The Forum is up for sale: XeNTaX Forum looking for new owner
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- Tue Sep 14, 2010 3:15 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585620
Re: Señor Casaroja's Noesis
I still keep getting the page blocked due to it being a malicious site. That site is clean, it just needs to be registered under Google's webmaster tools to force a re-check of it. I don't know how long that takes, and I haven't yet been bothered to go through with the process. But you can still vi...
- Mon Sep 13, 2010 3:00 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585620
Re: Señor Casaroja's Noesis
Oh, thanks for that. I just re-uploaded the whole site from my clean local copy. Sorry I couldn't get to it sooner, as I was away on a bit of a vacation.DMorrone wrote:I've taken a look and removed what I could find. All other pages in his directory are clean.Mr.Mouse wrote:Noted, I have informed MrAdults to clean it.
- Wed Sep 01, 2010 10:14 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585620
Re: Señor Casaroja's Noesis
And now 0.7 is out! As usual, latest file can be downloaded at http://oasis.xentax.com/index.php?content=downloads =============== What's New =============== Version 1.7: -Generic vertex morph handling. Only implemented so far for Sub Culture's DFF format, DOAX2/NG2, and MD3. Preserves vertex morphs...
- Sun Aug 29, 2010 10:27 am
- Forum: Website
- Topic: XeNTaX attacked by virus
- Replies: 50
- Views: 30491
Re: XeNTaX attacked by virus
Glad to see things up and running again so quickly. Good work, Mr.Mouse and company. 
- Tue Aug 24, 2010 8:07 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585620
Re: Señor Casaroja's Noesis
I'll shoot Wunderboy an email alerting him of the problem, and hopefully he'll address the issue. DAE suits my purposes fine for now, but SMD is nice because of the whole one-mesh, one-smoothing group thing. Anyway, keep up the good work, and hopefully things begin to work out for you in the real w...
- Mon Aug 23, 2010 4:04 am
- Forum: Holy Cow!
- Topic: Modding Results
- Replies: 110
- Views: 133128
Re: Modding Results
Also as a result of the e-mail, as I was previously unaware of this thread's existence. I haven't really modded games with knowledge gained from Xentax, but many people have modded games (and made horrifying media/videos) as a result of my work, which is also often rooted in Xentax. So I want to tak...
- Mon Aug 23, 2010 3:05 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585620
Re: Señor Casaroja's Noesis
If you need to see some examples then I can send them to you. If it's an actual bug, you would need to send some examples then, yeah. Can't fix what I can't see! You mention a "scope" on a weapon so does this mean you are working with SoF2 glm's, JK2's disruptor, or what? Never did test a...
- Sun Aug 22, 2010 11:07 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585620
Re: Señor Casaroja's Noesis
Bug(?): It has trouble reading all objects within non-character(vehicles, weapons etc) .glm files, some parts are missing from these when imported. That's probably not a bug, and is just the default GHOUL2 behavior. Most GHOUL2 implementations (like in Raven's Jedi Knight games) have "tag"...
- Sun Aug 22, 2010 8:52 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585620
Re: Señor Casaroja's Noesis
Ok, I devoted a couple hours tonight to sitting down and addressing some of this stuff. First, hiryu64, I'm sorry to have to say it's a bug in Wunderboy's SMD importer. Check out the SMD imported back into Noesis, and you'll see the skeleton is preserved perfectly. I have found similar bugs in that ...
- Sun Aug 22, 2010 8:30 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585620
Re: Señor Casaroja's Noesis
Edit: Oops, double-posted. It's taking me literally 2-5 minutes to view forum pages at the moment for some reason.
- Tue Aug 17, 2010 11:35 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585620
Re: Señor Casaroja's Noesis
Sorry for disappearing for a couple months longer than expected there. I had a lot of stuff to do, and now I've got to find another job before I go broke. So I don't really have the personal resources to devote to Noesis, but I'm still interested in adding to and fixing it in the long term, if I don...
- Sat Jun 12, 2010 12:40 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585620
Re: Spotlight: Señor Casaroja's Noesis
Well, I would recommend python for plugins. It is an easy to learn and easy to read language and many of the barriers to deciphering a file format just aren't as big a deal. I guess the next best thing would be like a python (any mesh) to collada converter and then displaying this in Noesis would w...
- Fri Jun 11, 2010 4:57 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585620
Re: Spotlight: Señor Casaroja's Noesis
Yeah, the problem there is that neither of those languages facilitate direct memory access and debugging in native (e.g. Windows process) address space, and I think that is really vital in effectively discerning binary data in an all-in-one sort of workflow. I know lots of people do this stuff with ...
- Thu Jun 10, 2010 11:20 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585620
Re: Spotlight: Señor Casaroja's Noesis
These are the supported formats as of the last release. .obj - WaveFront OBJ .md5mesh - md5mesh (Doom 3, Prey, etc.) .md5anim - md5anim (Doom 3, Prey, etc.) .ase - 3D Studio Max ASE .bsp - Quake 3 BSP .bsp - Quake 1/Half-Life BSP .animlist - Animlist .lzs - FF7 PSX Battle Model .proc - Doom 3 Engine...
- Thu Jun 10, 2010 11:17 pm
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 107
- Views: 64236
Re: Tekken 6
it's kinda annoying when i try to move a bone, the mesh just gets deformed, i'm using 3ds max 2010 by the way..i'm new in this kind of thing anyway That's just the way the data is - many bones are flattened in the hierarchy. This results in faster transforms at runtime, and animation matrices are a...
