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- Mon May 03, 2010 1:02 am
- Forum: 3D/2D models
- Topic: List of games that you can extract 3d models from !
- Replies: 137
- Views: 272438
Re: List of games that you can extract 3d models from !
I suppose I might as well share this list here, I compiled it a long time ago and it's just been sitting around on my hard drive. These are all Playstation Portable games which use the universal Sony GMO format. They can be viewed and converted with a tool I maintain called mesh2rdm. I don't know if...
- Sun Apr 18, 2010 10:00 pm
- Forum: 3D/2D models
- Topic: Final Fantasy VII Crisis core models and maps
- Replies: 2
- Views: 3514
Re: Final Fantasy VII Crisis core models and maps
Well, just to clarify, myself and koral did get the model files 100% mapped out, which included bone hierarchies (which are used properly). The textures are also completely understood/decoded, they just use standard PSP "swizzling" (tiling). I don't know if koral's tool was ever updated to...
- Wed Apr 14, 2010 8:17 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76269
Re: Ninja Gaiden 2 x360
Nice find, revelation! http://img89.imageshack.us/i/tinapose.jpg/ There's a bit of hierarchical dysfunction going on (some chains are flattened, surely compensated for in motion data), but all the weights work nicely with the bones they're associated with. I can't believe there ended up being a 4-bo...
- Mon Apr 12, 2010 11:14 pm
- Forum: Game Archive
- Topic: Doom 3 (Xbox) .GOB file
- Replies: 18
- Views: 8170
Re: Doom 3 (Xbox) .GOB file
Well they did keep it :) Cool. :) I've been working on an app and I can dump all the files and decompress them. But there are some complications. I've found the code that loads the gfc file in the xbe, but it's been a while since I worked with x86 assembly. I've been doing ppc for the last few mont...
- Mon Apr 12, 2010 11:06 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76269
Re: Ninja Gaiden 2 x360
Although supposedly Team Ninja's programmers are the best in the world at what they do at least according to Itagaki And who the hell is Itagaki?? Well there's something very unique in this ng2 engine (comapred with the current gen engines) is that instead of going bumpy on low res models (John Car...
- Sun Apr 11, 2010 9:44 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76269
Re: Ninja Gaiden 2 x360
Hi Mario_Kart (haven't I seen you post on my web site before?), I had suspect something like this too, except it's not so much "welding data" as it is just a very small batch of "bones" as seen in the Hie data of this format (in DOAX2's case, dunno about previous titles). You def...
- Sun Apr 11, 2010 10:55 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76269
Re: Ninja Gaiden 2 x360
Yeah, displaying weights like that might help. Assuming you have the bone index data on the verts in NG2, to know how to color according to bone reference. As mentioned, they don't exist in the DOAX2 models, but I really haven't looked for bone indices in the NG2 models at all. If you think there is...
- Sun Apr 11, 2010 3:28 am
- Forum: Game Archive
- Topic: Doom 3 (Xbox) .GOB file
- Replies: 18
- Views: 8170
Re: Doom 3 (Xbox) .GOB file
I haven't ever looked at this GOB format...but just to note, lots else was changed in the xbox ports of Jedi Knight 2/Jedi Academy, I think the biggest change was that map formats were changed a bit (JK2/JA's bsp structures wasted huge amounts of memory to support lightstyles and I believe VV correc...
- Sun Apr 11, 2010 1:32 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76269
Re: Ninja Gaiden 2 x360
Well, I think there is some legit skeletal data in NG2, but none in most (maybe all) of the DOAX2 girls. They use morph targets and seem to be animated by unique "influence lists" in a pretty fascinating way, although this is purely a guess based on what I was able to make out with only a ...
- Sat Apr 10, 2010 12:03 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76269
Re: Ninja Gaiden 2 x360
Well slap my ass! Thanks for mentioning that chrrox, or I probably wouldn't have even bothered looking for a freely available xex decryption tool. I'd just assumed such things would be crushed by Microsoft immediately. Well, after decrypting NG2's xex, sure enough, there's the full file table. Seems...
- Fri Apr 09, 2010 9:09 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76269
Re: Ninja Gaiden 2 x360
Well, I extracted my NG2 image, and all those models work just the same as the DOA ones: http://img94.imageshack.us/img94/7870/ng2pix.jpg Lots of elaborate stage models in that one. :) I took a like at those .ng2 files too, Surveyor, but I also saw no file index. I looked around at the other file ty...
- Thu Apr 08, 2010 4:09 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76269
Re: Ninja Gaiden 2 x360
Haha, yeah, this stuff is time-consuming. I've just been on a self-imposed "vacation" for the past week, which involves nothing but a rotation of hanging around outside by the pool, watching television shows I'm weeks behind on, and tearing games apart. If only life could be so sweet forev...
- Thu Apr 08, 2010 2:58 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76269
Re: Ninja Gaiden 2 x360
Oh, no, I am using the element declaration structures and using them to reliably find position/uv/normal. I dunno what gave you the impression I wasn't, though. :) Unless I'm missing something. Everything that's been rendered/handled presently should be as "by the book" as possible, but I'...
- Wed Apr 07, 2010 10:22 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76269
Re: Ninja Gaiden 2 x360
I decided to attack this format a few days ago, and sent Surveyor a message asking if he could provide any framework code/specs, but it looks like he still hasn't been on to check his messages...and in the mean time I guess I've busted the format open pretty well already. :) Good news is, I figured ...
- Wed Apr 07, 2010 2:06 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 188378
Re: FF 13 3D models ripping possible ...
Oh, X-Dina, I remember you! :) Nice to see you around. I've actually been doing all my work on the 360 assets - you can do your own rip pretty trivially on a 360 image, and from there you can get all the data out of x360.bin files with...probably either a direct or slightly-modified version of aluig...
