Poll & Discussion: We wish the site to continue (Y/N)
Search found 382 matches
- Thu May 19, 2011 2:16 am
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 65006
Re: The Witcher 2
I'll probably commit my unpacking code soon; today I've been working on the w2scripts file (got most of it read -- need to write disassembler
).
- Thu May 19, 2011 2:14 am
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 65006
Re: The Witcher 2
http://cia.vc/stats/project/redvoltagex wrote:Is it GitHub or something so I can subscribe to your commits?
http://svn.gib.me/public/red
- Wed May 18, 2011 9:52 pm
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 65006
Re: The Witcher 2
It won't, w2strings files are another beast entirely, not an archive file.
- Wed May 18, 2011 9:29 pm
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 65006
Re: The Witcher 2
Yes, I have not committed my code to my repository yet though.chrrox wrote:you got an extractor working?
- Wed May 18, 2011 7:15 am
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 65006
Re: The Witcher 2
What? their archive format looks nothing like unreal packages.chrrox wrote:I doubt this format will be supported they seem to have ripped off unreal engine's format without actually using the unreal engine.
- Thu May 12, 2011 1:41 am
- Forum: Game Archive
- Topic: (pc) Brink
- Replies: 22
- Views: 7802
- Wed May 04, 2011 11:23 am
- Forum: Game Archive
- Topic: Red faction armageddon
- Replies: 4
- Views: 1344
Re: Red faction armageddon
I don't know, I don't follow 360-specific compression schemes, previously zlib was used in RFG, SR2. It isn't the case for RFA.
- Wed May 04, 2011 10:43 am
- Forum: Game Archive
- Topic: Red faction armageddon
- Replies: 4
- Views: 1344
Re: Red faction armageddon
effects archive has no compression, just a new version of VPP archive. anims is also new version, but has unknown compression scheme (probably the 360 specific XMemDecompress junk).
- Wed Mar 02, 2011 11:52 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
Can you post the first 1MB of one of the ones that don't work?Gamma256 wrote:Drag ANY .str file and use Gibbed.Visceral.StrUnpack.exe NOT Gibbed.Visceral.UnpackSTR.exe
Also the new Dead Space 2: Severed str files wont unpack. Dunno why, hey rick if your still here can you possibly help?
- Sat Feb 26, 2011 8:52 am
- Forum: Game Archive
- Topic: [PC]BulletStorm's engine.ini, etc is encrypted
- Replies: 23
- Views: 7807
Re: [PC]BulletStorm's engine.ini, etc is encrypted
Depends on where you bought it, my Steam copy has Steam DRM and GFWL.
- Wed Feb 23, 2011 10:23 pm
- Forum: Game Archive
- Topic: [PC]BulletStorm's engine.ini, etc is encrypted
- Replies: 23
- Views: 7807
Re: [PC]BulletStorm's engine.ini, etc is encrypted
You can toggle vsync in the game options just fine though.
- Wed Feb 23, 2011 8:58 pm
- Forum: Game Archive
- Topic: [PC]BulletStorm's engine.ini, etc is encrypted
- Replies: 23
- Views: 7807
Re: [PC]BulletStorm's engine.ini, etc is encrypted
You can use my inicrypt to reencrypt, just click+drag unencrypted file onto inicrypt again.
- Wed Feb 23, 2011 9:32 am
- Forum: Game Archive
- Topic: [PC]BulletStorm's engine.ini, etc is encrypted
- Replies: 23
- Views: 7807
Re: [PC]BulletStorm's engine.ini, etc is encrypted
http://mod.gib.me/bulletstorm/inicrypt.exe
(I was too tired to open Visual Studio when I posted the crypto snippet
)
(I was too tired to open Visual Studio when I posted the crypto snippet
- Wed Feb 23, 2011 3:49 am
- Forum: Game Archive
- Topic: [PC]BulletStorm's engine.ini, etc is encrypted
- Replies: 23
- Views: 7807
Re: [PC]BulletStorm's engine.ini, etc is encrypted
This should be it, untested. unsigned char *output; if (*(unsigned int *)&input[0] == 0x474831A6) { output = malloc(length - 4); unsigned char *key = { 0x01, 0x02, 0x03, 0x04, 0x0A, 0x0B, 0x0C, 0x0D, 0x1A, 0x2B, 0x3C, 0x4D, 0xDB, 0xCA, 0x43, 0x21 }; unsigned char magic = (length - 4) % 256; for ...
- Sun Feb 20, 2011 8:50 am
- Forum: Game Archive
- Topic: [X360] Catherine by Atlus (Files inside)
- Replies: 12
- Views: 6208
Re: [X360] Catherine by Atlus (Files inside)
This is in regards to the PS3 version, it probably applies to 360 too. .pac files are generic Atlus containers (one of them described in the Trauma Center thread ). .nif files are Gamebryo models, obviously. They probably are in a newer format/version which NifSkope probably can't function on. .dds ...
