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Search found 382 matches

by Rick
Thu Aug 04, 2011 11:18 pm
Forum: Compressed files and methods
Topic: *PC | Limbo .pkg archives
Replies: 19
Views: 11665

Re: *PC | Limbo .pkg archives

uint32 entryCount entry[entryCount] entries entry: uint32 nameHash // crc32 of file name uint32 offset // relative to end of entry table, ie, 4 + (entryCount * 12) uint32 size Some files will have an extension ".d" which generally indicates it's compressed with zlib. ie: derived/pc/data/a...
by Rick
Thu Jul 28, 2011 11:33 pm
Forum: Compressed files and methods
Topic: Battlefield 3 PC Beta .SB archives
Replies: 65
Views: 28358

Re: Battlefield 3 PC Beta .SB archives

.toc are fairly simple, they're metadata structure format (shared with other files) that have a basic id/offset/size in two sections, bundles, and chunks. bundles have string id/int64 offset/int64 size, and point to their respective locations in the .sb file. chunks have hash id/int64 offset/int32 s...
by Rick
Wed Jul 20, 2011 8:13 am
Forum: Savegames
Topic: Zoo Tycoon savegames
Replies: 7
Views: 11438

Re: Zoo Tycoon savegames

I started taking a look in passing because surprisingly I had a copy of this that I never opened. strings are dword length, char[length] bools are uint8 uint32 magic; // BFZT - Blue Fang | Zoo Tycoon uint32 version; // base game is version 71 I guess? with the addons in the Complete Collection it's ...
by Rick
Thu Jul 07, 2011 10:45 am
Forum: Game Archive
Topic: Persona 3 (psp) *.pac
Replies: 12
Views: 6032

Re: Persona 3 (psp) *.pac

Code to unpack is available on my Atlus repository: http://svn.gib.me/public/atlus/trunk/
by Rick
Mon Jun 27, 2011 11:54 pm
Forum: 3D/2D models
Topic: Dunia engine (Far Cry 2, AVATAR): *.xbg, *.xbm
Replies: 0
Views: 3062

Dunia engine (Far Cry 2, AVATAR): *.xbg, *.xbm

This format has previously been discussed . *.xbg = geometry, *.xbm = material They share the same format ('Geometry Resource File'), with different block types. I've written code that can successfully read in the entire format, though much of it is unknown. http://svn.gib.me/public/dunia/trunk/Gib...
by Rick
Thu Jun 23, 2011 9:43 pm
Forum: Game Archive
Topic: Help with .wad extracting and repacking
Replies: 5
Views: 6499

Re: Help with .wad extracting and repacking

http://www.slightlymagic.net/forum/view ... 535#p62535

That post, and the rest of the discussion in the thread should give you an idea of why.
by Rick
Thu Jun 16, 2011 9:30 am
Forum: Game Archive
Topic: Help with .wad extracting and repacking
Replies: 5
Views: 6499

Re: Help with .wad extracting and repacking

http://mod.gib.me/dotp/bin-temp3-dotp2012-fix.zip

New binaries to fix crash with unpacking the core wad from DOTP 2012.
by Rick
Mon Jun 13, 2011 8:40 pm
Forum: Game Archive
Topic: Red Faction Armageddon PC_VPP
Replies: 30
Views: 11490

Re: Red Faction Armageddon PC_VPP

Should be trivial to adjust FOV, look at camera.xtbl or get that trainer that's on the official forums.
by Rick
Sat Jun 11, 2011 10:49 pm
Forum: Game Archive
Topic: Red Faction Armageddon PC_VPP
Replies: 30
Views: 11490

Re: Red Faction Armageddon PC_VPP

Revision 32: Fix offset handling with large (2GB+) VPP archives.
by Rick
Fri Jun 10, 2011 12:52 pm
Forum: 3D/2D models
Topic: The Witcher 2 Models
Replies: 79
Views: 44619

Re: The Witcher 2 Models

Yes, there is usually data other than CMesh objects in w2ent files.
by Rick
Fri Jun 10, 2011 12:50 pm
Forum: Game Archive
Topic: Red Faction Armageddon PC_VPP
Replies: 30
Views: 11490

Re: Red Faction Armageddon PC_VPP

Committed revision 28, now supports packing version 6 VPPs. Use -p 6 (or --version=6) when packing.
by Rick
Tue Jun 07, 2011 11:19 am
Forum: Game Archive
Topic: Red Faction Armageddon PC_VPP
Replies: 30
Views: 11490

Re: Red Faction Armageddon PC_VPP

twisted wrote:http://svn.gib.me/public/volition/trunk/

It works fine on the *.vpp_pc files which have no compression but crashes on the ones that do like misc.vpp_pc
My code unpacks misc.vpp_pc just fine.
by Rick
Tue Jun 07, 2011 2:01 am
Forum: Game Archive
Topic: Red Faction Armageddon PC_VPP
Replies: 30
Views: 11490

Re: Red Faction Armageddon PC_VPP

http://svn.gib.me/public/volition/trunk/ It works fine on the *.vpp_pc files which have no compression but crashes on the ones that do like misc.vpp_pc Yeah, I can't handle any peculiarities until the game is out. Unpack it only or also repack ? thx I have not implemented packing yet, will do that ...
by Rick
Mon Jun 06, 2011 9:27 am
Forum: Game Archive
Topic: Red Faction Armageddon PC_VPP
Replies: 30
Views: 11490

Re: Red Faction Armageddon PC_VPP

The code on my repository should be able to unpack it. I won't be providing binaries though, sorry. Game unlocks in 20 hours for me.
by Rick
Sun May 29, 2011 12:09 pm
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 69055

Re: The Witcher 2

ResourceEdit is still very early in development and can't actually edit anything yet, and its support for resources is very minimal at this point.