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- Thu Jun 10, 2010 4:55 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585620
Re: Spotlight: Señor Casaroja's Noesis
I agree that plugin support would be totally sweet, and that's all there is to be said about that. Also, is the data editor supposed to be working yet? I tried tweaking some bone stuff, but the changes only appeared on the first time an animation was played (load model, make changes, start animatio...
- Wed Jun 09, 2010 9:53 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585620
Re: Señor Casaroja's Noesis
This tool is so amazing! :) As far as I understand it is mesh2rdm, but with a nice GUI, right? I couldn't find any references of Noesis on mesh2rdm website and vice versa. Which of you guys is in charge? Señor Casaroja (MrAdults) or Rich Whitehouse? Or are you both the same guy? The author prefers ...
- Wed Jun 09, 2010 11:14 am
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 107
- Views: 64236
Re: Tekken 6
Haha, that's a little disturbing. Well, not all of the models have those expected chunks to reference a global texture index, and they will just default to "texture 0" if the data can't be found in either a global or local reference chunk. There are probably still other chunks to parse tha...
- Wed Jun 09, 2010 11:06 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585620
Spotlight: Señor Casaroja's Noesis
Noesis supports models from lots of games, including universal formats for Playstation Portable and Dreamcast, and specific games like Resident Evil 5, Tekken 6, and many others. You can get it here: http://oasis.xentax.com/index.php?content=downloads This thread is a central place for anyone who wa...
- Wed Jun 09, 2010 6:34 am
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 107
- Views: 64236
- Sun May 30, 2010 1:49 am
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 107
- Views: 64236
Re: Tekken 6
Attached is a stupid and blunt tool to extract the idx+bin files, but it requires the bin to be decompressed (if applicable) before-hand. It will name everything with a .raw extension, except files which it can find model data in which will be named with a .nmd extension. (probably not appropriate, ...
- Fri May 28, 2010 11:39 pm
- Forum: Game Archive
- Topic: Chromehounds .bnd archive / compressed package format
- Replies: 9
- Views: 4308
Re: Chromehounds .bnd archive / compressed package format
I'm afraid the data is long gone (from my hard drive), but I can show you the code to extract them. It's a very simple format. typedef struct bndBinHdr_s { BYTE id[4]; int unknownA; int unknownB; int unknownC; int numFiles; int moreUnknown[4]; } bndBinHdr_t; typedef struct bndBinEntry_s { int dataOf...
- Fri May 28, 2010 11:34 pm
- Forum: 3D/2D models
- Topic: Wii Brmdl Model Format
- Replies: 79
- Views: 48478
Re: Wii Brmdl Model Format
So there's already an exporter? Then, why did you resurrect this thread? The exporter is Linux-only or something?
- Fri May 28, 2010 11:42 am
- Forum: 3D/2D models
- Topic: Wii Brmdl Model Format
- Replies: 79
- Views: 48478
Re: Wii Brmdl Model Format
I've got some interest in this, because console-spanning formats make me happy. Given the source code that's been posted, writing an importer for my Windows toolset (which means export of brmdl to COLLADA/SMD/md5mesh/etc.) should be trivial. I'll add it to the todo list, after I wrap up some loose e...
- Fri May 28, 2010 11:20 am
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 107
- Views: 64236
Re: Tekken 6
Thanks for that revelation. I don't have a fully extracted disc image, so I wasn't aware of the existence of index files. :) I do happen to own (and love) Tekken 6 for the 360, though, so I'll be extracting a full image to play with in the near future. And here's some code to handle the new BONE chu...
- Thu May 27, 2010 1:57 pm
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 107
- Views: 64236
Re: Tekken 6
I endeavored to find out a bit more about the material command lists (or whatever the hell they really are) to get Tekken 6's textures all mapped out correctly: http://img80.imageshack.us/i/t6textures.jpg/ Soul Calibur 4 uses the "type 8" chunks to define a texture index directly, where Te...
- Thu May 27, 2010 7:51 am
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 107
- Views: 64236
Re: Tekken 6
It's actually almost exactly the same as the Soul Calibur 4 format: http://img31.imageshack.us/i/tekkenguy.jpg/ I'm as clueless as anyone else as far as knowing how to actually get data out of the decompressed bin intelligently, though. Guessing the file tables somewhere in the xex. The guy above is...
- Tue May 25, 2010 11:48 pm
- Forum: Game Archive
- Topic: Chromehounds .bnd archive / compressed package format
- Replies: 9
- Views: 4308
Re: Chromehounds .bnd archive / compressed package format
Good to hear. :) I noticed that MDL4 spec you linked dictates that animation is done via vertex morphs, though. It would be totally nuts to animate models in a next-gen title exclusively with vertex morphs, at least one featuring mostly rigidly-weighted things like mechs. So I'm guessing "3D Ga...
- Sun May 23, 2010 11:43 pm
- Forum: Game Archive
- Topic: Chromehounds .bnd archive / compressed package format
- Replies: 9
- Views: 4308
Re: Chromehounds .bnd archive / compressed package format
Quite a while ago, I came across a PSP game called Armored Core from the same developers, which also used .bnd files. This format is almost identical except that it adds optional zlib-compression to the files (and it's big-endian). Here's how to rip it: typedef struct bnd2Hdr_s { BYTE id[12]; int un...
- Sat May 08, 2010 1:40 am
- Forum: Game Archive
- Topic: [PSP] Fate Unlimited Codes texture extraction
- Replies: 8
- Views: 9426
Re: [PSP] Fate Unlimited Codes texture extraction
Oh, I hadn't noticed this topic. Well, you can use mesh2rdm (latest version is always on richwhitehouse.com) to extract fpk's like: mesh2rdm file.fpk outpath And then you can use it to convert or preview the GMO's that come out of the fpk's (run mesh2rdm with no cmd line for instructions). You can a...
