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Search found 382 matches
- Thu Aug 04, 2011 11:18 pm
- Forum: Compressed files and methods
- Topic: *PC | Limbo .pkg archives
- Replies: 19
- Views: 11665
Re: *PC | Limbo .pkg archives
uint32 entryCount entry[entryCount] entries entry: uint32 nameHash // crc32 of file name uint32 offset // relative to end of entry table, ie, 4 + (entryCount * 12) uint32 size Some files will have an extension ".d" which generally indicates it's compressed with zlib. ie: derived/pc/data/a...
- Thu Jul 28, 2011 11:33 pm
- Forum: Compressed files and methods
- Topic: Battlefield 3 PC Beta .SB archives
- Replies: 65
- Views: 28358
Re: Battlefield 3 PC Beta .SB archives
.toc are fairly simple, they're metadata structure format (shared with other files) that have a basic id/offset/size in two sections, bundles, and chunks. bundles have string id/int64 offset/int64 size, and point to their respective locations in the .sb file. chunks have hash id/int64 offset/int32 s...
- Wed Jul 20, 2011 8:13 am
- Forum: Savegames
- Topic: Zoo Tycoon savegames
- Replies: 7
- Views: 11438
Re: Zoo Tycoon savegames
I started taking a look in passing because surprisingly I had a copy of this that I never opened. strings are dword length, char[length] bools are uint8 uint32 magic; // BFZT - Blue Fang | Zoo Tycoon uint32 version; // base game is version 71 I guess? with the addons in the Complete Collection it's ...
- Thu Jul 07, 2011 10:45 am
- Forum: Game Archive
- Topic: Persona 3 (psp) *.pac
- Replies: 12
- Views: 6032
Re: Persona 3 (psp) *.pac
Code to unpack is available on my Atlus repository: http://svn.gib.me/public/atlus/trunk/
- Mon Jun 27, 2011 11:54 pm
- Forum: 3D/2D models
- Topic: Dunia engine (Far Cry 2, AVATAR): *.xbg, *.xbm
- Replies: 0
- Views: 3062
Dunia engine (Far Cry 2, AVATAR): *.xbg, *.xbm
This format has previously been discussed . *.xbg = geometry, *.xbm = material They share the same format ('Geometry Resource File'), with different block types. I've written code that can successfully read in the entire format, though much of it is unknown. http://svn.gib.me/public/dunia/trunk/Gib...
- Thu Jun 23, 2011 9:43 pm
- Forum: Game Archive
- Topic: Help with .wad extracting and repacking
- Replies: 5
- Views: 6499
Re: Help with .wad extracting and repacking
http://www.slightlymagic.net/forum/view ... 535#p62535
That post, and the rest of the discussion in the thread should give you an idea of why.
That post, and the rest of the discussion in the thread should give you an idea of why.
- Thu Jun 16, 2011 9:30 am
- Forum: Game Archive
- Topic: Help with .wad extracting and repacking
- Replies: 5
- Views: 6499
Re: Help with .wad extracting and repacking
http://mod.gib.me/dotp/bin-temp3-dotp2012-fix.zip
New binaries to fix crash with unpacking the core wad from DOTP 2012.
New binaries to fix crash with unpacking the core wad from DOTP 2012.
- Mon Jun 13, 2011 8:40 pm
- Forum: Game Archive
- Topic: Red Faction Armageddon PC_VPP
- Replies: 30
- Views: 11490
Re: Red Faction Armageddon PC_VPP
Should be trivial to adjust FOV, look at camera.xtbl or get that trainer that's on the official forums.
- Sat Jun 11, 2011 10:49 pm
- Forum: Game Archive
- Topic: Red Faction Armageddon PC_VPP
- Replies: 30
- Views: 11490
Re: Red Faction Armageddon PC_VPP
Revision 32: Fix offset handling with large (2GB+) VPP archives.
- Fri Jun 10, 2011 12:52 pm
- Forum: 3D/2D models
- Topic: The Witcher 2 Models
- Replies: 79
- Views: 44619
Re: The Witcher 2 Models
Yes, there is usually data other than CMesh objects in w2ent files.
- Fri Jun 10, 2011 12:50 pm
- Forum: Game Archive
- Topic: Red Faction Armageddon PC_VPP
- Replies: 30
- Views: 11490
Re: Red Faction Armageddon PC_VPP
Committed revision 28, now supports packing version 6 VPPs. Use -p 6 (or --version=6) when packing.
- Tue Jun 07, 2011 11:19 am
- Forum: Game Archive
- Topic: Red Faction Armageddon PC_VPP
- Replies: 30
- Views: 11490
Re: Red Faction Armageddon PC_VPP
My code unpacks misc.vpp_pc just fine.twisted wrote:http://svn.gib.me/public/volition/trunk/
It works fine on the *.vpp_pc files which have no compression but crashes on the ones that do like misc.vpp_pc
- Tue Jun 07, 2011 2:01 am
- Forum: Game Archive
- Topic: Red Faction Armageddon PC_VPP
- Replies: 30
- Views: 11490
Re: Red Faction Armageddon PC_VPP
http://svn.gib.me/public/volition/trunk/ It works fine on the *.vpp_pc files which have no compression but crashes on the ones that do like misc.vpp_pc Yeah, I can't handle any peculiarities until the game is out. Unpack it only or also repack ? thx I have not implemented packing yet, will do that ...
- Mon Jun 06, 2011 9:27 am
- Forum: Game Archive
- Topic: Red Faction Armageddon PC_VPP
- Replies: 30
- Views: 11490
Re: Red Faction Armageddon PC_VPP
The code on my repository should be able to unpack it. I won't be providing binaries though, sorry. Game unlocks in 20 hours for me.
- Sun May 29, 2011 12:09 pm
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 69055
Re: The Witcher 2
ResourceEdit is still very early in development and can't actually edit anything yet, and its support for resources is very minimal at this point.
