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by MrAdults
Tue Aug 23, 2011 9:59 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606688

Re: Señor Casaroja's Noesis

MrAdults wont be able to respond for a little while anyway he is in the process of moving. Indeed. I expect this will be my last post for a while, the hotel I'm staying at for a while has no reliable internet access. Anyway, yeah, don't be vague on bug reports, it doesn't help anyone. State the mod...
by MrAdults
Fri Aug 19, 2011 2:50 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606688

Re: Señor Casaroja's Noesis

Noesis 3.46 is now up with Python support. There's included documentation, an example script that exports geometry+weights+skeletal anims+vertex morphs to a made-up format and re-imports it, and numerous other scripts including one that handles importing Bullet Witch models+textures.
by MrAdults
Tue Aug 16, 2011 1:40 am
Forum: Game Archive
Topic: Final Fantasy Type0 PSP Demo files
Replies: 26
Views: 12759

Re: Final Fantasy Type0 PSP Demo files

Image
Same format as T3B. Noesis already supports it if you just make up a t3b .pack header, but next release will support it natively.

Also Noesis already supports extracting the archives from the game as-is.
by MrAdults
Tue Aug 09, 2011 9:56 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48580

Re: MvC3 .ARC files.

i try 2 convert them with noesis but when i try 2 export it crashes :constipated: Noesis exports MVC3 mod files to obj directly, you don't need to use xandreale. yes i tryed but noesis crashes :roll: I wish people would report crashes in the Noesis thread, and provide crash info and offending files...
by MrAdults
Sun Aug 07, 2011 9:47 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606688

Re: Señor Casaroja's Noesis

Here, have some random 32x-antialiased 1080p/720p stereo renders in .jps format. http://www.richwhitehouse.com/otherfiles/3dpix.zip (viewable with nVidia 3D Vision Photo Viewer)
by MrAdults
Sun Jul 31, 2011 11:34 pm
Forum: 3D/2D models
Topic: Tales of VS .Chain/GMO
Replies: 13
Views: 2897

Re: Tales of VS .Chain/GMO

The offending meshes is tied to the same channels map as the some of the polygons on the model. If you export the with the bones, edit it in Max and try to remove the offending mesh, messes up the bones placement. So, would it be possible to add an option for it not to render mesh that has "sk...
by MrAdults
Sun Jul 31, 2011 9:48 pm
Forum: 3D/2D models
Topic: Tales of VS .Chain/GMO
Replies: 13
Views: 2897

Re: Tales of VS .Chain/GMO

Thanks. It was a crash from the line primitives. New release up to fix it. This release also has support to directly extract the .mgz files, with all of their contents. (they contain more than just GMO files)
by MrAdults
Sun Jul 31, 2011 7:21 am
Forum: 3D/2D models
Topic: Tales of VS .Chain/GMO
Replies: 13
Views: 2897

Re: Tales of VS .Chain/GMO

I don't have that file, only the ones you uploaded. And yes, if you export it, you would have to delete the offending mesh(es) in Max/Maya/whatever.
by MrAdults
Sun Jul 31, 2011 4:35 am
Forum: 3D/2D models
Topic: Tales of VS .Chain/GMO
Replies: 13
Views: 2897

Re: Tales of VS .Chain/GMO

There is nothing wrong with the bones. (obviously, anims play fine too) There is nothing wrong with most of the model either. On c001_00_00_00000030.gmo, go to Data viewer->Meshes->Mesh 3, double-click Skip render, and there's your evidence. Mesh 3 is probably geometry that's expected to be transfor...
by MrAdults
Fri Jul 29, 2011 10:16 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606688

Re: Señor Casaroja's Noesis

This has been the behavior forever. Never noticed it before for some reason... That PSK was exported by me from 3dsmax with the official tool and it didn't have any spaces in bone names. It also imports back using Gildor's ActorX Importer and there are no spaces as well. So it should still be a bug...
by MrAdults
Fri Jul 29, 2011 7:59 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606688

Re: Señor Casaroja's Noesis

Is there a way to do batch exports with noesis? I must've missed the instructions for working in command-line somewhere. Also, in the event that two plugins conflict with each other somehow (like when trying to auto-detect format), how does noesis handle it? You did indeed miss the instructions for...
by MrAdults
Fri Jul 29, 2011 9:31 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606688

Re: Señor Casaroja's Noesis

I've never looked at FF12's data, so as far as I know it could take a day or a week. No idea. It's been on the list of games to eventually look at for a very long time. Unfortunately I don't have a lot of time these days to look at new games, between work and other active hobby projects, so it's bec...
by MrAdults
Tue Jul 26, 2011 9:06 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606688

Re: Señor Casaroja's Noesis

Scanlines weren't being padded to a 32-bit boundary for import or export. New release is up that fixes it. BMP support is pretty halfassed anyway though, and only supports 24-bit non-rle images.
by MrAdults
Tue Jul 26, 2011 1:24 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606688

Re: Señor Casaroja's Noesis

The contents of this post was deleted because of possible forum rules violation.
by MrAdults
Fri Jun 24, 2011 1:41 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606688

Re: Señor Casaroja's Noesis

noesis no longer starts for me. I downloaded a version on 6/13 but then it froze and crashed and would no longer do anything I downloaded a newer version on the 21st and it failed as well. I deleted both and tried restarting and re-downloading but it failed as well. what can I do? What was the last...