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Search found 382 matches
- Sat May 28, 2011 9:15 pm
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 69055
Re: The Witcher 2
Interesting since my Steam copy of the game doesn't have those values. Thanks.
- Sat May 28, 2011 8:56 am
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 69055
- Fri May 27, 2011 12:05 am
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 69055
Re: The Witcher 2
Unpack is for dzip, not W2RC.
- Thu May 26, 2011 11:50 pm
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 69055
Re: The Witcher 2
My tools are generally made so they can be invoked by dragging and dropping a file onto the exe -- in this case drag pack0.dzip onto Unpack and it will unpack it.
- Mon May 23, 2011 6:06 am
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 69055
Re: The Witcher 2
I've committed my most recent code which has W2RC related stuff -- though note it's not in any shape for saving this data back out, it's still in the research phase.
- Mon May 23, 2011 3:12 am
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 69055
Re: The Witcher 2
I'm working on it now, it's a big complex beast of a format.
- Mon May 23, 2011 3:06 am
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 69055
Re: The Witcher 2
It's a generic resource format that's used to instantiate native C++ classes with data, not specific to w2ent.
- Sat May 21, 2011 8:12 pm
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 69055
Re: The Witcher 2
Shop inventories are probably saved and regenerated "daily" (game daily), have you waited 24 hours?
- Fri May 20, 2011 9:24 pm
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 69055
Re: The Witcher 2
I'm working on a viewer/editor for W2RC files.
- Fri May 20, 2011 9:25 am
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 69055
Re: The Witcher 2
Why would you want to repack DLC? 
- Fri May 20, 2011 8:54 am
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 69055
Re: The Witcher 2
It does work as far as I can tell.
IE:
From pack0.dzip: engine\textures\icons\witcher.xbm
Placed in CookedPC\engine\textures\icons\witcher.xbm
The game will read the one on the disk.
IE:
From pack0.dzip: engine\textures\icons\witcher.xbm
Placed in CookedPC\engine\textures\icons\witcher.xbm
The game will read the one on the disk.
- Fri May 20, 2011 8:12 am
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 69055
Re: The Witcher 2
Don't need to, the game will override dzip contents with those that are on the disk.
- Fri May 20, 2011 5:53 am
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 69055
Re: The Witcher 2
No, if you export with a proper SVN client it will pull it from an external.voltagex wrote:Rick, that code is pretty cool, but it's missing Gibbed.Helpers - are you keeping it secret?
- Fri May 20, 2011 1:29 am
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 69055
Re: The Witcher 2
Thanks, it was simple enough that I didn't go hunting for what algo it was.
- Thu May 19, 2011 7:18 pm
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 69055
Re: The Witcher 2
That's the compression scheme Witcher 2 uses in its archive files. As for the CDKey -- file names are obfuscated in DLC DZIPs using the CDKey.
