is encrypted
Replies: 23
Views: 7807

Re: [PC]BulletStorm's engine.ini, etc is encrypted

You can toggle vsync in the game options just fine though.
by Rick
Wed Feb 23, 2011 8:58 pm
Forum: Game Archive
Topic: [PC]BulletStorm's engine.ini, etc is encrypted
Replies: 23
Views: 7807

Re: [PC]BulletStorm's engine.ini, etc is encrypted

You can use my inicrypt to reencrypt, just click+drag unencrypted file onto inicrypt again.
by Rick
Wed Feb 23, 2011 9:32 am
Forum: Game Archive
Topic: [PC]BulletStorm's engine.ini, etc is encrypted
Replies: 23
Views: 7807

Re: [PC]BulletStorm's engine.ini, etc is encrypted

http://mod.gib.me/bulletstorm/inicrypt.exe

(I was too tired to open Visual Studio when I posted the crypto snippet :))
by Rick
Wed Feb 23, 2011 3:49 am
Forum: Game Archive
Topic: [PC]BulletStorm's engine.ini, etc is encrypted
Replies: 23
Views: 7807

Re: [PC]BulletStorm's engine.ini, etc is encrypted

This should be it, untested. unsigned char *output; if (*(unsigned int *)&input[0] == 0x474831A6) { output = malloc(length - 4); unsigned char *key = { 0x01, 0x02, 0x03, 0x04, 0x0A, 0x0B, 0x0C, 0x0D, 0x1A, 0x2B, 0x3C, 0x4D, 0xDB, 0xCA, 0x43, 0x21 }; unsigned char magic = (length - 4) % 256; for ...
by Rick
Sun Feb 20, 2011 8:50 am
Forum: Game Archive
Topic: [X360] Catherine by Atlus (Files inside)
Replies: 12
Views: 6208

Re: [X360] Catherine by Atlus (Files inside)

This is in regards to the PS3 version, it probably applies to 360 too. .pac files are generic Atlus containers (one of them described in the Trauma Center thread ). .nif files are Gamebryo models, obviously. They probably are in a newer format/version which NifSkope probably can't function on. .dds ...