Poll & Discussion: We wish the site to continue (Y/N)
Search found 382 matches
- Wed Aug 24, 2011 7:33 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 198692
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Big-endian support should already be present.
- Wed Aug 24, 2011 4:07 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 198692
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Pack should hopefully work better now...
deusex3: rick * r11 Gibbed.DeusEx3.Pack/ (Gibbed.DeusEx3.Pack.csproj Program.cs): Improved packing logic.
- Wed Aug 24, 2011 3:33 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 198692
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Yes I'm still working on Pack,
. Pack is a less priority for me since I am working on the *.drm format.
- Wed Aug 24, 2011 5:33 am
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 198692
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
deusex3: rick * r10 Gibbed.DeusEx3.FileFormats/BigFile.cs: Oops. Typo'd a check that breaks Xbox 360 support.
- Tue Aug 23, 2011 10:28 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 198692
- Tue Aug 23, 2011 12:57 pm
- Forum: Game Archive
- Topic: Space Marine demo archives
- Replies: 6
- Views: 1622
- Tue Aug 23, 2011 1:52 am
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 198692
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
DX3 has a slightly different header so that tool would need to be updated.
- Mon Aug 22, 2011 6:39 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 198692
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Likely, alternatively it could be a flags value.mnn wrote:Just an idea - that unknown in file could be simple padding to 16 bytes (because it's always 0x0).
- Mon Aug 22, 2011 6:08 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 198692
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
I don't want to argue - I haven't examined this format, myself. Not trying to argue - just clarifying that my research came directly from DX3 and not any other game. However the fact is that I never get correct offsets using your information/code. Can you give me an example that's giving you a wron...
- Mon Aug 22, 2011 5:57 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 198692
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
This came from my research on DX3 PS3 & X360 data samples. I will be probably have some code up for unpacking / packing after Steam decrypts my PC copy at midnight.mnn wrote:Rick: All great - but that's info for Tomb Raider: Underworld (unfortunately, no longer applicable for Deus Ex Human Revolution).
- Mon Aug 22, 2011 5:26 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 198692
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Offset is simple, max file blocks = file alignment / 2048 offset / max file blocks = file # (offset % max file blocks) * 2048 = actual offset For PS3, file alignment is 0x7FF00000. For X360, file alignment is 0x62300000. header: - dword fileAlignment - char basePath[64] - dword count - dword nameHas...
- Sun Aug 21, 2011 11:51 am
- Forum: Game Archive
- Topic: Space Marine demo archives
- Replies: 6
- Views: 1622
Re: Space Marine demo archives
I'll take a look when the demo is publicly available.
- Fri Aug 19, 2011 7:18 am
- Forum: Compressed files and methods
- Topic: *PC | Limbo .pkg archives
- Replies: 19
- Views: 11068
Re: *PC | Limbo .pkg archives
Here is my code and file lists:
http://svn.gib.me/public/limbo/trunk/
I have no further plans to work on LIMBO further, sorry.
http://svn.gib.me/public/limbo/trunk/
I have no further plans to work on LIMBO further, sorry.
- Thu Aug 18, 2011 5:17 pm
- Forum: Game Archive
- Topic: Need help with LIMBO files extraction on PC (.pkg)
- Replies: 2
- Views: 1077
- Tue Aug 09, 2011 12:03 am
- Forum: Game Archive
- Topic: Creating a Just Cause 2 filelist
- Replies: 2
- Views: 803
Re: Creating a Just Cause 2 filelist
The typical way is to hook the hashing function in the game so you can log all calls, IIRC, Just Cause 2 doesn't use precomputed hashes for anything aside from property names.
